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New Sigils Addes in 3.0.8

admin December 12 2008 9:43 pm 23 Comments

DK’s have been wondering since release why our Sigil supply seemed to be in short demand. In recent blue posts, Ghostcrawler said that more Sigils would be added to help us get rid of that starting Sigil that we’ve had since creation. Well here they are:

For 30 Venture Coins you can chose between one of the following 3.

There is also a tanking Sigil, for 15 Emblem of Heroism you can get:

Still not sure why a tanking Sigil isn’t available pre 80, but at least this is a good start. Pics via WoR.

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23 Comments »

  • Frumper said:

    I am all for new Sigil’s, especially tanking ones. However I really do not like what they have added. Why would I want something that adds defense rating on a proc?

    Yes it gives some avoidance in miss/parry/dodge
    However it will not always be active so cannot be relied on the remain uncrittable (so we will need to have 540 def anyway before considering this sigil to tank with) at which point 53 rating isnt adding a great deal of avoidance.

  • unknown said:

    all those sigils are crap.
    crap crap crap.

    only that tanking one seems to be solid… it has a 100% procchance and a 30 sec duration (nerf inc?).

    the rest is just god damn aweful.

    ok, they changed that haste sigil to a crit sigil (heroic badge vendor one).
    but … come on… 3,77% crit for 10 seconds on a PROCchance?

    sorry but i would take a gun with passive stats boost if i could :(.
    3.77% crit is noting. you can get 1-2% crit + stam + ap from one single sockedted ranged weapon PASSIVE.

    in order to make those sigils even close to be useful, they must increase the duration (proc ok, but it must have a 100% uptime just like that tanking one), OR they must boost the critrating gained for those 10 secs.

    as a frost DK i sit at 79-89% critchance with obliterate raid buffed (depends on lineup).
    i dont even notice additional 3,77 crit… same goes with my blood build (~50-55% crit buffed).

    sorry blizz, but you failed.

    the Glyph changes are very cool though… thanks for that. but get back to the drawing board in terms of Sigil desing!

  • Rodalpho said:

    If the tanking sigil is really 100% uptime it’s fine, although I hoped they would come up with something a bit more imaginative that just giving straight defense for the tanking sigil, preferably in 3 different flavors for the 3 different specs.

    Something like giving D&D a chance to proc a death rune, or unholy blight doing more damage of refunding runic power, giving howling blast a larger radius, etc.

    If the tanking sigil isn’t up 100% of the time, it’s pretty much garbage. Great, a CHANCE at 1.2% avoidance past the anticrit cap. Sometimes. Maybe.

  • Vilereaver said:

    I’m glad to see some more spec-specific sigils. I know Icy Touch one will help Frost dps a lot, while tanking or otherwise (when frost-spec’d, Icy Touch ends up as 20% or more of my total dps).
    Sigil of the Wild Buck shouts Death Trance! procs to me, and unholy DK’s will like it too, I bet!
    But I don’t know what to make of the new tanking one. Threat will be less of a problem anymore with the cooldown on Pestilence removed (woot!), but how much will this new tanking sigil help mitigation? Will it stack more than one time? I am worried this will be a 15-badge disappointment :/
    The best use I can think of for it is to wait for it to proc, then to pop the new defense-scaling Icebound Fortitude. As I mentioned before, the tooltip for Ice-Fort should chance with defense-(they can make Victory Rush and Shockwave change with attack power, they can do it with defense rating too).

  • Rakcheral said:

    Ok…I don’t understand, they give straight damage boost to abilities, but the tanking one, the one we need up all the time, they make it a proc? And the proc is just a straight +def?? So, we don’t get to use any of those great shields other plate tanks do, but we get an extremely insignificant +def buff rune for our weapons, and a proc’d defense buff sigil. Only we can use these things, so it’s the perfect place for them to help make up for extra squishiness as a MT. Sure, I can get +50def and +4% health if I use DW (don’t remember if the new rune is for all rune weapons or just 2h), but that just makes me wonder if they are trying to force us to dw as a tank and 2h as a dps.

    As someone else said, how inventive are these sigils anyway? I don’t understand why it took them a month after launch to come up with these. Do they have to roll dice to pick the odd/random +bonus numbers and someone lost them?

    Obviously, until I can get the one from Naxx, I will have to go after these, and I appreciate getting them at all, but c’mon – *yawn* lol

  • Immortalitas said:

    “an extremely insignificant +def buff run for our weapons”

    Are you kidding me?

    We’re getting +25 Defense *SKILL*, and +2% stam out of that Rune. Again, that’s defense skill, not raiting. That equates to approx 123 defense raiting, and somewhere between 20-30 extra stam depending on your buffed stam amount. And it’s just being given to us, for free. We have to do nothing for it.

    To put that into perspective, the best 1 handed pre-raid tanking weapon has 38 Def, best shield has 64, and the enchant for shield gives 30. If you add those all together you get…122 Def. So we are being given, for no work/cost/effort on our part, as much defense as could possibly be gotten pre-raid from a weap&shield combo. Oh, and here’s a couple dozen stam to go with it, just for kicks…

    Anyone who is whining about Rune of the Stoneskin Gargoyle being underpowered is insane.

  • Dude said:

    “Anyone who is whining about Rune of the Stoneskin Gargoyle being underpowered is insane.”

    Agree with u there.

    And ppl that complain about those sigil, well, i’d say its good that they finally added sigils for dk’s thats not specced blood.
    Finally i can get a sigil that benefits my talent build (unholy atm but might go frost :) )
    I find it weird too that it took them so much time to add them, but atleast others but blood dk’s benefits from sigil.

    For the tanking sigil from emblems i’d say it sucks that its a procc and not a passive buff :(

  • Dralgor said:

    I’d rather see the tanking sigil proc armor or dodge rating, rather than defense rating.

  • Fourplay said:

    This is a joke +25 Defense +2% health is not beter then 4% parry.
    I’ll take up 4% parry over 400 hp anyday.

    I find the new sigil’s not bad but i do think there wasent
    given much tought about it.
    Also the tanking sigil has no use its like having the 5% haste
    sigil as a 2H frost spec.

    I agree whit Dralgor i2 would rather c a sigil whit armor or avoidance.

  • poco said:

    “This is a joke +25 Defense +2% health is not better then 4% parry.
    I’ll take up 4% parry over 400 hp anyday.”

    Guess what happens when it’s easier to hit the defense cap? You can stop gemming/enchanting for defense, and start stacking up on stamina. The extra stamina difference is going to be huge.

    Right now I can’t even tank in certain epics because the blues (including some crafted) have so much more defense on them. So in addition to gaining HP I’ll be getting more strength, dodge, and parry too.

  • Thuri said:

    Well i’m also doubting to take either the stoneskin rune or the parry one

    the stonekin gives 2% sta, and 25 defense skill which translates into 1% parry 1% dodge and 1% miss (not to mention to easely reach the def cap)
    Gems will have to be replaced (leaning towards parry/sta i guess instead of def/sta)

    vs 4% parry and gemming hard towards defense

    mm i think i rather go for the stoneskin then, combine this with this the tanking sigil (IF it’s 100% chance like the 2nd poster said) u can let drop ALOT of defense and go for avoidance and stamina all the way

  • Alsatia said:

    Quick facts:

    1. Many DK tanks play frost. Atm, the trend is almost equally spread between frost avoidance tanks who favour avoidance (I play that kind) and unholy tanks who work better against magic oriented fights.

    Both Frost and Unholy trees specialise or rather favour dual-wielding. At a certain point, one cannot be a tank without putting some damage on the damn boss/mob, which means that either you use the dual-wield talent for +to hit % of the frost tree, or BCB. Sometimes both.

    So what about them poor souls? I know that blood tanking is getting some serious pimp-ing with the new Vampiric Blood *cough*last-stand*cough* and the general boosting of the frost presence, but what about dual-wielders? The new rune is totally oriented towards blood tanks. Personally I will toy with it a bit but I dont know if I ll go ahead and re-gem my equipment just to see how this thing works.

    Plus, still blood tanking lacks serious AoE damage in order to keep packs of 3-4 mobs on you, no howling blast or other AoE talents to maintain solid threat on all mobs.

    2. I also believe that the new tanking sigil is UTTER RUBBISH. Sometimes I dont understand the way blizzard thinks. They place one of the best tanking trinkets in HoL normal (Seal Of The Pantheon) and then they give us this rubbish for 15 badges. As a frost tank I d’rather get myself the Icy Touch dps trinket. Much better results, not situational, but solid numbers.

    What they *could* have implemented is a straight +defence sigil. E.g. something like solid +7 defence skill is much better – it boild down to 30 defence rating and means we can re-gem better. Or simply any other constant effect. NO TANK CANT AFFORD TO TOY WITH DEFENCE RATING. The 540 number must be up on all times. So they should either throw this or give us a proc e.g. to get a solid parry or dodge percentage, like a bonus situational blade barrier. Not something we must strive to make sure its on on all times. What happens when we cant e.g. cast an icy touch?

  • dro said:

    I too was debating the loss of parry over def, until I saw the frost resist gear in my inventory.

    That rune is a godsend.

  • Vithirios said:

    I was a bit sceptic towards the sigil too when I first saw it, but I’ve come to realize just how good it really is compared to what we have. Sure, it could have been better, but combined with the def-rune and the 2h def-weapons we’re getting, we’d been set up for the nerf-bat if that sigil wasn’t a proc. Warriors, paladins and druids would be screaming in anguish and throwing things at us (more than they already are).

  • Dralgor said:

    I know we’re not supposed to be talking about the stoneskin rune, but since we are, I think it is a nice addition. If I can hit defense cap w/o it, I’ll use the parry, but like someone else said, a lot of epics have low defense but a lot of avoidance. For example, right now I have a second chest piece that has something like 40+ more parry then the one i’m wearing, but the defense is really low, and i can’t wear it til that damn HoL trinket drops (Maybe 14th times the charm). I think this is just a tool to help us adjust when we get new gear with different stats, so we can play with the numbers a bit.

    Also, I’ll probably get both of the crafted tanking 2h, and swap them out and the runes on them situationally depending on what my other gear is at the time. Glad I’m a miner and can make my own titansteel.

    As for these sigils, I’ll probably take the icy touch to tank with, since I pull w/ icy touch and party with trigger happy dps so more early aggro is welcome.

  • NetRom said:

    Uhm.. i cant see WHY the deathknights complain so much, you are overall the most overpowered class ingame and you complain, that is just dumb in my opinion. making the deathknight class is probably the stupidest thing blizzard have ever done..

  • danimals said:

    I find it ironic, NetRom, that you think Deathknights are the most stupid addition to WoW. No doubt they are a powerful class but instead of complaining about how “OP” they are, look at some other classes that got insanely buffed in WoTLK. Ret Paladins and Mages for instance. Deathknights are a “hero” class only attainable by those who already have a high level character and were made for end game. They are deffinately good, but not unstoppable. I have seen many Deathknights get annihalted by other classes and vice versa.

    If you played a Deathknight maybe you’d understand some of the complaints we have. Imagine, if you can, being a Holy Paladin and there were only 4 librams attainable in the whole game. And all of them were for Prot. Would you be happy? No.

    As to the new sigils I am glad to see more of them and stats benefiting more then just one spec. I am very skeptical of the tanking Sigil but for only 15 emblems its worth a shot. I hope to see better ones as new patches come out, however.

  • Frappuccino said:

    “you are overall the most overpowered class ingame”

    You clearly have no idea what you’re talking about.

  • Dralgor said:

    NetRom sounds like he got beat by a dk a few times (either in pvp or on the dps charts). Dk are capable of doing really well at dps or tanking, not saying they’re gonna be the best, but they are definitely not OP. Maybe I should clarify, they are not any more OP than other classes are OP, each class has something unique and different. DK are just new and people aren’t used to them.

    I have noticed that they are extremely easy to dps with, so a competent person can dps the hell out of stuff. I’ve seen my brother doing raids and consistently top the dps charts on his dk, even in 25 mans. In raids I’ll see him at an overall low to mid 3k dps (obviously certain fights this will be much higher or lower). The other night, i saw he was second for dps on naxx 25, he was beat out by a rogue. He wasn’t beat by a huge amount, but obviously dk aren’t all-mighty.

  • Ecyrb said:

    DK’s are definitely not the worst thing blizzard has done. That was a little ignorant no?

  • diseased said:

    The new tanking sigil has a 100% proc chance, it gives ~11 defence for 30 seconds…. so thats pretty cool compared to some extra damage on bloodstrikes :P altho i would have rather seen a sigil that gives parry rating on icy touch… since with the new stoneskin gargoyle enchant defcap is easily reached.

  • pwnyexpress said:

    I tank on my DK, and people totally are missin the point of the changes. the sigil is great, when it procs you pop icebound fort, remember it scales with Def lvl. At def of 540, it reduces damage by 35% instead of the basic 20%. More Def = more all around damage reduction and avoidance. try it it works

  • pwnyexpress said:

    The new rune rocks, u can take any 2H dps weapon and instanstly it is a tankin weapon that boosts your stats alot. am i the only one gettin that. If u hit harder and crit harder u keep aggro easier.

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