Coming guild changes
One of the changes of Cataclysm which I’m most going to enjoy are about the guild system. Guilds themselves will have levels and a talent tree. wow.com posted a photo from Blizzcon which shows it’s a bigger talent tree than I’d have expected. Quite exciting for guild leaders.
Repair-cost reduction is shown in the photo. That will help with guild income/expense management.
Cold Comfort is writing a series on these changes with his overview and part one published already. He provided a link to the gallery of photos from this panel, and you can browse through them to find more clues to what’s coming. I liked the idea of guild achievements, guild heirlooms and finding crafters within your guild.
I think these changes will hugely improve the dynamics of guilds. For example, it will allow smaller, less raiding-oriented guilds to still have some special qualities (like a maxed-out talent tree).
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I’m torn with the new system. On one hand adding special abilities to the guild makes each unique, but on the same note it will create the ‘m better then attitude, not to mention this is World of Warcraft. NOT Ragnarok Online.
I’m paying for WoW, not RO.
Lots of negative affects from this method . One is ,as seen in Warhammer, people gravitate to the most powerful guild . Small ones go under causing discontent and people get frustraited and quit playing. I quit Wwarhammer for precicely this reason.
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