Beta Build 8681 Death Knight Changes and More
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Death Knight changes (via Venia)
- First signs of a DK only cosmetic uniqueness. Blue glowing eyes!
- Runic Power is not decaying when out of combat. (bug or buff?)
- New Death Knight only flying mount: Winged Steed of the Ebon Blade
- New flight path in Acherus: The Ebon Hold.
- New Runeforge enchant: Cinderglacier
- All 2h tanking runeforgings give you 4% instead of 3% as it was before. So 4% parry or 4% spell deflection.
- There’s now 1h tanking runeforgings that give you 2% parry or spell deflection.
Blood
Frost
- New Frost Strike is in.
- Runic Power Mastery down from reducing by 12 to reducing by 9 on static moves, 30% on full RP.
- Icy Touch’s cooldown is indeed 6 sec and remains that way when talented.
- Blood of the North is in, but appears to be bugged, it’s not giving any Death Runes. Basically does nothing.
- Merciless Combat has been changed to 2 talent points for the same effect as before.
Unholy
General WotLK Changes (via Venia)
Other Class Changes (via MMO-Champion)
Druid
Feral
- Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
- Primal Tenacity now reduces the duration of Fear effects by 10/20/30% and reduces all damage taken while stunned by 10/20/30%. (Old version – 5/10/15% fear reduction and 5/10/15% damage reduction while stunned)
- Infected Wounds effect now reduces the movement speed of the target by 10% and its attack speed by 3%. (Old version – 10% reduction to both movement and attack speed)
Restoration
- Replenish now gives a 5/10/15% chance to restore 10 Energy/5 Rage/ 2% Mana or 10 Runic Power per tick. (Old version – 10 Energy/4 Rage/2% Mana/10 Runic Power)
Mage
Arcane
- Arcane Subtley – Lower your target’s resistances by 5/10 changed to 15/30% dispel resist
- Wand Specialization – Removed
- Arcane Fortitude – Moved to Wand Specialization’s spot, changed to 3 ranks, now provides 50/100/150% of your Intellect into armor.
- Magic Absorption – Changed to 2 ranks, increases resistances by .5/1 per level, now only restores 1/2% of mana on full resist.
- Arcane Impact – Renamed Spell Impact. Now increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Ice Lance, and Cone of Cold by 2/4/6%.
- Student of the Mind – Moved to Tier 3
- Focus Magic – New Tier 3 talent, increases magic damage taken by the target by 150, lasts 1 min or 50 charges.
- Improved Mana Shield – Renamed Arcane Shielding, now increases the armor and resistances gained by the mage by 25/50%.
- Improved Blink – Now reduces the mana cost of Blink by 25/50%, and chance to be hit for 4 sec after Blink by 15/30%.
- Prismatic Cloak – Now reduces damage taken by 2/4/6% and Invisibility fade time by 1/2/3 sec
- Arcane Potency – Reduced to 2 ranks, connected to Presence of Mind instead of Clearcasting, Increases critical strike chance of any spell by 30% when
- Empowered Arcane Missiles – Renamed Arcane Empowerment, now Increases the damage of your Arcane Missiles spell by an amount equal to 15/30/45% of your spell power and the damage of your Arcane Blast by 3/6/9% of your spell power.
- Potent Spirit – Removed, replaced by Arcane Flows. Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 30/60 secs.
- Netherwind Presence – Reduced to 3 ranks and moved up a tier, now increases your spell haste by 2/4/6%.
- Missile Barrage – Added in place of Netherwind Presence. Gives your Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a 15% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and fire missiles every .5 secs.
Fire
- Improved Fire Blast – Moved to Tier 1, now 2 ranks, Reduces the cooldown of your Fire Blast spell by 1/2 sec.
- Incineration – Moved to tier 1, now 3 ranks, Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 2/4/6%.
- Burning Determination – New Tier 2 talent, When Interrupted or Silenced you have a 50/100% chance to become immune to both mechanics for 10 seconds.
- World in Flames – Moved to Tier 2, Increases the critical strike chance of your Flamestrike, Blast Wave, Dragon’s Breath, Living Bomb, Blizzard and Arcane Explosion spells by 2/4/6%.
- Flame Throwing – Moved to Tier 3
- Impact – Moved to Tier 3
- Pyroblast – Cast time reduced to 5 seconds
- Improved Scorch – More damage types added, now your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire, Frost and Arcane damage, increasing damage taken by 2/4/6/6/10% and lasts 30 seconds. Stacks up to 5 times.
- Master of Elements – Fire and frost wording removed, now your spell criticals will refund 10% of their base mana cost.
- Blast Wave – Knockback added, now a wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, knocking them back and Dazing them for 6 seconds.
- Fiery Payback – Changed to, When below 35% health all Physical and Fire damage taken is reduced by 10/20% and your Pyroblast spell’s cast time is reduced by 1.75/3.5 secs.
- Empowered Fireball – Changed to 3 ranks, Increases the damage of your Fireball spell by an amount equal to 5/10/15% of your spell power.
- Firestarter – New talent added, Your Blast Wave and Dragon’s Breath spells have a 15/30/45% chance to make your next Flamestrike spell instant cast. Lasts 10 seconds.
- Dragon’s Breath – Disorient changed from 3 sec to 5 sec
- Burnout – Talent changed to read, Increases your spell critical damage bonus with all Fire spells by 5/10/15/20/25% but your spell criticals cost an additional 1/2/3/4/5% of the spell’s cost.
- Living Bomb – Mana drain added, The caster becomes a living bomb, causing 51 Fire damage to all enemies within 10 yards every 2 sec. After 6 seconds, a fiery explosion occurs causing 212 Fire damage to all enemies within 10 yards and burning 106 mana, dealing damage equal to the amount drained.
Frost
- Shattered Barrier – New Tier 6 talent that gives your Ice Barrier spell a 50/100% chance to trigger a Frost Nova when it is destroyed.
- Winter’s Grasp – Renamed to Fingers of Frost, which gives your Frost damage spells a 5/10% chance to apply the Fingers of Frost effect, which treats your next Frost spell cast on the target as if the target were Frozen. Lasts 10 seconds.
- Brain Freeze – Changed to give your Frost damage spells have a 5/10/15% chance to cause your next Fireball spell to be instant cast and cost no mana.
- Improved Water Elemental – Changed to increase the duration of your Summon Water Elemental spell by 5/10/1515 sec and your Water Elemental heals all party or raid members 1/2/3% of their total health every 5 secs.
- Chilled to the Bone – Changed to increase the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by 1/2/3/4/5% and reduces the movement speed of all chilled targets by an additional 2/4/6/8/10%.
- Deep Freeze – Damage added, causes 694 to 806 Frost damage and stuns the target for 5 seconds. Only usable on Frozen targets.
Priest
- Rapture: Divine Aegis shield effect was added to also give back 5% of the damage absorbed in mana. (Causes you to gain mana equal to 0.5/1.0/1.5/2.0/2.5% of the healing done by your Greater Heal, Flash Heal and Penance spells, and 5% the damage absorbed by your Power Word: Shield and Divine Aegis is returned as mana to you.)
- Aspiration: The cooldown of Penance is now also reduced by this talent. (Reduces the cooldown of your Inner Focus, Power Infusion, Pain Suppression and Penance spells by 10/20%.)
- Improved Healing: Now affects Penance. (Reduces the mana cost of your Lesser Heal, Heal, Greater Heal and Penance spells by 5/10/15%.)
- Circle of Healing: Cooldown removed. Rank 1 Mana cost changed from 300 to 370.
- Penance: Rank 1 damage component lowered from 437 to 184 holy damage. Now instant cast. (Launches a volley of holy light at the target, causing 184 Holy damage to an enemy, or 670 to 756 healing to an ally every 1 sec for 3 seconds. Cooldown : 10 Seconds)
- Dispersion: Cooldown reduced to 3 minutes down from 5 minutes.
Class Inscription – Glyphs (via MMO-Champion)
Druid
- Glyph of Natural Force (Class: Druid) – Empowers a Greater Glyph to avoid interruption caused by damage while casting your Wrath spells by 50%.
- Glyph of Moonfire (Class: Druid) – Empowers a Lesser Glyph to reduce the rage cost of your Demoralizing Roar by 20.
- Glyph of Thorns (Class: Druid) – Empowers a Minor Glyph to reduce the mana cost of your Thorns spells by %s1%.
- Glyph of Wild Endurance (Class: Druid) – Empowers a Minor Glyph to increase the duration of your Mark of the Wild and Gift of the Wild spells by 30 min.
- Glyph of the White Bear – Changes the appearance of your bear and dire bear forms to that of a polar bear.
- Glyph of Frenzied Regeneration – While Frenzied Regeration is active, healing effects on you are 20% more powerful.
- Glyph of Growl – Increases the chance for your Growl ability to work successfully by 8%.
- Glyph of Mangle – Increases the duration of Mangle by 6 sec.
- Glyph of Swipe – Your Swipe ability now hits 1 additional target.
- Glyph of Shred – Increases the damage dealt by Shred to stunned and incapacitated targets by 20%.
- Glyph of Rip – Increases the duration of your Rip ability by 3 sec.
- Glyph of Rake – Your Rake ability prevents targets from fleeing.
- Glyph of Swiftmend – Your Swiftmend ability no longer consumes a Rejuvenation or Regrowth effect from the target.
- Glyph of Innervate – Your innervate ability now has an additional 20% strength mana regeneration effect on you in addition to the effect on your primary target.
- Glyph of Rebirth – Increases the amount of health on a character brought back to life via Rebirth by 100%.
- Glyph of Regrowth – Increases the amount of your initial Regrowth heal by 50% if your Regrowth effect is still active on the target.
- Glyph of Rejuvenation- While your rejuvenation targets are below 50% health you will heal them for an additional 50% health.
- Glyph of Healing Touch – Decreases the cast time of Healing Touch by 1.5 sec., the mana cost by -25% and the amount healed by -50%.
- Glyph of Lifebloom – Increases the duration of Lifebloom by 1 sec.
- Glyph of Starfire – Your Starfall ability increases the duration of your Moonfire effect on the target by 3 sec.
- Glyph of Insect Swarm – Increases the damage of your Insect Swarm ability by 30% but it no longer affects your victim’s chance to hit.
- Glyph of Hurricane – Your Hurricane ability now also slows the movement speed of its victims by -20%.
- Glyph of Starfall- Increases the duration of Starfall by 2 sec.
- Glyph of Wrath – Increases the chance you’ll resist spell interruption when casting your Wrath spell by 50%.
- Glyph of Moonfire – Increases the periodic damage of your Moonfire ability by 75% but initial damage is decreased by -90%.
- Glyph of Entangling Roots – Increases the damage your Entangling Roots victims can take before the Entangling Roots automatically breaks by 20%.
Hunter
- Venomous Mana (Glyph Passive) – Empowers a Greater Glyph to grant your Viper Sting ability an additional 15% chance to resist dispel effects.
Mage
- Glyph of the Penguin – Empowers a Minor Glyph to cause your Polymorph: Sheep spell to turn the target into a baby penguin.
Misc.
- Glyph Mastery (Passive) – Unlocks an additional Glyph.
User Interface (via MMO-Champion)
- New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
- New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
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a skeletal gryphon for the dk flying mount?….horrible idea….should be frost wyrm.
OMG I AM SO DISSAPOINTED
I hate those new glowing eyes… And it seems you can’t have a DK without them :s
[...] deathknight.info [...]
Guess they heard the cries for cosmetical DK changes at the Beta Forums… though it seems they changed the wrong thing =P
That griffin is a piece of shit all we can do is hope they decide to scrap it before the final version.
So it seems the gryphon is in just for now, they are developing something better? anmd those blue eyes are gonna be look cool on my Troll or Belf DK so im happy.
Nice, i like the blue eyes change :)
We need more changes imo, like a horrifying look on our death knight’s face, like scars, and an anormal smile..
erm where it says its speed is the same as the skill level.. are they cereal? also its the normal flying mount right? im sure the epic version will be frost wyrm..
[...] The other major changes focus on Ebon Hold, the Death Knight starting area. The area has been revised significantly, including a new flight path in and out of the city. The flight path uses the new skeletal gryphon mount (shown below), which is also new Death Knight only mount at level 70 (The Winged Steed of the Ebon Blade). [...]
Any chance on a screenshot of all the other races and their glowy eyes? I’m pretty happy they’re adding cosmetic changes – I hope there’s more to come.
nah dude “chipsahoy”
the speed scales with ur flight training meaning that POS is the DK EPIC and REG flying mount. So if they’re dumb enough to keep it we will unfortunately have to get the frostwyrm in what ever way the make us….if they even put it in the game…but i agree the wym shud be the dk mount.
as far as the eyes…shrug… they shud add scars or tatoos or somthing…
Yeah the griffin is the dumbest idea ive seen yet, i agree with everyone about it being a skeletal wyrm it wouldnt look dumb but waaaaay more awesome
Blue eyes? What are they? ELVES? Arthas didn’t have blue eyes until he merged with lich king. Maybe all the death knights are merged with some unholy soul now… I remember other death knights didn’t have eyes, it was hollow.
Agreed, the KFC chicken zombie is a fugly mount, Frostwyrm FTW
Well let’s see, considering that blizz probably sees games as art, they would probably tell you to take your complaints about the DK mount and shove them up your ass, besides its not like a Dev is gonna troll the site, see these and think “oh no, these 10 people dont like the new mount, we better change it” serously, i’m sick of hearing you bitch about the DK mount, it’s over. thats the one they chose now live with it.
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