Leveling your Death Knight from 55 to 80
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The Great Wall of Blueness

It’s hard to keep up with all the blue posts in the beta forums, Ghostcrawler posts more than a level 2 troll in a guild sex scandal…(those happen…don’t they?) Ahem, well, here is a wall of blue posts from the past couple days…

Bugs

Build 8770 Bug Compilation Post

Blizzard(source)
Thanks for the report guys, keep the bugs and feedback rolling. Unfortunately a lot of the Death Knight abilities were still in the middle of being updated to their new functionality at the time the beta push was built. Hopefully we can get all of these issues fixed soon. The faster you all make us aware of everything that’s not working the quicker we can get it fixed.

Did someone say bugs?

TANKING

The Ghostcrawler Death Knight Tanking Q&A session.

Blizzard(source)
Most of the arguments and concerns on this topic that I see seem to come down to these issues. Correct me if there are any I’m missing.1) Blizzard doesn’t intend death knights to be end-game tanks.
Ghostcrawler: Yes, we do.2) Death knights don’t have the mitigation to tank end-game bosses.
Ghostcrawler: We don’t have enough information yet to make that call, but the design is that they do, so if they don’t, we’ll change the numbers. There are a lot of knobs to turn from Forceful Deflection to Frost Presence to Icebound Fortitude to passive bonuses.3) Death knights don’t have a traditional tanking tree, which feels weird.
Ghostcrawler: Totally valid concern. But we want to try and fix some of the problems with traditional tanking, such as it being not fun enough to attract enough players or utility being marginal when not tanking.

4) Because death knights don’t have traditional tanking trees, I can’t get all the tanking talents.
Ghostcrawler: True. Also by design. You CAN get all the tools you’ll need for tanking in any tree though.

5) Death knights can tank and dps with the same spec.
Ghostcrawler: Maybe. Warrior and paladins can tank and dps with the same spec too, though a hybrid warrior tends to be less than optimal for either role at the cutting-edge of raiding. The same should be true of death knights.

6) Because death knights can tank and dps, it isn’t fair to existing plate tanks who have to give up a lot of dps in order to tank.
Ghostcrawler: Also valid. Just remember the design is that any DK or warrior should be able to tank a 5-player dungeon. A dps death knight, with no tanking talents and crappy gear isn’t going to be a very impressive Naxxramas MT. Maybe the death knight doesn’t have to give up as much as existing tanks, though that may also be something we want to fix in the other classes.

7) Because death knights need to spend so few talents on tanking relative to warriors or paladins who spend a great chunk of talents on tanking, it’s not fair.
Ghostcrawler: This is a valid concern. First, I’m not sure the numbers are all that different. Second, gear and skill probably have a much bigger impact on tanking effectiveness than spec. Third, a lot of a warrior’s best tanking abilities are core to the class, though talents definitely help (and a few talents help enormously). Fourth, and most important, it doesn’t seem like smart design to keep designing trees in such a way that chase off tanks.

That’s a pretty controversial statement, so I should elaborate. We don’t know for sure that the Prot tree scares off tanks. A lot of you adore tanking just as it is, thank you, and I’m not trying to tell you you’re wrong. (I’ve tanked for years and I still love it.) There are some things that aren’t fun about tanking that have nothing to do with the prot trees: inability to solo, stress at wiping the raid, stress at often having to lead and mark, stress at having to play every night lest your friends have to cancel the run, etc.

On the other hand, we do think the prot trees (and even Feral) could use some improvement, and you’ve seen a lot of those changes already. Starting over with a class’ talents would be a lot of work and probably really anger players, so that isn’t terribly attractive. But here is a new class without a lot of baggage, and a chance to try something different with the talent trees. Clearly a lot of people are excited about it, so maybe we’re onto something. If it isn’t your thing, that’s cool. But make that decision for aesthetic or other reasons, not because you’re convinced DKs will be bad tanks. Unconventional doesn’t need to mean inferior.

Parry Items for DK Tanking.

Blizzard(source)
Resilience still works in PvE. Perhaps someone was hearing one of us say that the goal was not for druids and death knights to go get resilience gear in order to tank. Resilience gear is designed for PvP, not for tanking, but we aren’t doing anything to prevent it from working.A druid, death knight and warrior tank all need to end up with similar relative survivability. Some may do it with big stamina pools, some may have more mitigation, and some more avoidance (which we realize isn’t as desirable as the others).

I’m not sure we’ll offer two-handed tanking weapons for DK tanks, but that doesn’t mean they all are supposed to dual-wield. Even among warriors, there are some who recommend using +threat weapons for some fights. If we design DKs to use dps weapons even when tanking, we’ll make sure to stack their survivability stats in other ways.

Sigils are tricky things to offer as quest rewards because 9 other classes can’t even use them.

Also remember Naxx has like 15 bosses and they all drop a lot of loot. The loot table for that place is gigantic.

Further down:

If we don’t create two-handed tanking weapons, that does not mean death knights are supposed to dual-wield to tank.

Unless we change things (and we might), dual-wielding against a boss is not a good idea since you will be on the receiving end of more parry-based fast attacks.

I also would not look at itemization and make any assumptions that we intend for end-game DKs to have lower survivability or threat generation than the 3 other tanking classes. If you end up wearing plate with wasted block and a lot of defense that benefits you less than a warrior, there will be other things to make up for it. Imagine we added a core DK ability that gives you +defense and +dodge whenever you wield a two-handed weapon. We could even make than a runeforge enchant. Imagine that DKs get double the benefit of parry on defense rating since they don’t benefit from block. We have lots of knobs to turn.

Mechanics and Design

Death Knights in Raids:

Blizzard(source)
Think about it from a high level. Ten classes. Thirty specs. Imagine each spec brings something unique and very powerful to the raid. You can bring 25 (or even 10). What do you do?Or imagine we didn’t change a thing from Burning Crusade. Now we add 3 new specs to the game and give one of them 20% haste and one of them 20% spell vulnerability. Who is getting the boot? The dps warrior? The second hunter? (And this ignores specs like Survival hunter and Moonkin who traditionally didn’t merit inclusions in raids, but whom we’d like to improve.)

Or imagine this scenario: you can have a pair of 20% spell vulnerability buffs or a pair of 20% haste buffs. Maybe there isn’t space for all 4 characters. Are the encounters designed assuming 20% vulnerability? Or 20% haste? Both? Neither?

You can’t have a unique buff from all 30 specs in the raid. You probably don’t want to swap specs in and out for each boss. Some guilds probably will, though I doubt you want all the bosses to be balanced with that assumption.

I suppose we could make 5 of the specs just suck for raiding and expect that you bring the other 25, but that feels kind of lame too. There was certainly deflation following the moment when DKs thought Ebon Plague or some other buff would *insure* a spot in the raid. Is there a class and spec who is happy not to have a raid-mandatory buff or role?

All of this ignores the debuff limit, since that is more of a technical issue and not a design one. Though still, do you want to try and understand what’s happeneing when you’re looking at a boss with 60 or 100 debuff icons on it?

It’s not a trivial problem.

Death Knights and Attack Power

Blizzard(source)
The technical definition of a spell is anything that can’t be dodged or parried. Since that isn’t always easy to determine, for a death knight the attacks that use weapon damage are not spells. Frost Strike and Scourge Strike are not spells (the tooltips usually call them abilities). Pestilence and Mind Freeze are.Note that DK spells are not affected by spellpower and are affected by attack power. We might also allow them to use melee crit instead of spell crit if that gets to be an issue. It may not be an issue since items now always increase both melee and spell crit. Ditto for hit.

Spells, Abilities and Talents

Bloodworms

Blizzard(source)
We might unhook Bloodworms from Death Strike again. Death Strike needs to be useful without the extra talent, so with the extra talent it feels like it might be overhealing much of the time.

Death Strike

Blizzard(source)
Death Strike heals you for 100% of the damage it dealt per disease on the target. If you hit with DS for 500 and have 1 disease it heals you for 500, two diseases would heal you for 1000 and so on.

Heart Strike and Scourge Strike

Blizzard(source)
Heart Strike and Scourge Strike should be doing more damage than Blood Strike and Plague Strike respectively, but if they are better than Obliterate, something is wrong with the numbers.

Pestilence is an almost required button push any time you face more than one opponent. It went from niche to core.

We are looking at Anti-Magic Shell as possibly being runic power or even free. We need to get the remaining bugs knocked out of it to see how it feels.

Master of Ghouls

Blizzard(source)
No this is not intended. The ghoul should die at the end of his duration, however we do intend for deep Unholy Death Knights to have the ability to resummon their ghoul almost on a whim.

Killing Machine

Blizzard(source)
It needs to affect Icy Touch since we can’t assume you also have Howling Blast or Frost Strike. Granted it’s not great for Icy Touch, but that is better than having a talent that doesn’t affect your abilities at all. We have discussed adding Obliterate, but our concern is that it would then only be used for Obliterate.

Increasing the duration is an easy change.

Pestilance

Blizzard(source)
We broke Pestilence shortly before the patch went out. We got rid of the chaining effect (the green lines you used to see) in order to make it more of an area effect ability like Thunder Clap (but one that requires a target).

This doesn’t really change the role of the ability at all. It just makes it more consistent to apply. Unfortunately the timing of the change turned out not to be ideal.

Night of the Dead

Blizzard(source)
Yes, it is a more active ways for players who want Ghouls to have them up a lot. The idea was that you might do more Plague or Scourge Strikes than normal (like even when you had a disease up) in return for having the Ghoul out more. The “next cooldown” was supposed to mean that you aren’t permanently lowering the cooldown. You Raise Dead, then work to get the cooldown lower so that when the Ghoul dies, you can get another one up again. Done right, you could have very little down time.

This talent required new technology, which we either got too late for this build or ended up causing bugs somewhere. We’ll get it fixed.

A friend of mine once said that game design was like working in a sausage factory. The end result might be tasty, but you don’t always want to see what goes on to make the sausage

Death and Decay

Blizzard(source)
The change to Death and Decays cost was intended to allow DK’s more flexibility and provide a better flow and wider variety of options during AE pulls.

Pull with Icy Touch, follow with Plague Strike, Pestilience the disease to everything around you and top it off with Death and Decay.

For those Unholy DK’s out there you can top that off with Unholy Blight and follow up with a Obliterate on your target (or open if you want) to activate Desecrate for the AE snare and +10% damage.

Improved Frost Aura

Blizzard(source)
Frost Presence is necessary for Frost Aura, and while Frost is not the tanking tree, Frost Presence is absolutely the tanking presence. We didn’t want to create the situation where a DK assigned to dps had to switch to Frost Presence in order to buff party health.

This wasn’t intended as a nerf to DK health. If their health ends up too low, we can boost it through talents or the core stamina of the class.

We don’t want to have Frost Aura affect threat because we pulled all of the +threat talents from all classes. We didn’t want to have to design encounters assuming every tank had those talents.

15 Responses to “ The Great Wall of Blueness ”

  1. Army of the Dead is working as intended.
    That’s what it should look like, lol.

    Lots of good info, keep up the good work.

  2. “Ghostcrawler posts more than a level 2 troll in a guild sex scandal…(those happen…don’t they?)”

    You should seriously opt for surgery to remove that tumour from your brain its causing you to create pathetic attempts of jokes.

  3. Yeah, I agree, my jokes are as bad as your trolling.

  4. Seriously, if you think it’s pathetic, just don’t read it, press the little red X on the top right corner of your screen and it all goes away.

    I just don’t understand why you feel obliged to post here if you obviously don’t like the article.

    Now shoo you troll

  5. I think Sillysausage has tried to insult any and everything he can in these forums…

    Nice info, now if only they’d add /ignore for these forums.

  6. Gd, Sillysaus

  7. Bah I hate this laptop, as I tried to post:
    God, Silysausage is starting again? Doesn’t he have anything bettre to do than to sit all day before his pc’s screen and type all sorts of dumb & insulting comments about others?
    Anyhow, THAT’S what I cal an “Army of the Dead”!
    No fix please. XD

  8. Its a shame that the belfs arent naked yet, i can still satisfy myself by fapping over them with red undergarments but i crave more.
    You guys agree with me? belf females are hawt arent they!

  9. Yes he is trying to start again, I will let him think he is still “pissing” me off in the other one even though I am just doing back to him what he is trying to do to others and don’t really care about what he had to say since he can say whatever he wants and he can sound like an idiot.

    Reason I am posting back at him is for two reasons, one to do back to him what he is trying to do to others, and two because it is pretty funny how defensive he gets when someone puts him in his place and how his best logical comeback to examples of why he is wrong is “your a retard” rather then using counter examples.

    I want to see how he will react to my reaction post which was mostly fluff anyways just to annoy him.

    If anyone wants to read a funny debate “Jayde Previews Strand of the Ancients and Lake Wintergrasp” has Silly trying to argue with comebacks to counter examples against his point being “Egma you retard, its hilarious you think your opinion matters to intelligent people because it dosent.” when he doesn’t even know who he’s trying to debate.

  10. I flagged Sillysausage’s IP address to send all of his comments to the spam que (the ones I always just delete without looking at) So until he finds some other place to waste his basement dwelling time in, we won’t be hearing from him again. If he starts posting a little bit more constructively (I really don’t mind humerous trolling) he can just watch from the outside. I figured this was better than just completely banning his IP from all of DK.info.

  11. Actually, our rival guild once had a sex scandal. A chick flew to Japan, California, Illinois, North Carolina, Pennslyvania, and Great Britain to sleep with all the officers.

    Why?

    Loot favor.

    /boggle o_0

  12. @Dementhostes: Eh-whot? That’s just plain… wrong?
    @Kenzi: I do not mind funny/silly trolling either, but insulting the less fortunate people, or insulting everyone in sight goes a bit over it. And keep up the good work with all the WotLK info. =P
    Special note: Remember kids, what less fortunate people have today, might happen to you tomorow (or later)!

  13. [...] Auf deathknight.info ist nun eine komplette Zusammenfassung der blauen Postingorgie zu lesen: The Great Wall of Blueness | DeathKnight.info Ich finde es immer interessant die Marschrichtung und den Grundgedanken hinter den Aktivit

  14. Sorry Sillysausage i don’t get horny off of pixels like you.

  15. if all of the +threat talents have been removed for all classes that tank, what is the new way or system to ensure the tanks can hold agro?

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