Tanking in Wrath
Our favorite ghost crab has written a post about tanking in Wrath of the Lich King, to try and help set the record straight about Blizzards design philosophy behind the four tanking classes, and what they would like to see.
Source |
| Threads have popped up in several class forums that seem to be converging on a few of the same issues. So rather than cross-posting a lot, I thought I would start a new thread.
Tanking design: 1) Our goal in Lich King is for all 4 tanking classes to be viable. 2) We would like for tanking to be a little more fun. I’m going to leave this vague on purpose, but it is definitely a concern. 3) In 5-player instances, most warriors, druids, paladins and death knights should be effective tanks. The healing specs may have a harder time than the dps specs. Arms wariors, Fury warriors, Ret paladins, Ferals and most DKs should do fine. 4) In 5-player heroics, the expectation is that the tank has a heavy investment in tanking talents and appropriate gear. Arms warriors might have trouble tanking a heroic unless they overgear the instance. 5) For raids, we want all 4 tank classes to be viable. If your group has e.g. a Prot paladin and Feral druid as main tanks with appropriate gear and reasonable skill, you should be good to go. 6) This is a shift in philosophy for us. Previously, we sometimes tried to steer Ferals as being better off tanks than main tanks. We also expected specific classes to appear in the raid. Our new assumption is that you might have any of the 4 tanking classes as a tank. We are trying to achieve as much parity as we can among the 4 tanks without making them too similar. If nearly all guilds want the same class as their MT, we’ve failed. 7) This is a big one: the game isn’t finished. We aren’t spending too much effort yet to make sure mitigation, threat and tools are similar across the 4 classes at level 80 in blue or purple gear. Likewise, your talent trees and core abilities aren’t finished. Tanking (and PvP) need to have a lot of other pieces of the game in place before we can really get the numbers right. It’s fine (useful even) to point out when you feel a particular ability, talent, class or build is too good or not good enough. But please don’t infer the work in progress as a reflection of our intent. If we end up changing our minds or if things don’t work out, it will be posted here. 8 There are a lot of changes in Lich King that change tanking and raiding in general. I won’t list them all out here, but keep in mind things like itemization changes, widespread raid buffs, consumables, UI changes, etc. Just keep them in mind. We’re not in Tempest Keep anymore. Concerns or feedback? This is a great place for it. |
The topic is growing, and can viewed here to see the players response to his post.
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If all of the +threat talents have been taken away from all tanking classes, what is the new way or system tanks ensure to hold agro?
The +threat scales with strengh for druid/dk/warrior.. Thats the stat u should get to hold aggro better.
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