Racial Changes and other Blue News
While all the 8905 hype was booming yesterday Kalgan hit the forums with some pretty big news. Seems most every racial ability will be changing in the next build:
Kalgan |
| Changes that should be in the next beta push. Bear in mind that some of these may change somewhat or entirely, and there may also be other changes coming in subsequent pushes: Orc
Troll
Draenei
Dwarf
Undead
Night Elf
Tauren
Gnome
Blood Elf
Human
|
GC also made a post dedicated to the Dual Wield vs. 2-Hander debate. they are looking for feedback and ideas so now is the chance to hash it out:
Ghostcrawler |
| This is a controversial topic that seems to bleed over into every thread, so in a desperate attempt to contain it, I’ll start this new thread to focus on the topic. The design is that the death knight can dual-wield or use a two-hander. I know not everyone agrees with that design, and you are certainly welcome to debate it in this thread. My suspicion is that most DKs will use the larger weapons, since a certain famous rune weapon is a two-hander, and just because it fits the kit for a lot of people. But we aren’t trying to specifically punish or promote one-handed weapons either. The design is that neither wins out and becomes the obvious choice. We are trying to do that in part because it’s so rare. All rogues DW, but no paladin does. All Fury warriors DW, but no Arms warrior does. We have sprinkled the trees with talents that benefit one system or the other. Typically, dual wielding eventually wins out, damage-wise, over two-hander use. As such we can’t promote DW too much or it will dominate. Tanking is a special concern. It is NOT the design that all death knights dual-wield when tanking. There is probably a slight motivation to do so because faster swings can be useful for generating early threat, and because you can stack mitigation by choosing two tanking weapons, which are all one-handed. Working against that is the parry counterattack of most bosses, which works against dual-wielding. We do have some knobs to turn here, such as making the parry rune enchant benefit two-handed style more than one-handed style. This is something we are going to keep a very close eye on. Again, the design is that both styles are equally useful. |
GC also hit on the massive balance DK’s saw in 8905:
Ghostcrawler |
| Death knights shouldn’t be able to obliterate rogues (see what I did there?). In fact, many players will tell you that rogues can defeat characters of higher level if they get the drop on them. Death knights should have to rely on all of their tools and not just spam the hardest hitting ones. Death knights should not do the most damage in an instance while tanking. All of those things were happening before. Some were bugs, but some were just very generous numbers or stacking talents. We think the numbers are a lot closer now. If they are too low, we’ll adjust them, but we need to get more data first and finish the balance pass on all the classes to know if that is really the case. With all the work we put into the class and the quests, we aren’t going to let death knights languish in obscurity |
Tigole hit on the ease of Naxx 10.
Tigole |
| We expect Naxx to be the easiest raid dungeon in WotLK. If experienced Sunwell guilds were repeatedly wiping, the dungeon would be overtuned. The raid game will ramp up over time. There will be many extremely difficult encounters for people to face. But the early bosses in Naxx are intended to be beatable very early on. The 10’s will get hard too. It’s not a casual/hardcore thing. It’s more about ramping difficulty and progression. |
and easy it must be, two guild cleared it yesterday! Premonition cleared Naxx 10 and then teamed with Vis Miaor to clear Naxx 25!
While we are on Naxx, MMO-Champion posted a full spread on the Naxx gear and loot drops. Most interesting for me and I’m sure most of this community is the Death Knight sets!
DPS
Tank











![The End of Madness [Part 3]](http://deathknight.info/wp-content/uploads/2008/06/blightspreader-150x150.jpg)
It seems Strength isn’t a big DPS stat and Stamina isn’t a big tank stat for DKs. The DPS set only has 12 more Strength than the tank set and the tank set only gives 680 more health than the DPS set does. The DPS set gives a lot of Crit and the tank set, in addition to the usual Defense, gives a good bit of Dodge. So is DPS suppose to be more about big numbers and tanking more about avoidance? Could be, the mechanics certaily work for that.
I thought DKs were DPS tankers. Just wondering how one is suppose to keep target on him with defense and dodge gear?
Is the DK a new prot warrior but without the “generates a lot of threat” abilities?
I like the new Human one, It’s pretty cool.
WHEN THE $%^@ CULD ONE PERSON DPS AND TANK! WERE IS THE NEED FOR TANKING AND DPS CLASSES THEN> WE SHULD JUST ALL BE DK”S AND NAX25 CAN BE NAX7. DEAHTKNIGHT=FUCKING OVERPOWERED
Its called beta dickhead they are still not ready
Caps lock is cruise control for cool
“DK Overpowered?”, it’s people like you that ruin it for everyone else. If you can’t even properly give arguments for your opinion, then don’t bother.
Also, “When could someone tank AND DPS?” Druids. Oh, and they can heal too.
Obvious troll is obvious. That, or a retard.
o dont forget the other classes that can tank or DPS… O yeah even the warrior can do that. Not to mention he paladin. It is obvious this guy is a fool. Go play Warhammer noob.
well this all looks kinda imba and OP but ppl just remember that’s blizzards stuff, they always release new patch and nerf some class. so maybe dk is op now but that doesn’t mean it will be like this thru all wotlk history. they will balance game be sure in that…
I liked it better when Blizz planned to make people earn their DK. That way they would truly be a Hero class and it would make sense for them to be slightly OP. Watch the Druids cry.
Now they will be free to all noobs and wont be anything special after 6 months when everyone has one.