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[13 Aug 2009 | No Comment | ]
Creation story of WoW

Eurogamer have a really good article, part one published so far, which talks about how WoW was designed.
They’ve interviewed Tom Chilton, Jeff Kaglan and other senior staff to storyline how the game went from a concept to sketch to model to release, and the turns along the way. Gnolls were an original art inspiration, for example, and no PvP at launch was a decision in order to get the game on the shelves.
No mention of death knights in the article (yet)! I guess we weren’t a twinkle in their eyes …

Featured, Interviews »

[7 Jul 2009 | 7 Comments | ]
More Tom Chilton on DK Nerfs and Other 3.2 Info

Tom Chilton is making his rounds on the interview circuit selling 3.2, this time he answers questions for VideoGamer.com.

Blue News, Featured, Interviews »

[1 Jul 2009 | 5 Comments | ]
GameStar.de Interview with Tom Chilton

GameStar.de snagged an interview with Game Director Tom Chilton at the Warcraft Regional Finals in Cologne. Unless you can speak German it would be a good idea to skip to the 3 minute mark to see the interview (in English).

Interviews, WotLK »

[25 Aug 2008 | 5 Comments | ]

This time Eurogamer talked them up about Ebon Hold, ganking level 55 DK’s and the definition of a hero class. Below are the highlights about Death Knights. You can hit up Eurogamer for the full interview.

Eurogamer: The Death Knight starting area is very different to anything you’ve done in World of Warcraft before.
Tom Chilton: Absolutely. We felt like that was part of delivering on making the Death Knight feel like a hero class. Really what that means, more than anything else, is that your start is heroic. You end …

Interviews, News »

[5 Jun 2008 | No Comment | ]

Blizzard dropped another episode of Blizzcast today, and while burning questions aren’t answered; there are some interesting topics brought up.

Bornakk: Hello everybody – this is Bornakk from the World of Warcraft Community Team. For our next segment we have our Lead Designer Jeff Kaplan returning to talk us about designing raids and dungeons. We will cover how they have evolved from the beginning of World of Warcraft up to some of the latest developments for what people will experience in our upcoming expansion, Wrath of the Lich King. Welcome …