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Even More WotLK Info
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May 11 2008
5:37 am
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More interviews from IncGamers and IGN bring more tid bits of information. Here is a recap courtesy of MMO-Champion:
World
Northrend is Huge. It is larger than Outland by a couple of zones, and some of the zones in Northrend are bigger than the largest zone in Outland.
The mounts available to buy in Wrath will probably be able to take passengers. These mounts will also work in the old world (Provided they are land mounts), so players can give low-level characters a ride! The new mounts will also be slightly faster, around the speed of the Armored Netherdrakes.
We’re not sure if that will be available from the start but one of the ideas is to give the players new mounts they can buy and allow these new mounts to be available for passengers.
Trainers and Auction houses will remain in the “Old World”.
Dalaran wil be in Nothern/Central Northrend, near the final zones.
The Ashbringer lore will feature heavily in Wrath.
Professions
Blacksmithing may be able to put Gem slots on items that didn’t have them before.
All professions will give players something powerful specific to them, similar to the Epic weapons that weaponsmiths can make just for themselves.
A new metal ore found in Northrend is Cobalt.
The new cloth in Northrend is called Frostweave.
The way inscription is going to work is you’ll have a series of mats that you need to do and then you’ll create a scroll that will actually do the buff of the spell in question. Each scroll will have a specific use, so you won’t create a generic scroll, it’ll be a special scroll that will upgrade this fireball to do this type of thing. Right now we’re still trying to make sure we’ve got that kind of mechanic down. That’s actually most of the work. Most of the work is figuring out how that all works, what the materials are, how that comes together, and once we have that, then figuring out what the individual spells are and what the individual spells are and what the effects are going to be is going to be relatively easy.
PVP
Lake Wintergrasp will have daily quests, and there will probably be a buff that effects the entire continent, as well as rewards from all dungeons similar to the Spirit Shards players can currently get from the Auchindoun instances when their faction controls the area.
There will probably be two new Arenas in Wrath, one set in Dalaran, one in Orgrimmar Arena.
Raids and Dungeons
In Wyrmrest Temple there’s a raid instance similar to Onyxia’s Lair where it’s a small raid instance with a single encounter in the Chamber of Aspects. We plan to put a raid encounter in there and let you take part in that and initially we plan to go with one raid encounter, but if we want to expand the space and introduce other dragon flights we can do that through the Chamber of Aspects.
A raid encounter in the Nexus will let players free drakes and then fight on their back, allowing them to use their abilities. Bronze, Green, and Red drakes will be available and each one of them will have his own set of abilities. The boss fight is tuned around the abilities of the drakes and players will be able to pick any combination (e.g. 3 Green, 1 Bronze, and 4 Red). There’s a boss fight that has lots of adds in it, and one of [the drakes] can apply this buff to a bunch of adds while another one can basically consume the buff and get health back from all of it and also assume a tanking role. So your tank is then healing himself based off of this debuff that another one is applying to everyone.
Developpers think they didn’t reward PvE enough in the Burning Crusade, and will try to change that in WotLK.
Heroic dungeons weren’t rewarding enough in BC, Wrath of the Lich King will change that and make player feel that Heroic instances have their own tier of loot instead of a few additions to the normal loot table. Expanding the Heroic Badge system will be a major step to achieve this.
The Arthas storyline will play out through the patches as well. So Arthas doesn’t die in shipping Wrath of the Lich King. Arthas will die in a content patch.
PvE ladders on the official armory are possible in the future.
Related Posts
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“Arthas will die in a content patch.”
the guys the LICH KING…..Kil’Jaeden doesnt even want him around…….. 10-25 random mortals are just gonna waltz in there and snuff him….<_< GD blizzard killing the lore….
Well they’ve already killed Illidan, Kael, and Kil’jaeden. It sucks but they’re just gonna keep on killing off all the major baddies till WC4 comes out, if their ever will be a WC4.
Kil’jaeden’s not dead! He was just sent through the portal.
And Illidan might’ve survived (He survived when Frostmourne sliced him)
Although yes, Kael (And Zul’Jin ;’() are dead.
10000 gold.
arthas wont die here. it may be our first encounter, maybe LK will die, and his lore will end but watch arthas rise from the ashes and continue his evil in more expansions.
I have a question: is Vajh dead….[naga witch the leader]casue that could endlessly keep lore up like she saved illy or sumpthin plus what if they bpth started working for Azzrah ot match pwers with kil’jaden and Sargerus?
Arthas dies. The Lich King doesn’t. The Lich King is the soul of Ner’zhul, who was bound to armor which was in the Frozen Throne. Arthas put the armor on, and made them one, but they are not together when the armor is off.
This will be blizzards last wow expansion. Between Starcraft and Diablo III I think wow is done after this expansion. Yes Arthas will die. It has gotta end somewhere. Someone mentioned a WC4…not too likely.
Emerald Dream xpack ffs…
Already said they are making it eventually I’m pretty sure
DB, blizz wouldn’t kill their cash cow, neither D3 or SC2 is MMO. The only way this would be their last xpac is if 80% of their players just stopped playing. I forsee WoW going for at least 6 expansions before it falls to the wayside. And with “all” the lore being dead, you peeps have gtta be joking. There’s the emereld dream, sargeras, azshara, the titans, and I seriously doubt Nef was the last we’ll hear from the black dragonfilght… that’s just to name a few.
Expansion that is next is “Fury of the maelstrom” and will be focusing on that little hurricane on the map. players will be fighting the remnants of the dark titan sargeras’s armies and eventually venture into his tomb itself.
There will be some new expansions. Atleast I hope so Maelstrom, and emerald dream perhaps something with the twisting nether or who might know what else
quote “Expansion Oct 15th, 2008 at 8:12 am Expansion that is next is “Fury of the maelstrom” and will be focusing on that little hurricane on the map. players will be fighting the remnants of the dark titan sargeras’s armies and eventually venture into his tomb itself.”
Been there seen that in Frozen Throne
Dont need to be lvl 90 to get in there a lvl 4 Night Elf warrior is enough to survive there :P
I apologize, but I can’t stand it anymore, this is for all those who are complaining about them “killing the lore” and whining about how so few people will kill Arthas, Illidan, Kil’jaedon, and perhaps more, possibly even Sargeras himself.
A: Who are we supposed to fight? This is the World of Warcraft, and so obviously, it’s Warcraft villians that we’ll fight, I mean who else? Perhaps an evil gnome overlord called Lord Darkgear? We are the heroes of Azeroth, and so we fight those who threaten Azeroth, it’s as simple as that.
B: Only 25 people to kill Arthas? So what? What do you want? Realism, or fun? This is a game, we are supposed to be able to enjoy it. They switched to 25 from 40 because so many people either couldn’t get into raids or raids were simply too much of a hassle and people weren’t having as much fun as they could be. 25 is an easily reachable number of people for guilds, and that’s what blizzard is going for.
So please, I apologize for ranting, but I just couldn’t sit back and watch anymore.
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