If You Don’t Like These Talents, Just Wait Till Tomorrow…
…’cause that’s about how often they are updating. It’s madness with all the changes. Thank god we have Boubouille and Wowhead to keep shit straight.
Here is a list of the talent changes from yesterdays new build via MMO-Champion.
For your build building pleasure, check out the calculator at MMO-Chamion.
Wowhead is showing build 8714, but I am pretty sure it is the current build as well.
The official talents page seems to be out dated as of this post.
Blood
- Butchery (Tier 1) now only generates 1/2 runic power per 5 sec. (Previously 1/2 runic power every 3 sec)
- Subversion moved to Tier 1 and now increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 3/6/9% (Previously 1/2/3%)
- Blade Barrier moved to Tier 1, is a 5 point talent, and now increases parry chance by 2/4/6/8/10% for 8 sec when you have no runes active. (Previously a 3 point talent Tier 7 talent that increased parry by 5/10/15%)
- Bladed Armor moved to Tier 2
- Improved Bloody Strike renamed Bloody Strikes and moved to Tier 2. It now increases the bonus damage your Blood Strike and Heart Strike cause to diseased targets by 20/40/60%.
- Two-Handed Weapon Specialization (Tier 2) increases damage done by two-handed melee weapons by 2/4%.
- Death Rune Mastery (Tier 3) changed to Whenever you use a Death Strike, there is a 30/60/100% chance that the Frost and Unholy Runes will become Death Runes when they activate.
- Improved Rune Tap (Tier 4) now lowers the cooldown of Rune Tap by 10/20/30 secs in addition to increasing the health provided.
- Vendetta (Tier 4) has 3 ranks now and geals you for up to 2/4/6% of your maximum health whenever you kill a target that yields experience or honor. (Previously was just 2/4%)
- Scent of Blood (Tier 5) changed to a 15% chance to gain the effect Scent of Blood. It now causes your next 1/2/3 attacks to generate 5 runic power. Cannot occur more then once every 20 sec.
- Abomination’s Strength renamed Abomination’s Might (Tier 6). Heart Strikes now have a 25/50% chance to proc this effect now. Range of the effect reduced to 20 yards.
- Blood Rune Mastery (Tier 6) changed to: When you hit a victim of Blood Plague with a weapon, there is a 10% chance that the time it takes for your Blood Runes to activate will be cut in half for the next 5 sec.
- Infested Corpse renamed Blood Worms (Tier 7) and now your Death Strikes have a 20/40/60% chance to cause the target to spawn 1/1-3/3-5 Bloodworm. Bloodworms attack your enemies, healing you for the amount of damage they deal for 20 sec or until killed.
- Blood Aura moved up to Tier 7.
- Sudden Doom (Tier 8 ) now affects Heart Strikes as well as Blood Strikes.
- Vampiric Blood (Tier 8 ) is a talent that increases the amount of health generated through spells and effects by 50% for 20 seconds. Instant Cast. 2 Minute Cooldown.
- Heart Strike (Tier 9) changed to: A brutal attack that instantly strikes the enemy, causing 60% weapon damage plus 82.8 for each disease effect on the target. Targets of this attack cannot benefit from haste effects for 10 sec.
- Might of Morgraine (Tier 9) now affects Heart Strike and Death Strike. Plague Strike removed from this talent.
- Dancing Rune Weapon (Tier 11) changed to: Unleashes all available runic power to summon a second rune weapon that fights on its own for 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the death knight.
Frost
- Improved Icy Touch (Tier 1) changed to 3 ranks and now your Icy Touch does an additional 10/20/30% damage and your Frost Fever reduces melee, ranged and casting speed by an additional 1/2/3%
- Glacier Rot (Tier 1) reduced to 2 ranks and affects Howling Blast now. Mind Freeze has been removed from this talent.
- Frostbite (Tier 1) removed from the talent tree.
- Toughness moved to Tier 1.
- Icy Reach (Tier 2) increases the range of your Icy Touch, Chains of Ice and Howling Blast by 5/10 yards.
- Black Ice (Tier 2) Increases Frost and Shadow spell damage by 3/6/9/12/15%. (Previously was 2/4/6/8/10%)
- Icy Talons (Tier 3) changed to just melee speed. Increases your speed by 4/8/12/16/20% for the next 20 sec. (Previously included Spells and Ranged, and increased speed by 3/6/9/12/15%)
- Frozen Rune Weapon (Tier 3) removed.
- Lichborne (Tier 3) Draw upon unholy energy to become undead for 30 seconds. While undead, you are immune to Charm, Fear and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you. 5 minute cooldown.
- Abomination (Tier 3) increased to a 100% chance that your Obliterate will do its damage without consuming diseases. (Previously 90%)
- Runic Power Mastery (Tier 4) changed to: All of your runic power abilities are enhanced. Damage spells cause 4/8/12% more damage. Death Pact does 4/8/12% more healing. Icebound Fortitude provides 1/2/3% additional damage reduction. Scaling runic power abilities behave as if you had an additional 10/20/30% runic power.
- Killing Machine (Tier 4) only affects critical strike autoattacks now. It now affects Frost Strike instead of Mind Freeze. (Previously affected any critical strike)
- Chill of the Grave (Tier 5) Third rank has been removed. Currently 25/50%. (Previously 25/50/75%)
- Deathchill (Tier 5) now makes your your next Icy Touch, Howling Blast, Frost Strike or Obliterate a critical hit. 2 minute cooldown.
- Improved Icy Talons (Tier 6) Your Icy Talons effect increases the melee speed of the entire raid by 20% for the next 20 sec.
- Chilblains (Tier 6) now lasts 6 secs for ranks 1-3.
- Frost Rune Mastery (Tier 6) changed to: When you hit a victim of Frost Fever with a spell, there is a 25% chance that the time it takes for your Frost Runes to activate will be cut in half for the next 5 seconds.
- Merciless Combat (Tier 6) changed to: Your Frost spells and abilities do an additional 30/60% damage when striking targets with less than 20% health.
- Aneurysm (Tier 7) increases the chill effect duration of Icy Touch and Mind Freeze by 2 sec. (Previously 1 sec)
- Endless Winter (Tier 7) Your Chains of Ice and Frost Strike have a 30% chance to cause Frost Fever.
- Howling Blast (Tier 7) now deals double damage to targets infected with Frost Fever. (Previously triple damage to frozen targets)
- Frost Aura moved to Tier 7. It now increases the total health of all party members within 45 yards by 3/6%. (Previously reduced incoming damage of all party members by 2/4%.
- Guile of Gorefiend (Tier 9) Mind Freeze removed from this talent. This talent now affects Blood Strike and increases critical strike damage by 15/30/45%. (Previously was 10/20/30%)
- Tundra Stalker (Tier 10) now affects targets infected with Frost Fever. (Previously affected targets under the effects of Icy Touch, Chains of Ice or Hungering Cold.)
- Hungering Cold (Tier 11) now inflicts Frost Fever on the target.
Unholy
- Anticipation added to Tier 1. Gives 1/2/3/4/5% change to dodge.
- Improved Death Coil removed (Tier 1).
- Vicious Strikes (Tier 1) increase critical strike chance by 3/6% and critical strike damage bonus by 15/30% of your Plague Strike, Death Strike and Scourge (Previously increased the critical strike chance by 1/2/3% and critical strike damage bonus by 5/10/15% of your Plague Strike, Death Strike and Degeneration).
- Epidemic moved to to Tier 2 (Previously Tier 1)
- Morbidity added to Tier 2. Increases the damage and healing of Death Coil by 5/10/15% and reduces the cooldown on Death and Decay by 15 seconds.
- Ravenous Dead (Tier 2) increases the total strength of you and your ghouls by 1/2/3% and increases the duration of Raise Dead by 30/60/90 seconds. (Previously increased the total stength of you and your ghouls by 1/2/3/4/5% and reduced the cooldown of Raise Dead by 30/60/90/120/150 seconds).
- Outbreak (Tier 3) increases the damage of your Plague Strike and Scourge Strike by 5/10/15% Prestilience and Blood Boil by 10/20/30%.
- Lichborne (Tier 3) removed.
- Corpse explosion moved to Tier 3.
- Improved Plague Strike (Tier 3) removed.
- Ferocious Dead (Tier 4) removed.
- Dirge moved to Tier 5
- Blood Caked Blade moved to Tier 4. Your autoattacks have a 5/10/15% change to cause a Blood-Caked Strike, which hits for 60% weapon damage times the number of your diseases on the target. (Previously Your melee attacks and abilities have a 2/4/6/8/10% chance to cause a disease that deals 50% of your attack’s damage over 21 seconds).
- Summon Gargoyle moved from Tier 9 to Tier 5. A gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight’s attack power. Persists for 1 sec per 8 runic power up to 1 min. (Previously a gargoyle flies into the area and bombards the target with shadow damage modified by the Death Knight’s attack power. Persists for 1 sec per 8 runic power up to 1 min.)
- Impurity (Tier 5) now gives the Deathknight’s spells an additional 5/10/15/20/25% benefit from their attack power. (Previously 4/8/12/16/20%)
- Dirge (Tier 5) changed to: Your plague Strike, Scourge Strike and Death Strike generate 50% additional runic power. (Previously 25/50/75% additional runic power).
- Unholy Rune Mastery moved to Tier 6.
- Unholy Rune Mastery changed to: When you cause damage to a disease victim, there is a 10% change that the time it takes for your Unholy Runes to activate will be cut in half for the next 5 seconds. (Previously When you strike an enemy with Degeneration or Plague Strike there is a 20% change that the time it takes for your Unholy runes to activate would be cut in half for the next 5 seconds).
- Improved Corpse Explosion (Tier 6) removed.
- Bone Armor (Tier 6) removed.
- Desecration (Tier 7): Your Obliterates have a 20% chance to cause the Desecrated Ground effect for 2 yards around the target. Targets in the area are slowed by 50% by the grasping arms of the dead while you cause 10% additional damage while standing on the unholy ground.
- Unholy aura moved from Tier 8 to Tier 7. Increases shadow resistance by 0. (Previously 0.8 ).
- Crypt Fever (Tier 8 ) changed to: Your diseases also cause crypt Fever, which increases the damage of your other diseases on the target by 20/40/60%. (Previously: Your diseases also cause Crypt Fever, which reduces an enemy’s attributes by 1/2/3/4/5%. Crypt Fever lasts for 18 seconds and can stack up to 3 times)
- Night of the Dead (Tier 8, 2 ranks): Hitting a target with Plague Strike or Scourge Strike reduces the cooldown of your next Raise Dead and your next Army of the Dead by 1 min. This effect stacks up to 5 times.
- Bone Shield (Tier 8 ): The Death Knight is surrounded by 4 whirling bones. While at least 1 bone remains, he or she takes 40% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each spell or attack that lands consumes 1 bone. Lasts 5 mins (30 second cooldown).
- Wandering Plague (Tier 9) changed to : When your diseases damage an enemy, there is a 10/20/30% chance they will also damage all enemies within 8 yards. This spell ignores targets with effects cancelled by taking damage. (Previously 5/10/15%)
- Ebon Plaguebringer (Tier 9) changed to: Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by 13% in addition to increasing the damage done by diseases. (Previously: Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by 1/2/3% in addition to reducing attributes by 5%. Ebon plague lasts for 18 seconds and can stack up to three times.
- Scourge Strike (Tier 9): An unholy strike that deals 50% weapon damage plus 3 as Shadow damage and infects the target with blood plague, a disease doing Shadow damage over time. The strike removes on heal over time effect from the target.
- Rage of Rivendare (Tier 10) affects only targets infected by Blood Plague. (Previously infected all diseased targets)
- Unholy Blight (Tier 11) changed to: A vile swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 152 damage and are infected with blood plague. Persists for 1 sec for 5 runic power. Generating runic power during the effect can prolong it. 5 runic power to use.


Well half the changes you pu tin here where changed a patch ago, not this latest one… other then that its ok… the beta forums patch notes haven’t been updated since 8/8 so no verification on these changes… anyone in beta who can verify? (The wow talent tree did change since yesterday because when I loaded my book mark the unholy spec I had was all shifted off by one which means blood or frost gained something in it, but the change that WoWs site did in the past day looks nothing like this)
To hell with the new cryp fever !! Like , which diseases do daamge now ? Blood fever (sorry if its called differently) , and that doesen’t stack , so … cool , I wish for 3x -5% stats desease to be back
omg.. don’t make a talent named Dirge, i can imagine the spams even now…
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