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Updated 3.0.8 Patch Notes

admin January 7 2009 11:01 am 9 Comments

We’ve seen most of these notes, but I am going to relist them all just to make sure all the new ones get added. I’m only going to list the Death Knight related changes, you can see the full patch notes HERE, HERE or HERE.

3.0.8 Death Knight Changes
General

  • All multi-rune abilities generate 15 runic power.

  • Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.

  • Players may now create death knights on any realm once they reach level 55.

  • Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.

Blood Blood

  • Blood Aura now grants 2/4% instead of 1/2% healing.

  • Blood Presence now grants 2/4% instead of 1/2% healing.

  • Bloody Strikes will receive extra bonus damage from Pestilence.

  • Dark Command: Range increased to 30 yards.

  • Death Pact now grants 40% instead of 20% healing.

  • Heart Strike no longer has a haste debuff but will now be able to strike two targets. 

  • Vampiric Blood: In addition to its current effects, also adds 20% health temporarily.

  • Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded.

Frost Frost

  • Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.

  • Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown.

  • Howling Blast: Cooldown removed.

  • Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).

  • Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.

Unholy Unholy

  • Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.

  • Bone Shield: The mitigation has been reduced from 40% to 20%.

  • Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.

  • Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.

  • Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.

  • Pestilence no longer has a 10 seconds cooldown.

  • Raise Dead has now been split into two spells:

  • Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.

  • Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.

  • Shadow of Death: The duration has been changed from 45 seconds to 25 seconds.

  • Unholy Blight had had its cost reduced from 60 to 40 runic power.

  • Wandering Plague will now properly reset after being cast.

3.0.8 DK Glyph Changes

  • Glyph of Death Decay has been changed to grant 20% additional damage instead of its current effect.

  • Glyph of Horn of Winter now increases the duration by 60 sec.

Here is a list of the current Death Knight bug fixes:

  • Blood Aura Will now always do the correct amount of healing, based on the actual damage taken of the target.
  • Blood Caked Blade: Now does the proper damage amount when triggered by an off-hand weapon.
  • Bloody Strikes: The tooltip for this talent now has correct values.
  • Butchery: Will now always grant 20 runic power, regardless of the creature type killed.
  • Chains of Ice: This ability is no longer able to land on death knights who have Anti-Magic Shell active.
  • Crypt Fever: It is no longer possible to have a duration longer than the disease which caused it. Will also no longer incorrectly increase Death and Decay damage.
  • Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
  • Dancing Rune Blade: The weapon no longer echoes the Raise Dead and Army of the Dead spells. In addition it will now more closely match the master?s damage and will cast Rune Strike when its master does.
  • Death Chill: The effect from this talent will no longer be consumed if Killing Machine is active.
  • Death Pact: This will no longer cause guards to attack the Death Knight.
  • Desecration: will no longer break stealth.
  • Ebon Plague: It is no longer possible to have a duration longer than the disease which caused it. It will no longer stack with Crypt Fever used by another character.
  • Frost Fever: This talent now works properly when spell reflected.
  • Gnaw: This ghoul ability is now able to be set on autocast.
  • Icy Clutch: This will now be applied properly in all cases to targets that gain Frost Fever via the Pestilence ability.
  • Mark of Blood now works correctly with periodic damage.
  • Pestilence: The diseases will now spread correctly even when the damage from Pestilence kills the primary target.
  • Raise Dead no longer puts you in combat when you cast this spell.
  • Tundra Stalker (Rank 1) will now work properly on Death and Decay.
  • Unholy Blight: Will no longer cause spell pushback.
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9 Comments »

  • Frappuccino said:

    I keep hearing people say that Mark of Blood is beind reduced to 20 charges opposed to its current state, though I never see anything about it in the patch notes.

    Is there validity in this?

  • Eric said:

    Some good changes, some bad changes (or rather, changes I’m not a fan of such as glyph of DnD).

    Will be interesting to see how this affects things.

    I thought I read somewhere that the RP cost of frost strike would be reduced slightly? Guess not :(

    Can’t wait for dual spec. DK talent trees are so schizophrenic, I need 2 different specs just to get the level of performance I want out of the class.

    Or I could look at it a different way by saying DK has so many awesome abilities that one spec is just not enough :)

  • Rigorr said:

    Some good, some bad… But not as much nerfs in total as I expected… But we aint there yet :( Like the deathchill change though, always when I pop it KM seems to proc just before :P

    @ Eric
    I think the glyph of frost strike is changed to reduce cost…

  • Mono said:

    I love this patch! I can hardly wait!

    # Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown.

    # Howling Blast: Cooldown removed.

    # Pestilence no longer has a 10 seconds cooldown.

    # Glyph of Horn of Winter now increases the duration by 60 sec.

    # Death Chill: The effect from this talent will no longer be consumed if Killing Machine is active.

  • Lithium said:

    Anyone know the word about dual-specs? Is that coming too or is that going to be in the content patch?

  • Frappuccino said:

    @Lithium
    Dual specs will be in the content patch, not the incoming patch. This was posted by a blue somewhere, but since I can’t cite my source (can’t access WoW forums at work), don’t quote me on it.

  • unborn said:

    I can’t wait for duel spec, and Im mad they are reducing the damage boneshield reduces, that spell is beast IMO. Unholy DK’s for PvP is my faveriote, I have most fun with it but with the DK having its mitigation buff nerfed makes it harder to get your 2-6 dots on target and scourge strike them before ur shield is down and ur taking mad damage. But for the most part I dont think this patch is really nerfing much but more so giving mad buffs to Blood and especially Frost.

  • DKRules said:

    Bye Bye DK tanking. Without a shield, we’re no longer viable now that IBF and boneshield have been nerfed.

    Unholy dpsing you’ve been a good friend…RIP

  • Lumion said:

    DKRules…put down the noob sauce and step away from the computer. DK tanking is not going anywhere. L2play

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