Yet Another Brack/Chilton Interview…
This time Eurogamer talked them up about Ebon Hold, ganking level 55 DK’s and the definition of a hero class. Below are the highlights about Death Knights. You can hit up Eurogamer for the full interview.
Eurogamer: The Death Knight starting area is very different to anything you’ve done in World of Warcraft before.
Tom Chilton: Absolutely. We felt like that was part of delivering on making the Death Knight feel like a hero class. Really what that means, more than anything else, is that your start is heroic. You end in the same place as any other character class, for balance, but we wanted to make sure that the start felt very different, not only with level 55 - but because of the level, we can assume more about the player, we know they know something about the game, so we can do more with them than we’d be comfortable doing to a level 1 player that’s never seen WOW before.
There’s also the lore aspect - we wanted all Death Knights to start as servants of the Lich King. So how does the player become a Death Knight that’s a free agent with their own agenda? We had to answer that as well.
You’re also using instancing quite a lot more… the world changes dynamically as you move through the story.
J. Allen Brack: It’s actually not instances. What we do is we have different world states, and depending on what quests you’ve completed, it changes what world state you’re seeing. It’s also broken up between Horde and Alliance… because until you finish that quest, we don’t really want the Horde and Alliance conflict muddying what’s going on. The Lich King doesn’t care for PVP.
Eurogamer: Is that less static world something we’re going to see more of in the game proper?
J. Allen Brack: Yes, we actually have used it in several places in Northrend, what we call the phasing technology. There’s quests that you do when you arrive at a town that’s overrun by Scourge, it’s like a “Choplifter” quest, you have to fly in and rescue villagers. As you bring them back to your quest hub, those villagers are there permanently for you, whereas if somebody who hasn’t done the quest shows up, they don’t see them.
When I talk to players who aren’t in beta about the Death Knight, and explain its abilities, they simply can’t understand how it could ever be balanced. [Laughter.] How do you do that? Is the Death Knight’s overpowered feel all smoke and mirrors?
Tom Chilton: At the end of the day, if the DPS [damage per second] output of the class and the tanking mitigation stats add up to about the same, then we’re going to be okay. They have a couple of signature abilities, like the Death Grip, that help them feel very different as a class. But I honestly think that balance-wise, they’re coming along pretty well.
Eurogamer: So what makes a hero class different, in terms of design?
J. Allen Brack: To be honest, as far as the overall class design goes, we really treat it like just another class. Where the hero part of it really comes out is in that starting experience. But when we’re approaching it mechanically as class designers, we create it like any other class. Optimally, we want every class to feel overpowered… The phrase that we use for the Death Knight is epic but equal.
Eurogamer: What player feedback or behaviour from the beta has surprised you most?
J. Allen Brack: The thing that surprised me - I’m constantly surprised by this type of thing - the number of people that got their beta key, had their level 70 copied over, logged in and immediately ran over to Eastern Plaguelands on a PVP server, waited for those 55 Death Knights to pop out and… BAM. [laughter]. It’s like, you’ve got a beta key and this is how you’re spending your time? Just ganking level-55 Death Knights? It was amazing. Deviant behaviour.
Eurogamer: But that’s MMOs: people will always enjoy them however they want to.
J. Allen Brack: Oh, absolutely. I was surprised that it happened as quickly as it did, but I wasn’t surprised that it happened.


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Hahah You KNOW that the behavior of ganking level 55 DK’s will continue on live launch day. I’m sure my guild will be involved in a lot of it. That’s how the PvP realms roll though…
Harrasing low lvl DK’s that make their first step out of their instanced starting area out of jealousy, hate or maybe no reason at all? I don’t care if it’s PvP or not, that’s kinda lame. I think REAL PvP’ers would want to do something more rewarding, fun or challenging than harrassing others while knowing he/she outgears, outlevels and thus overpowers those easily.
but will it stop us making our deathknights! NEVER!
awesome interview im really happy with the phasing technology they r using, ill be very happy to see it used more often.
Wow, that’s so cool the phasing technology. Wonder how they managed to do that. 0.0
I really hope we get to see ton of that at work in WoW, that’s something I’ve wanted for a long time, a changing world.
Can you Phase Gnomer back into something else?