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3.3.3 Death Knight changes

Masterkiller March 23 2010 12:19 pm No Comment

Death Knights

Icy Touch: This ability now causes a very high amount of threat
while the death knight is in Frost Presence.
Chains of Ice: The ability now innately applies Frost Fever to a
target.
Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability
instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed
to 100%.


Talents

Blood
- Abomination’s Might: This effect is now passive instead of being a
proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10%
attack power. The self strength buff remains unchanged.
Will of the Necropolis: There is no longer a cooldown on the
frequency at which this talent can be activated. In addition, this
ability can now also be triggered by damage which deals less than 5%
of your health.


Frost
- Endless Winter: No longer causes Frost Fever to be applied by Chains
of Ice, but instead grants 2/4% strength.
Icy Talons: The personal haste benefit provided by this talent is no
longer exclusive with other sources of melee haste. This will allow
death knights to always swing 4/8/12/16/20% faster when Frost Fever
is applied. Windfury Totem and the party/raid component of Improved
Icy Talons still do not stack.
- Improved Icy Talons: This effect is now passive instead of being a
proc. The self haste buff remains unchanged.
- Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up
from 5/10/15%.
- Unbreakable Armor: The amount of strength granted is now 20%, up
from 10%.


Unholy
- Scourge Strike: Now deals 70% weapon damage, plus 12% of physical
damage done as shadow damage for each of the death knight’s diseases
on the target. The net result should be larger strikes with no
diseases present, while maximum damage with all diseases applied to
the target should stay the same.
- Unholy Blight: In addition to its previous effects, this talent now
also prevents diseases from being dispelled from victims afflicted
by Unholy Blight.

Bug Fixes

- Blood Plague: Applying this disease can no longer separately trigger
effects from weapons.
- Bloodworms now correctly gain the death knight’s hit rating.
- Death Pact: Fixed a bug where Death Pact would not kill the ghoul
while under the effects of Cyclone.
- Frost Fever: Applying this disease can no longer separately trigger
effects from weapons.
- Frost Presence: Tooltip corrected to indicate the ability increases
stamina by 8%.
- Hysteria: The buff from this ability is now properly considered an
Enrage for the purposes of warriors using such abilities as Enraged
Regeneration.
- Icebound Fortitude: Tooltip corrected to indicate it reduces damage
by a minimum of 30%.
- Improved Frost Presence: This talent now grants 4/8% stamina when
the death knight is in Unholy and Blood Presences to match the 8%
from Frost Presence.
- Raise Dead: It is no longer possible when this ability is used in
conjunction with temporary pets from quests for the ability to get
permanently stuck on cooldown.
- Rime: Dual wielding will no longer grant two chances to proc this
effect from Obliterate.
- Rune Strike: This ability can now proc Necrosis and Blood-Caked
Blade.
- Wandering Plague: No longer damages secondary targets affected by
Repentance.

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