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Ghostcrawler Talks More Tanking Changes

Kenzi August 4 2008 7:48 pm No Comment

It is obvious that Blizzard is taking a stance on DK tanking, over the past few days we have seen massive amounts of changes in regards to making Death Knight viable tanks, today’s post doesn’t change that any. I’m sure most of you aspiring meat shields will enjoy this post:

Blizzard Ghostcrawler
After further discussion, and lots of feedback from various forums including this one, we’re going to make the following changes:

Vampiric Blood
One Rank
1 Blood, Instant (no GCD), 2 min cooldown
Increases the amount of health generated through spells and effects (i.e. your own or heals from other players) by 50% for 20 sec.

Unbreakable Armor
One Rank
1 Frost, Instant (no GCD), 2 min cooldown
Increases your armor by 25% and your total Strength by 5% for 20 sec.

With these changes, the mechanic ends up being pretty similar, where you have to sacrifice dps or other abilities for a mostly defensive one. However you don’t feel like you’re wasting Blade Barrier and overall it’s easier to understand how you’d use these abilities. The cooldown still needs to be reasonably long in order to save these for the right moment rather than spamming them constantly (we want them to work like new Shield Block, not old Shield Block). You might still sometimes end up having to sit on a Rune for a bit, but probably no longer than a few seconds, and at least you won’t have to worry about the ability going off when you don’t want it to.

Anti-Magic Shell at the very least can no longer be dispelled, and we’re looking at it preventing dots and possibly all magical debuffs while it’s up.

We’ll continue to massage the numbers to try and achieve rough parity among Vampiric Blood, Unbreakable Armor and Bone Shield (Bone Armor) so that nobody feels compelled to go down one tree just because its talent is so much better than the others. Though obviously the 3 talents will still fulfill slightly different niches.

We’ll continue to adjust mitigation and threat numbers in general to achieve rough parity among DKs, warriors, paladins and druids, while still trying to give each a certain type of battle they excel at.

You can join in on our discussion in this thread.

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