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Blue News Update

Kenzi September 16 2008 12:01 am 6 Comments

Other than the 3.0.2 PTR and the release date announcement, there hasn’t been a whole lot going on news wise. Here are a few notable blue posts from the past 24 hours:

Are you a old-school raid fan? Want a bit of nostalgia before it’s too late?

Daelo
Naxxramas will be moving to Dragonblight with the release of 3.0.2.

If you want to do anything with the current 40 player level 60 version of the raid dungeon, do it before 3.0.2 is released.

Blizzard is looking for some achievement feedback:

Wryxian
There are several achievements for which you have to complete a certain number of quests in a particular zone. However some are telling us that they are unable to complete these achievements; perhaps lacking a few or just one quest in order to meet the total required for the achievement.

We would like you to tell us which zones are you unable to complete achievements for: which zone is it and how many quests does it say you’re lacking?

Note: Quests for raids, professions, classes and dailies do not count for those achievements. Moreover only the quests which are sorted in the quest log under the zone name will apply. For example, if you have a quest to do in Zangarmarsh that appears under the Shadowmoon Valley log, it will count for Shadowmoon Valley achievement.

With all this 3.0.2 PTR and release date hype, OMG beta is almost over?

Tigole
The Beta is not ending soon.

This isn’t Death Knight related, but a pretty big class change none-the-less. Priest racial abilities being removed!

Koraa
In an upcoming build all Priest racials have been retired, except the following:

- Desperate Prayer – This is now the 11-point talent in Holy, Holy Nova is now a base ability. Cooldown also reduced to 30 seconds.
- Devouring Plague – Now a base ability. Cooldown reduced to 30 seconds, mana cost greatly reduced.
- Symbol of Hope – Now a base ability. Now restores 5% base mana every 2 seconds for 8 seconds to your party. Renamed “Hymn of Hope.”

While this change does reduce the “uniqueness” of different Priests, we feel game balance as a whole will benefit.

Note: These new “racials” are not racials, they are trainable to all Priests.

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6 Comments »

  • Legenden said:

    If anything, I’d hope for more special features like special abilities for every type of priest, why are they trying to make everyone the same? that’s boring.

  • Thalassian said:

    Sadly uniqueness and balance are two things that don’t like each other much.

  • Legenden said:

    Depends on what you call balance, this game wasn’t concieved with PVP balance in mind, but PVP has gone mainstream and now Blizz have trouble deciding where to put our money.

    I would take uniqueness over balance any day of the week.

  • Radenska said:

    This is really tiresome already, they continue to homogenize the classes with every update and expansion. Half of the new spells classes received are just slight variations on what already exists. Everything exciting and new is either bugged to hell and abandoned, or is at odds with balance. There’s not much other than the integration of Spellpower as a base-stat that is considerable as groundbreaking. The racial spells change is just that more telling of this mentality.

  • Legenden said:

    Radenska is correct, the new trend by Blizzard, eversince TBC, which started with giving shamans to alliance and paladins to horde, is a trend of “equality”, but in essence it is a trend that leads to loss of gameplay experience, as everything plays the same eventually, with no implications of faction/race decisions, or now, really class choices.
    They want all classes to do equal dps, have equal buffs so nobody is left out, and so you wont favor one over the other, but this is not the right idea of balance.

    The right idea of balance would be, each class/race/faction combo will be a different experience, if only by alittle, as it gives the game a sense of infinite options, yet making sure everyone bring something to the table for any encounter, and for every move theres always a counter-move.

    Instead, blizzard picks the easy way of making everyone the same. Why not just let us roll one class then, if theyre named differently but have the same abilities in essence?

    Sorry for wall of text, this is my frustration with the direction WoW, what used to be a most amazing game, is taking.

  • Radenska said:

    Right, Legenden. While the intention of Shaman/Paladin crossover was to give more liberties to PVE encounters, given that both sides would have all the tools (classes/spells) available, it ultimately bled into PVP and furthermore Arenas. Resilience is nothing but damage control (no pun intended?) for them overshooting how much DPS we could output at level 70. It’s like taking a positive charge and making a negative one because the + got too strong unintentionally in the wrong places. By making the PVP environment so balanced and competitive, it’s literally become a sport taken very seriously – thus any upset calls for foul play and tournaments being “less-legitimate” (AHH IF U DIDNT NERF MAH CLAZZ ID HAVE THE ARMERZ ON MAH DRAKE WTF).

    I understand the bigger picture of avoiding Hillsbrad wars that crash servers, and prevent leveling – or giving players who want head-to-head situations be how their time is spent, but something looks bland in the overall view of things. I don’t know if I’m gonna buy into re-scaled and re-skinned proxies much longer past the expansion’s release. The only thing keeping my interest so high are exploring new environments – the sole place you’ll find creativity booming without regret.

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