3.0.8 PTR Patch Notes Now Available
PTR Patch notes where released today so I would expect to see them hit the PTR just about any time now. One thing to note, you can now create Death Knight on any server once you hit 55!
OfficialPTRNotesWorld of Warcraft PTR Patch 3.0.8
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
General
- Plyers may now create death knights on any realm once they reach level 55.
- Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
- Racial restrictions on mounts have now been lifted. Night elves on mechanostriders? Tauren on raptors? You’re not seeing things.
- Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
- A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
- We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
- The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at 75% speed.
Achievements
- The Loremaster of Kalimdor Achievement has had its quest amount reduced.
- The Winds of the North has had its requirements changed. This achievement is now earned by getting Exalted with the Alliance Vanguard or Horde Expedition.
PvP
Arenas
- All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
Battlegrounds
Lake Wintergrasp
- Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
- Elementals should now always despawn when the battle begins.
- Wintergrasp now extends further south so that more revenants can be reached.
- There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
- Players will be eligible for participation rewards after two honorable kills.
- Players will receive increased honor with increased rank.
- Players will receive additional Marks of Honor at Corporal or higher rank.
- Players will receive corporal rank at 5 honorable kills instead of two.
Strand of the Ancients
- Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 200 per level to compensate for falloff.
- Seaforium charges have been moved closer to the graveyards on the 2nd tier.
Professions
Alchemy
- All flasks no longer require an alchemy lab to create.
Blacksmithing
- Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
- Increased the material requirements to make high level frost resistance gear created with blacksmithing.
Engineering
- Engineers may now be able to properly engineer Centrifuge Constructs.
Inscription
- Glyph of Death Strike has also been reduced by 50% to 1% healing per 5 Runic Power.
- Glyph of Deterrence: Now -10 seconds instead of -20.
- Glyph of Holy Light now affects friendly targets in a larger radius.
- Glyph of Horn of Winter now increases the duration by 60 sec.
Leatherworking
- Iceborne Belt pattern skill up range has been increased to the correct range.
Mining
- Weakened Giants and Iron Rune Sentinels can now be correctly mined.
Skinning
- Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
- Carrion Fleshstrippers are now skinnable.
Quests
- The quest, “Scare the Guano Out of Them!” now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
- Shoveltusk Meat obtained during the quest, “Shoveltusk Soup Again?” is now correctly flagged as a quest item with no sell price.
- During the quest, “Scalped!”, you can no longer use Ahunae’s Knife to scalp kills that you aren’t tapped to.
- The path followed by the Har’koa’s Kitten during the quest, “I Sense a Disturbance” has been improved.
- Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.
- Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn vrykul and worgs at Skorn.
- Various fixes to the Queen Angerboda event during the quest, “The Slumbering King”.
- The daily quest, “Shoot ‘Em Up” now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.
Dungeons and Raids
The Obsidian Sanctum
- Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.
Items
- Amberglow Signet now correctly grants Hit Rating.
- Deadly Gladiator’s Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator’s Staff.
- Gifts and Pledges of Adoration for the capital cities are now soulbound.
- The Flag of Ownership now has only a 60s cooldown to match the 60s duration of the flag.
- The following crafted weapons have had their stats adjusted to properly reflect their intended power:
- Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of Saronite Justice, Furious Saronite Beaststick, Saronite Spellblade, Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy Cobalt Quickblade, Cobalt Tenderizer
- Living Lashers can now properly be skinned with Herbalism.
- Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.
- Reduced the stats on the Savage Cobalt Slicer to match the weapon’s level.
- Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
- Some neglected creatures in Icecrown have found the contents of their pockets.
- Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
- The white Polar Bear mount is now the proper (larger) size.
World Environment
- Incapacitating Shout now has an 8 second duration.
- Conquered Soul of the Blighcallers are no longer AE immune.
- Corrected a raid emote in Violet Hold to display the proper creature name.
- Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
- Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
- Storm Peaks, Grom’arsh Crash Site – Peon Gakra is now an innkeeper and the zeppelin hull, an inn.
Bug Fixes
- Death Knight: Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
- Druid: Savage Fury – Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
- Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.
- Paladin: Repentance: Avenger’s Shield no longer breaks Repentance, but unfortunately, Seal of Vengeance and Corruption damage will break it again. This will be corrected in a future patch.
- Paladin: Shield of Righteousness now properly shares a cooldown for both ranks.
- Priest: Mind Flay – Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.
- Shaman: Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
- Shaman: Lava Lash – Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
- Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
- The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.
3.0.8 Death Knight Changes
General
- All multi-rune abilities generate 15 runic power.
- Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.
- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
Blood
- Blood Aura now grants 2/4% instead of 1/2% healing.
- Blood Presence now grants 2/4% instead of 1/2% healing.
- Bloody Strikes will receive extra bonus damage from Pestilence.
- Dark Command: Range increased to 30 yards.
- Death Pact now grants 40% instead of 20% healing.
- Heart Strike no longer has a haste debuff but will now be able to strike two targets.
- Vampiric Blood: In addition to its current effects, also adds 20% health temporarily.
- Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded.
Frost
- Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
- Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
- Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
- Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
Unholy
- Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
- Bone Shield: The mitigation has been reduced from 40% to 20%.
- Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
- Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
- Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
- Pestilence no longer has a 10 seconds cooldown.
- Raise Dead has now been split into two spells:
- Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
- Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
- Shadow of Death: The duration has been changed from 45 seconds to 25 seconds.
- Unholy Blight had had its cost reduced from 60 to 40 runic power.
- Wandering Plague will now properly reset after being cast.
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“Racial restrictions on mounts have now been lifted.”
I wonder if mounts will scale like they do for the DK mounts. Otherwise, my tauren drood will look pretty silly riding around on a raptor smaller then he is.
…still getting one though.
But does this mean that we no longer have to rep grind for other races’ mounts, or only that racial restrictions due to size will not longer be in effect?
Only racian restrictions are no longer effect. They have to keep the sinks, otherwise how would they keep people ingame? =D
any words about the new sigils?
Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.
What about the allready created DK’s. Will we not have a option?
“What about the allready created DK’s. Will we not have a option?”
Probably not, they’re going to screw us over so that the desperate will spend $15 to re-customize their character
[...] since it’s on the test server any given change may or may not make it to the live servers. 3.0.8 PTR Patch Notes Now Available | DeathKnight.info – PTR Patch notes where released today so I would expect to see them hit the PTR just about any [...]
“Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.”
As a Warlock, this makes me happier than a fat man at an eating contest.
“I wonder if mounts will scale like they do for the DK mounts. Otherwise, my tauren drood will look pretty silly riding around on a raptor smaller then he is.”
All mounts have always scaled with race.
It’s not just the DK mount.
Strangely enough, gnomes have the largest mount scale of the alliance, iirc.
“Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.”
I thought this is already in-game… I notice that DK had special skin tones when you cycle through the face option. For example you can be a black, green, grey[?] DK orc that is normally not there. My Taruen DK is a pale blue-ish skin tone
“All mounts have always scaled with race. It’s not just the DK mount.”
Yeah, and I guess that should be pretty obvious too, eh :)
I guess I was too entranced by the image of my tauren riding around on an itty bitty raptor to formulate a question that made sense. Thanks for the clarification!
I thought this was already in effect ??? “Plyers may now create death knights on any realm once they reach level 55″
does that now mean that we can now create as many as we want on “the server with the 55″ ??
Death Knights always had at least 3 “death knight only” facial features and skin tones at the character creation screen. Did they add new ones?
in addition to my other post …since we cant edit….
does that mean that the restriction to 1 DK per server per lvl 55 has been lifted ??
i.e. you have 1 lvl 55 so now you can make a DK on ANY server now.
Well White91Rex, you missworded a second time but to answer your question and explain what it means….
No you can not have a server with 9 DK alts which is the way you where wording your question.
What got fixed is now once you have a 55+ on server A, lets call it Undermine(PvE), you can not only roll a DK on server A but also on server B lets call it Crushridge(PvP) and sever C lets call it Bloodhoof(PvE)…etc… meaning you no longer have to have a 55+ on the server you want the DK on, you just have to have a 55+ on any server…
Just a note that new servers might be excluded from this till they are out for a little bit to not screw up the economy of having a new server having DKs running around for gathering. No final word on how they will treat new servers on this issue because there has been rumor for both sides on this issue as to weitehr can roll a DK on new server or not.
to the above: yes, you can now make a dk on ANY server as long as you have a 55+ on ur account.
thank you…sorry about the misswording…but
“What got fixed is now once you have a 55+ on server A, lets call it Undermine(PvE), you can not only roll a DK on server A but also on server B lets call it Crushridge(PvP) and sever C lets call it Bloodhoof(PvE)…etc… meaning you no longer have to have a 55+ on the server you want the DK on, you just have to have a 55+ on any server…”
is what i wanted to know..
anyone know about when this patch is going live ??
I have heard as soon as 12-16-08 (tomorrow)
Probably not White91Rex. The patch usually go live after 2 or
more weeks of testing on PTR.
The patch just hit the PTR. It’s likely that it won’t be implemented for a few more weeks up to around a month.
Horn of Winter has a 3 mins duration now instead of 2 mins on PTR, just in case didn’t see it mentioned.
The 3 min duration might be due to the new Glyph of Horn of Winter
tbh DKs have some awesome glyphs and i would love the idea of been able to make a DK on my mates realm, but DKs are a little OP atm why make them stronger, i can recall been 3 shotted multiple times on my lock by DKs! MAKE WARLOCKS OP!!!
[...] depth testing on just how Icebound fortitude now scales with defense. We’ve seen from other 3.0.8 patch note posts that Frost Presense is getting a pretty nice buff. That means that our skill and talent based [...]
[...] depth testing on just how Icebound fortitude now scales with defense. We’ve seen from other 3.0.8 patch note posts that Frost Presense is getting a pretty nice buff. That means that our skill and talent based [...]
what about the mining bug rank 3 70stam instead of 70 hp ?
@local rookie
That would be a nice fix. It’s a lot more noticeable as a twink where that 70 stam can be anywhere between a 25-50% health boost.
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