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PTR Build 9742, BlizzCast 8

Kenzi March 30 2009 7:04 pm 4 Comments

A rather uneventful PTR build 9742 was pushed today and an even more uneventful BlizzCast 8 came out today. Looks like the PTR DK changes are basically tweaks or rollbacks from previous changes and BlizzCast 8 basically focused on D3 and SC2.

Here is a rundown of the DK changes via MMOC.

9742 Death Knight Changes
General

  • Glyph of Heart Strike – Your Heart Strike also reduces the movement speed of your target by 50% for 10 sec. (Up from 5 sec.)

Blood Blood

  • Blood Boil range has been reduced from 20 yards to 10 yards.

  • Will of the Necropolis now cannot be triggered by damage which deals less than 5% of your health.

Frost Frost

  • Rime now procs from Obliterate instead of Icy Touch.

Unholy Unholy

  • Death Strike damage has been increased and now deals 75% weapon damage (up from 60%) plus 222.75 (up from 178.4) for the max Rank.

  • Anti-Magic Shell now absorbs the damage dealt by harmful spells up to a maximum of 100% of the Death Knight’s Health. (Up from 50%)

  • Summon Gargoyle now lasts up to 40 sec. (Down from 1 min)

  • Ghoul Frenzy now Grants your pet 25% haste for 30 sec (up from 15 sec) and heals it for 60% (up from 30%) of its health over the duration.

BlizzCast

Here is the very short Q&A transcript from the WoW questions. You can download the full episode here.

BlizzCast8
Bornakk: Good good. The first question today is from Sneakysnakes on Wildhammer. Before Wrath of the Lich King came out there was talk of aerial combat in Wintergrasp and in the game in general with some goblin anti-air shredder being put in the game. Howling Fjord showed some footage of this as well.  What happened with aerial combat and do we still plan to put it into the game?

Tom Chilton:  Well the aerial combat that we had in Wintergrasp we just ended up feeling wasn’t really polished enough for the final experience. We gave it a shot with the vehicle technology that we had but ultimately it was a little goofy that you could crash your airplane into the ground and nothing bad would really happen.  Then also the kinda of sense of flying really wasn’t there enough.

If you look at a lot of games that have done flight simulation, there is a lot of care that goes into giving you that sensation of flying by having the world tilt and stuff like that so it feels a little less mechanical, feels a little bit more alive or more natural. So one of the things that we have kind of tasked ourselves with doing is figuring out how to polish that, how to improve on our vehicle physics, there’s still a lot of vehicle physics tech that we want to get in that didn’t make it into the first pass of Lich King.

So we have to make some tough decisions sometimes about what we are going to go forward with and what just isn’t working out well enough to meet our quality standards and that was one of them.  So it’s still definitely on our list of things that we want to do, we have a lot of people here who are passionate about vehicle combat, passionate about making it more interesting, more fun, by increasing the number of things we can do with it – that would definitely include the possibility of doing aerial combat.

Bornakk: The other question from the same player was just if we had any plans to add any additional ranks to Wintergrasp, the battle there, and to expand on the system in general?

Tom Chilton:  Well the things we would have to think as far as ranks in Wintergrasp go would be kind of how it ties into the game play as it’s established right now. Really the purpose of the ranks is to give you access to new kinds of vehicles and in the absense of new kinds of vehicles to give you then that doesn’t really seem to be something we need to do. It wouldn’t really add a whole lot of value, it wouldn’t be that interesting if you ranked up but there was nothing really anything new to get as a result of it.

Then we also have to factor in the combat time, how much time do you actually spend in the Wintergrasp scenario and is it reasonable to expect a player to actually get to that higher rank?  Do they have enough time to get to a higher rank and actually have time to enjoy the result of getting to that rank? So since we have really tried to make sure Wintergrasp is playable in a very reasonable period of time the scenario doesn’t tend to go a really long time then it doesn’t seem to me, at least not at first glance, that we would really have room to add an additional rank for an additional vehicle even if we were to actually create that vehicle and make it accessible. I don’t think you’d have a whole lot of time to do much with it.

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4 Comments »

  • Corpsicle said:

    Rime now procs off obliterate?

    …I guess that means I won’t be using rime anymore… I haven’t worked obliterate into my spec, and it pops up in my rotation minimally because of that (I like to keep my diseases up…)

  • Vilereaver said:

    I was a bit surprised to see the Rime change too.
    I started putting Obliterate into my rotation a few weeks ago, and I think with the new Glyph of Pestilence (refreshes the diseases on your current target in addition to spreading them), we’ll be able to get Rime procs pretty regularly.
    Also, with the Howling Blast cooldown increased to 8 seconds, it will be more natural to slip in Obliterate.
    With both of those changes, an assuming I can pick up the glyph, I imagine I’ll get as many Rime procs as I do right now.
    IT, PS, pestilence, howling blast, blood boil–>pestilence, howling blast, obliterate, blood boil, etc (something like that)

  • Takli said:

    If you are frost or spec deep enough (13points) to get annihilation, the OB is an awesome way to proc rime, i do 3x OB to ever IT. ((frost tank). 12/50/9.

  • Stych said:

    I agree with Takli, i use OB alot while tanking, it’s my greatest dmg. I can keep a 1.3k dps going while tanking. The aggro boost is sweet when you see it crit for 4k. Plus it generates death runes. If timed right, I can generate 6 death runes, then I’m pretty much ready for any surprises at this point.

    For this to proc Rime more often as well, it’s just a great bonus to my existing play style.

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