Raid ID Mechanic To Be Changed, Reset Time Will Not
Have you ever got invited to a pug raid only to zone in, get saved immediately, then find out it has been partially cleared or even worse, completely cleared? Well, blue poster Zarhym posted today that the matter is a concern of Blizzards and is being looked at.
ZarhymWe did speak with some of the developers about this recently. While I’m unable to comment on your specific suggestions, I’ll say we were all in agreement that something needs to change with raid IDs. On the one hand, we are happy that pick-up groups have a wider array of options at their disposal, whether it be 5, 10, or 25 man content. On the other hand though, it’s currently too easy to end up saved to an instance that’s been cleared, or close to it, without knowing ahead of time this will happen.
We’ve been looking at player feedback in this regard, and are working to develop a better interface to warn players that will be saved to an instance that’s been partially, or completely cleared. This is something that might not happen in 3.1, but we’ll be discussing this further internally in the near future.
Is reducing raid reset times to match that of heroics an option?
ZarhymWe didn’t really discuss the actual time restraints in the raid ID system, as we feel the limits currently in place are necessary and sufficient to throttle the rate at which high-quality items can be obtained. What we aren’t happy with though, is a greater number of players being deceived — whether intentional or not — resulting in them losing a given number of days before they get a real attempt at a given instance again.
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woo its about time.
If you reduce the raid reset times to 1 day like heroics the problem with that issue is guilds (some not all) wont have time to clear all the raids like Naxx. OS wouldnt be a issue or EoE as well as VOA but Naxx would be a issue.
I think the biggest problem is how Zarhym put it:
“we feel the limits currently in place are necessary and sufficient to throttle the rate at which high-quality items can be obtained.”
Don’t be deceived either Mandie, there are plenty of hardcore guilds full of nerds that never sleep, eat, or work that would run 25 man naxx every day. The flood of epics would be unreasonable. Blizzard needs to put a reset timer on these dungeons, if they took it off it would have a huge impact on server economy.
It’s also a matter of Blizzard making money, eventually hardcore raiders would complete all content faster than Blizzard could put out new content, and these raiders, who often own more than one account, would get bored and quit WoW for another game.
On the other hand, making it so you don’t get duped into being saved to a raid that didn’t do anything and having to wait an entire week to enter that dungeon again sucks, and being able to change that would be great. Hopefully they can come to a sensible solution.
I also love how these blue posts are so guarded in what they say and how they say it. It’s like trying to talk to lawyers or the press, you have to word your statements just right, in order for people not to get too delirious over something or twist it in the wrong way.
Examples: “I’m unable to comment on your specific suggestions.”
Other blue posts are full of language like this. They are very secretive about their work at times. It’s like they’re doing stem cell research or something, and they only make information public when they are 100% sure that it will be received well and that it is something they plan to complete.
I think they simply don’t want to lead players down the wrong path. For example, saying that “your suggestion is good, we’ll look into it” might lead some people to believe that Blizzard will implement that.
Forum-goers have a habit of jumping onto one piece of information and reproducing it around the world as “BLUE SAID THIS”. I’d watch my words carefully too if that happened to my posts.
I think that there should be an option to clear your raidID, but at the cost of any loot / emblems you got on your previous raidID.
If you the number of emblems you lose is greater than the emblems you have, or if you sold the loot to a vendor, then you should not be able to do this.
The limit on resetting in this way would be the fact that you’d have to find another run. Unless your whole guild opted to reset that would mean you’d be jumping on a pug id. If you follow what I’m trying to say (and I understand if you don’t) resetting your id over and over to get a specific item would not really be feasible unless your whole guild wanted to waste a raiding week on helping YOU get one item.
Sure, some people will join partially cleared pugs, and then if they don’t get what they want, reset the instance, for the most part progression type guilds will just keep pushing on… Not only that, but even if something like DBW doesn’t drop, someone in the guild will have gotten a big upgrade and would not join you in your new fresh raidid.
The only time I could imagine full guild resetting their raid ids to get another chance at specific items is if it was content that pretty much everyone in the guild was already far overgeared for.
I seriously don’t think progression guilds would do this though – unless their full heroic clear of a zone yield NOTHING but disenchant items, and in that case I actually think it would be fair for them to do so!
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