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		<title>So you want to Frost Strike?</title>
		<link>http://deathknight.info/2010/06/so-you-want-to-frost-strike/</link>
		<comments>http://deathknight.info/2010/06/so-you-want-to-frost-strike/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 17:42:09 +0000</pubDate>
		<dc:creator>Masterkiller</dc:creator>
				<category><![CDATA[Death Knight]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Guides]]></category>

		<guid isPermaLink="false">http://deathknight.info/?p=4097</guid>
		<description><![CDATA[
Not to long ago I embarked on a journey to swap my dps spec from Blood to Frost and it&#8217;s been a fun ride. It has also taken me pretty deep down the rabbit hole into the mechanics of how to dish out the damage properly and learn many of the small intricacies that when added up can make a substantial difference in performance. I still have a great deal to learn but I&#8217;d like to share what I have already learned.
If you are interested in turning in your Heart ...

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			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fdeathknight.info%2F2010%2F06%2Fso-you-want-to-frost-strike%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fdeathknight.info%2F2010%2F06%2Fso-you-want-to-frost-strike%2F" height="61" width="51" /></a></div><p><a href="http://deathknight.info/wp-content/uploads/2010/06/frostimg.jpg"><img class="size-medium wp-image-4115  alignnone" title="frostimg" src="http://deathknight.info/wp-content/uploads/2010/06/frostimg-500x424.jpg" alt="Frost Guide" width="500" height="424" /></a></p>
<p>Not to long ago I embarked on a journey to swap my dps spec from Blood to Frost and it&#8217;s been a fun ride. It has also taken me pretty deep down the rabbit hole into the mechanics of how to dish out the damage properly and learn many of the small intricacies that when added up can make a substantial difference in performance. I still have a great deal to learn but I&#8217;d like to share what I have already learned.</p>
<p>If you are interested in turning in your Heart Strike or Scourge Strike for Obliterate, or if you are feeling a little curious what all the hype is about, read on!</p>
<p><span id="more-4097"></span></p>
<p>I will not be updating the blog post as the guide gets updated, for the most up to date guide please visit <a title="The Official 3.3 Frost Thread" href="http://deathknight.info/forum/index.php?topic=8342.0">The Official 3.3 Frost Thread</a></p>
<p>I&#8217;m going to take information from a few different sources and start  compiling an official Frost thread. I am predominantly my guilds main  tank, but I&#8217;ve gathered some gear and I dps whenever I can. I am not an  expert on Frost dps, but I do a decent job of gathering the information  around me and displaying it in a readable format.</p>
<p><span style="font-size: 15pt; line-height: 1.3em;"><span style="color: orange;"><strong>Audience</strong></span></span><br />
It is expected that you are  already somewhat familiar with the DK class. Please see Tiki&#8217;s Spec  Compendium for pros/cons and other general tree info if you are still  deciding on what tree to go to. I will assume from here that you have  already decided to go Frost and are aware of it&#8217;s benefits.</p>
<p><span style="font-size: 15pt; line-height: 1.3em;"><span style="color: orange;"><strong>Sources</strong></span></span><br />
<a href="http://elitistjerks.com/f72/t83319-frost_dps_3_3_3_will_day_long_remembered/" target="_blank">Elitist Jerks</a> &#8211; An excellent Frost guide and where I have acquired a lot of the info for this guide.<br />
<a href="../forum/index.php?topic=6717.0" target="_blank">Tiki&#8217;s Spec Compendium</a> &#8211; Where I first got my hands  dirty with the dps frost.</p>
<p><span style="font-size: 15pt; line-height: 1.3em;"><span style="color: orange;"><strong>Talent Builds</strong></span></span><br />
For  the most part, the community has concluded that the starting template  should be this: <span style="font-size: 14pt; line-height: 1.3em;"><a href="http://www.wowhead.com/talent#jZG0fxARczf0cuzAofM0hx:ka" target="_blank">(0/52/15)</a></span><br />
This leaves 1 glyph and 4 talent  points to spend.</p>
<p>With the 4 points left over you have some  options for spending them. I simulated dps per talent based on a pretty  standard ICC i264 geared toon with GoIT. I can expand the value of the  points later.</p>
<p><strong><a href="http://www.wowhead.com/spell=49491" target="_blank">Subversion</a></strong><br />
One of the major benefits of this  talent is 8% threat reduction per point. From my sims it has produced  the 2nd highest dps per point gain behind BCB.</p>
<p><strong><a href="http://www.wowhead.com/spell=49628" target="_blank">Blood Caked  Blade</a></strong><br />
The highest dps gain per point according to my  simulations and many other resources I&#8217;ve read. I&#8217;d put 3 points here  first unless you are experiencing serious threat issues.</p>
<p><strong><a href="http://www.wowhead.com/spell=49664" target="_blank">Black Ice</a></strong><br />
My  sims show this behind Subversion and BCB. I haven&#8217;t seen any  recommendations to pick this up over Subversion or BCB, perhaps there is  a reason out there somewhere?</p>
<p><strong><a href="http://www.wowhead.com/spell=50115" target="_blank">Chill of the  Grave</a></strong><br />
This talent actually simmed higher then Subversion and  BCB but mileage is going to vary on your raid composition. The rule of  thumb is if you are starved for Runic Power, put a point here. If you  have to much RP, take a point out. (If you are running GoD build and  have the extra FS available, the value of this talent goes up)</p>
<p><span style="font-size: 14pt; line-height: 1.3em;"><span style="color: teal;"><a href="http://www.wowhead.com/talent#jzZG0fxARczf0cuzAofM0hxc:ka" target="_blank">1/52/18</a></span></span><br />
This is the spec that I  have chosen to go with. I recommend spending at least 1 point in  Subversion for threat reduction. 3 points in Blood Caked Blade as the  top dps per point option.</p>
<p><span style="font-size: 15pt; line-height: 1.3em;"><span style="color: orange;"><strong>Glyphs</strong></span></span><br />
<a href="http://www.wowhead.com/item=43547" target="_blank">Glyph of  Obliterate</a> is a must.<br />
<a href="http://www.wowhead.com/item=43543" target="_blank">Glyph of Frost Strike</a> is another no brainer.</p>
<p>What  we are left with is either:<br />
<a href="http://www.wowhead.com/item=45805" target="_blank">Glyph of  Disease</a> or <a href="http://www.wowhead.com/item=43546" target="_blank">Glyph of Icy Touch</a>.</p>
<p><a href="http://www.wowhead.com/item=45805" target="_blank">GoD</a> &#8211; The  benefit of GoD is an extra GCD for Frost Strike and an Obliterate  instead of an Icy Touch, Plague Strike and one blood strike. The  downside is if you have a great deal of lag there can be complications  keeping the diseases up. The current fix to that is to use both blood  runes for pestilence. So pestilence twice in a row. It will make sense  when you see it.</p>
<p><a href="http://www.wowhead.com/item=43546" target="_blank">GoIT</a> &#8211; I have found this glyph to be more forgiving  and reliable. On a fight where you have to apply fresh diseases often  (target swapping) or where diseases fall off due to fight mechanics (air  phases or having to run away from target) this GoIT is a better choice.  The downside is it can be more difficult to squeeze all the frost  strikes in to spend your RP.</p>
<p><span style="font-size: 15pt; line-height: 1.3em;"><span style="color: orange;"><strong>Rotations</strong></span></span><br />
Frost  is considered by some to be a priority system when used with GoIT, and a  rotation system when using GoD and utilizing Rune Grace Period. <strong><a href="http://www.wowhead.com/spell=51130" target="_blank">Killing  Machine</a></strong> is where the fun kicks in and what the &#8220;priority&#8221;  revolves around. Here is a community accepted &#8220;priority&#8221; list for GoIT  which is probably the best place to get comfortable as frost:</p>
<p><strong>Single  Target</strong><br />
1- Killing Machine + Freezing Fog -&gt; Howling Blast*<br />
2-  Killing Machine -&gt; Frost Strike<br />
3- Keep Frost Fever up<br />
4- Keep  Blood Plague up<br />
5- Obliterate<br />
6- Blood Srike<br />
7- Frost Strike<br />
8-  Rime<br />
9- Horn of Winter</p>
<p>* Debatable, from what I&#8217;ve read it&#8217;s  better to use Killing Machine proc for Howling Blast if Freezing Fog  (Rime proc) is available. The reason is a HB crit + non-crit FS is  better then a crit FS + non-crit HB. Additionally, FS crit rates are so  high that you have a good chance of critting them both if you HB then  FS.</p>
<p>So a simplified beginner example of an opening rotation  would look like, making sure to use FS whenever a KM proc is available:<br />
IT  &#8211; PS &#8211; OB &#8211; BS &#8211; BS &#8211; FS &#8211; Horn<br />
OB &#8211; OB &#8211; OB &#8211; FS &#8211; FS</p>
<p>Once  the general concept is down, we&#8217;ll get into perfecting the system  further below. However one thing you&#8217;ll want to learn early on is  watching Killing Machine and make sure you use it quickly. It is a high  priority. We&#8217;ll work on setting something on your UI to make sure you  don&#8217;t miss any Killing Machine procs further below as well.</p>
<p><span style="color: teal;">More advanced priority and rotations further  below.</span></p>
<p><span style="font-size: 15pt; line-height: 1.3em;"><span style="color: orange;"><strong>Runeforging</strong></span></span><br />
Mainhand: <a href="http://www.wowhead.com/spell=53344" target="_blank">Rune of the  Fallen Crusader</a><br />
Offhand: <a href="http://www.wowhead.com/spell=53343" target="_blank">Razorice</a></p>
<p>For  most situations you want Razorice as your offhand Runeforge. If there  is a fight with a lot of adds and single target dps is not as important,  you can swap to Cinderglacier.</p>
<p><span style="font-size: 15pt; line-height: 1.3em;"><span style="color: orange;"><strong>Advanced Topics and Techniques</strong></span></span></p>
<p><span style="color: limegreen;"><strong>Rune Grace Period</strong></span><br />
Rune Grace  Period is something not talked about much and I don&#8217;t think I&#8217;ve seen  it in a guide but it is something that needs to be understood. Typically  after a rune is used, it takes 10 seconds to &#8220;refresh&#8221; the rune and  make it available for you to use it again. However, without a &#8220;grace  period&#8221; we would get less dps the slower internet connection we have.  The reason is it takes a certain amount of time for your computer to  send the command to the server to use the rune. If it takes 500  milliseconds (or .5 seconds) for the server to receive the command, then  you are losing .5 seconds on every rune you are trying to use. So it  would be 10 seconds for refresh, 500ms (or whatever your latency), 10  second refresh, etc.</p>
<p><strong>No Grace Period</strong><br />
- Uses Rune<br />
-  10 seconds later the rune is ready<br />
- Player mashes rune again, but  due to latency it takes .5 seconds for the server to use the rune.<br />
-  10.<span style="color: red;">5</span> seconds later the rune is  available once again.</p>
<p>So as you can see if this is how it worked,  we would see network performance play a huge part in players  performance, or DPS. So what Blizz has instituted is a &#8220;Grace period&#8221; of  2.5 seconds. What this means is when the rune becomes available, you  have 2.5 seconds to use the rune and the rune will begin refreshing <span style="text-decoration: underline;">AS IF</span> you had used it as  soon as it was available.</p>
<p><strong>With Grace Period</strong><br />
So if we  start combat with the grace period and use a rune immediately, the rune  should be available at the 10 second mark.</p>
<p>0 &#8211; Rune used<br />
10 &#8211;  Rune available</p>
<p>Then we use it again, but due to the time it takes  for the server to receive it, we lose .5 seconds. However, the grace  period begins refreshing the rune with only 9.5 seconds until ready  instead of 10 to make up for the .5 seconds lost on the network.</p>
<p>0  &#8211; Rune used<br />
10 &#8211; Rune available<br />
10.5 &#8211; Rune used (begins  refreshing with 9.5 seconds instead of 10)<br />
20 &#8211; Rune available</p>
<p>So  the Grace Period compensated for your network delay. The fun part is we  are allowed up to 2.5 seconds of this &#8220;Grace Period&#8221; where we can  actually use other abilities and then use the rune and it will still  refresh as if it was used immediately. I&#8217;ll discuss why this is  important in the next section.</p>
<p><span style="color: limegreen;"><strong>Using  Rune Grace Period effectively</strong></span><br />
So hopefully we now  understand the rune grace period. Now how it can help improve our dps.  For frost spec, it&#8217;s primarily used to squeeze in frost strikes. Without  knowledge of the grace period we typically burn all our runes, then  dump our runic power while all the runes are on cool down but we don&#8217;t  want to do this!</p>
<p>Instead we want to weave frost strikes in  between rune usage. Let&#8217;s look at an example where we use our grace  period to weave in a frost strike.</p>
<p>0 &#8211; Rune used<br />
10 &#8211; Rune  ready but we&#8217;ll Frost strike instead of the rune. Frost Strike has a 1  second global cooldown.<br />
<span style="color: teal;"><em>10 &#8211; 12.5 is  our Grace Period and as long as we use the rune before the 12.5 second  mark, it will still be ready at the 20 second mark.</em></span><br />
11 &#8211;  Rune used. Rune begins refreshing with 9 seconds until ready thanks to  grace period.<br />
20 &#8211; Rune ready</p>
<p>To explain the above, when the  rune was ready we use a frost strike instead of our rune but still got  the rune back at the same time we would have if we used it right away.  How does this add dps? Well when we look at the big picture when all the  runes are being used, there is time to weave frost strikes in between  obliterates which provides more potential for using the Killing Machine  procs because frost strikes will be separated instead of 3 in a row.</p>
<p>Assuming  diseases are up and we have both death runes:<br />
0 &#8211; OB1<br />
1 &#8211; OB2  (ready at 11)<br />
2 &#8211; OB3 (ready at 12)<br />
10 &#8211; OB1 (ready again at 20)<br />
11  &#8211; OB2 Ready! Frost Strike instead<br />
12 &#8211; OB2 used (ready at 21) OB3  ready<br />
13 &#8211; Frost strike<br />
14 &#8211; OB3 (ready at 22)</p>
<p>As you can  see, we weaved frost strikes in between the obliterates, and thanks to  the grace period all the runes will be ready as if we didn&#8217;t frost  strike at all! This is why Grace Period knowledge is important and how  it will improve your dps. For more questions about the grace period  check out this thread: <a href="../forum/index.php?topic=8341.0" target="_blank">http://deathknight.info/forum/index.php?topic=8341.0</a></p>
<p><span style="color: limegreen;"><strong>Hit Rating</strong></span><br />
Thanks to <a href="http://www.wowhead.com/spell=50138" target="_blank">Nerves of Cold  Steel</a> we receive an extra 3% hit. This means we only need 5% hit  from gear for all of our special attacks and main hand auto swings to  hit. We still gain benefit from extra hit rating for our offhand swings.  I&#8217;ll look into the value of hit after the 5% cap and update the post.</p>
<p><span style="color: limegreen;"><strong>&#8220;Rotations&#8221; and &#8220;Priority Lists&#8221;</strong></span><br />
<strong>Glyph  of Disease rotation</strong><br />
When used with GoD this comes pretty close  to a solid rotation.<br />
Opening Rotation: IT &#8211; PS &#8211; OB &#8211; BS &#8211; Pest<br />
Repeating  Rotation: (damage part): OB &#8211; OB &#8211; OB<br />
Repeating Rotation: (refresh  part): OB &#8211; OB &#8211; BS -Pest</p>
<p>Frost strike mileage may very depending  on raid composition/spec but the idea is you are using frost strikes in  between each OB.</p>
<p><strong>Glyph of Disease Priority</strong><br />
1-  Pestilence to keep diseases up<br />
2- Killing Machine + Freezing Fog  -&gt; Howling Blast*<br />
3- Killing Machine -&gt; Frost Strike<br />
4-  Obliterate<br />
5- Blood Srike<br />
6- Frost Strike<br />
7- Rime<br />
8- Horn of  Winter</p>
<p>The difference between this priority and the GoIT  priority is pestilence moves to the top.</p>
<p><span style="color: limegreen;"><strong>Talents and stats</strong></span><br />
<span style="color: teal;">Killing Machine and Haste</span><br />
<em>reposting and cleaning up  Akengro&#8217;s post at EJ:</em><br />
Number of procs per minute including haste  formula is : PPM = KM_P * (145 + haste % from gear)/100<br />
KM_P is the  number of talent points you have in KM.</p>
<p>Scenarios :<br />
1) no  haste on gear, 5pts in KM<br />
PPM = 5*145% = 7.25</p>
<p>2) no haste on  gear, 4pts in KM<br />
PPM = 4*145% = 5.80</p>
<p>3) 10% haste on gear, 5  pts in KM<br />
PPM = 5*155% = 7.75</p>
<p>4) 10% haste on gear, 4 pts in  KM<br />
PPM = 4*155% = 6.20</p>
<p><span style="color: limegreen;"><strong>Tundra  Stalker</strong></span><br />
If you are using Glyph of Disease, you will need  to re-apply your first frost fever to get the effect of <a href="http://www.wowhead.com/spell=50130" target="_blank">Tundra Stalker</a>.  This is because when you jump into combat and apply your first disease  (usually frost fever because you icy touch as you run in) this disease  does not benefit from it (because when you apply it there are no  diseases). The next time you apply frost fever, it will receive the  added benefit of Tundra Stalker and your Frost Fever can then be rolled  with the full damage amount. The exception is if there is another DK in  your group and they put Frost Fever up before you, then you will not  need to refresh but they will. So coordinate with the other DK in the  raid for who puts it up first.</p>


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		<title>Patch 3.3.5 released</title>
		<link>http://deathknight.info/2010/06/patch-3-3-5-released/</link>
		<comments>http://deathknight.info/2010/06/patch-3-3-5-released/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 14:35:05 +0000</pubDate>
		<dc:creator>Masterkiller</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Patch Notes]]></category>

		<guid isPermaLink="false">http://deathknight.info/?p=4098</guid>
		<description><![CDATA[I think there is a good amount of anticipation for this patch which will be releasing the new boss Halion into the Ruby Sanctum. It will also be the end of AVR in it&#8217;s current form as well as the addition of Battle.net Real ID. There will not be any major changes to the classes however, which I&#8217;m sure some were wishing upon a star for. Let&#8217;s take a look at what we are getting.

Halion is a Twilight Dragon and will have the same basic abilities we see from the ...

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			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fdeathknight.info%2F2010%2F06%2Fpatch-3-3-5-released%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fdeathknight.info%2F2010%2F06%2Fpatch-3-3-5-released%2F" height="61" width="51" /></a></div><p><a href="http://deathknight.info/wp-content/uploads/2010/06/halion.jpg"><img class="alignleft size-medium wp-image-4099" title="Halion" src="http://deathknight.info/wp-content/uploads/2010/06/halion-500x338.jpg" alt="Halion" width="353" height="238" /></a>I think there is a good amount of anticipation for this patch which will be releasing the new boss Halion into the Ruby Sanctum. It will also be the end of AVR in it&#8217;s current form as well as the addition of Battle.net Real ID. There will not be any major changes to the classes however, which I&#8217;m sure some were wishing upon a star for. Let&#8217;s take a look at what we are getting.</p>
<p><span id="more-4098"></span></p>
<p><a href="http://www.wowwiki.com/Halion"><strong style="font-size: 16px; color: #f50921;">Halion</strong></a> is a Twilight Dragon and will have the same basic abilities we see from the stereotypical &#8220;Dragon&#8221; bosses: cleave, tail lash and frontal cone spell attack. It&#8217;s a 3 phase fight that is going to test raids with a  &#8220;don&#8217;t stand in fire&#8221; awareness check. Halion drops iLevel 258 items in the 10 player normal mode and iLevel 271 in the 25 player normal mode. I think Halion will be a nice booster shot for raiders that have been banging away at ICC since December. Happy hunting!</p>
<p><a href="http://us.battle.net/realid/?rhtml=y"><strong style="font-size: 16px;">Battle.net Real ID</strong></a> is Blizzard&#8217;s new chat system that allows players to talk cross-realm and cross-game to each other. You will be able to send chat messages (whispers) to friends that you have accepted as well as update your status with a Twitter like feature. You can read more about this feature at Blizzard&#8217;s site by clicking on the link above.</p>
<p><strong style="font-size: 16px; color: #f40add;">AVR</strong></p>
<p>Next we have the end of AVR in it&#8217;s current form. I say in it&#8217;s current form because there are smart people out there continually thinking of new ways to add modifications to your UI. There is already a mod giving similar radius life features called &#8220;HudMap&#8221; that you can find on Curse. For some the changes Blizzard has made to disallow drawing in the world will be a bummer, for some it will be met with great cheer.</p>
<p>There are quite a few other small changes like the dungeon vote-kick system, please see Blizzard&#8217;s official patch notes for all the details.</p>
<p>-MK</p>


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		<title>Cataclysm Alpha testing begins!</title>
		<link>http://deathknight.info/2010/05/cataclysm-alpha-testing-begins/</link>
		<comments>http://deathknight.info/2010/05/cataclysm-alpha-testing-begins/#comments</comments>
		<pubDate>Tue, 04 May 2010 13:24:22 +0000</pubDate>
		<dc:creator>Masterkiller</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cataclysm]]></category>

		<guid isPermaLink="false">http://deathknight.info/?p=4093</guid>
		<description><![CDATA[Cataclysm Friends &#38;  Family Alpha
The Cataclysm Friends &#38; Family Alpha just  started.
Important: The  Friends &#38; Family Alpha is restricted to employee&#8217;s friends and  family, the only way to enter this phase of the alpha is to have a  Blizzard employee request a key for you personally. Any mail you receive  about a potential Cataclysm beta is a scam.


		
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			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fdeathknight.info%2F2010%2F05%2Fcataclysm-alpha-testing-begins%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fdeathknight.info%2F2010%2F05%2Fcataclysm-alpha-testing-begins%2F" height="61" width="51" /></a></div><p><span style="line-height: 1.3em; font-size: small;"><strong>Cataclysm Friends &amp;  Family Alpha</strong></span><br />
The Cataclysm Friends &amp; Family Alpha just  started.</p>
<p><strong>Important:</strong> The  Friends &amp; Family Alpha is restricted to employee&#8217;s friends and  family, the only way to enter this phase of the alpha is to have a  Blizzard employee request a key for you personally. Any mail you receive  about a potential Cataclysm beta is a scam.</p>


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		<title>GC gets involved in a DK discussion</title>
		<link>http://deathknight.info/2010/04/gc-gets-involved-in-a-dk-discussion/</link>
		<comments>http://deathknight.info/2010/04/gc-gets-involved-in-a-dk-discussion/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 14:50:50 +0000</pubDate>
		<dc:creator>Masterkiller</dc:creator>
				<category><![CDATA[Blue News]]></category>
		<category><![CDATA[Death Knight]]></category>

		<guid isPermaLink="false">http://deathknight.info/?p=4091</guid>
		<description><![CDATA[Love him or hate him, GC took the time to get pretty involved in a discussion about DK&#8217;s success and failures throughout WotLK. The discussion was in the tanking forums and titled &#8220;3.3.3 Worked (sorta) for DKs&#8221; and can be found over at the official forums here.
Among the topics discussed was the population fluctuation of DK&#8217;s. First, they were &#8220;OP&#8221; according to GC, then they were fixed to be more inline with the other classes. This caused a lot of DK&#8217;s early on in the expansion, and tapering off later ...

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			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fdeathknight.info%2F2010%2F04%2Fgc-gets-involved-in-a-dk-discussion%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fdeathknight.info%2F2010%2F04%2Fgc-gets-involved-in-a-dk-discussion%2F" height="61" width="51" /></a></div><p>Love him or hate him, GC took the time to get pretty involved in a discussion about DK&#8217;s success and failures throughout WotLK. The discussion was in the tanking forums and titled &#8220;3.3.3 Worked (sorta) for DKs&#8221; and can be found over at the official forums <a href="http://forums.worldofwarcraft.com/thread.html?topicId=24261117700&amp;sid=1" target="_blank">here</a>.</p>
<p>Among the topics discussed was the population fluctuation of DK&#8217;s. First, they were &#8220;OP&#8221; according to GC, then they were fixed to be more inline with the other classes. This caused a lot of DK&#8217;s early on in the expansion, and tapering off later on in the expansion.</p>
<p>As the posters in the thread stated, the 3.3.3 patch was relatively successful for DK tanks, seeing our class used more often in ICC encounters. There is now a DK related blues news thread where we will attempt to consolidate any news relating to our class which should save some time trying to stay current. You can find the thread <a href="http://deathknight.info/forum/index.php?topic=8303.0">here</a>.</p>


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		<title>An idea of how the new Rune System should work.</title>
		<link>http://deathknight.info/2010/04/an-idea-of-how-the-new-rune-system-should-work/</link>
		<comments>http://deathknight.info/2010/04/an-idea-of-how-the-new-rune-system-should-work/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 15:12:42 +0000</pubDate>
		<dc:creator>Masterkiller</dc:creator>
				<category><![CDATA[Death Knight]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[cataclysm]]></category>

		<guid isPermaLink="false">http://deathknight.info/?p=4070</guid>
		<description><![CDATA[Not the greatest illustration, I&#8217;m not the best at Gimp/Photoshop but this should give a rough idea.
Instead of the 200% example that GC was giving, it&#8217;s better to think of the strikes as taking 50% of our rune pool. It&#8217;s going to be hard to differentiate between Runic Power used for Frost Strike/Death Coil and the &#8220;Rune Power&#8221; or &#8220;Rune Energy&#8221; in the new rune system. Maybe a name will catch on somewhere&#8230;
Basically, we will have 3 runes now in theory. We will still actually have 6 runes, but to ...

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			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fdeathknight.info%2F2010%2F04%2Fan-idea-of-how-the-new-rune-system-should-work%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fdeathknight.info%2F2010%2F04%2Fan-idea-of-how-the-new-rune-system-should-work%2F" height="61" width="51" /></a></div><p>Not the greatest illustration, I&#8217;m not the best at Gimp/Photoshop but this should give a rough idea.</p>
<p>Instead of the 200% example that GC was giving, it&#8217;s better to think of the strikes as taking 50% of our rune pool. It&#8217;s going to be hard to differentiate between Runic Power used for Frost Strike/Death Coil and the &#8220;Rune Power&#8221; or &#8220;Rune Energy&#8221; in the new rune system. Maybe a name will catch on somewhere&#8230;</p>
<p>Basically, we will have 3 runes now in <span style="text-decoration: underline;"><strong>theory</strong></span>. We will still actually have 6 runes, but to understand how it works, and to put GC&#8217;s description into illustration, it looks like this:</p>
<p><img src="http://deathknight.info/wp-content/uploads/2010/04/fullrunes.jpg" alt="full runes" width="451" height="281" /></p>
<p><span id="more-4070"></span></p>
<p><img title="More..." src="http://deathknight.info/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p>After you use an Obliterate, which used to take 1 UH and 1 FR, it now takes 50% UH and 50% FR. This leaves your Rune &#8220;Energy&#8221; now at 50%.<br />
<img src="http://deathknight.info/wp-content/uploads/2010/04/obliterate-500x312.jpg" alt="obliterate" width="500" height="312" /></p>
<p>Now the UH and FR rune energy is regenerating, much like our old rune system did.<br />
<img src="http://deathknight.info/wp-content/uploads/2010/04/regenerating-500x312.jpg" alt="regenerate" width="500" height="312" /></p>
<p>So our &#8220;Rune Energy&#8221; for Unholy and Frost is now 60%. If we Obliterate again, which takes 50% (of the full pool) we are left with 10%.<br />
<img src="http://deathknight.info/wp-content/uploads/2010/04/obliteratetwice-500x312.jpg" alt="another obliterate" width="500" height="312" /></p>
<p>To discuss the system in more detail, please follow<a href="http://deathknight.info/forum/index.php?topic=8290.0"> this link to the forums</a>.</p>
<p>Here is an additional visual aid created by wooshiewoo at mmo-champion forums. This gives an actual breakdown of what we&#8217;ll see the runes doing in Cataclysm, according to what was released in the preview.</p>
<p><img src="http://deathknight.info/wp-content/uploads/2010/04/runesp-500x269.jpg" alt="another illustration of runes" width="563" height="302" /></p>


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		<slash:comments>11</slash:comments>
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		<title>Death Knight cataclysm preview</title>
		<link>http://deathknight.info/2010/04/death-knight-cataclysm-preview/</link>
		<comments>http://deathknight.info/2010/04/death-knight-cataclysm-preview/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 13:18:36 +0000</pubDate>
		<dc:creator>Masterkiller</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://deathknight.info/?p=4063</guid>
		<description><![CDATA[Blizz released their DK preview for Cataclysm yesterday and there are some pretty interesting changes. It&#8217;s still far to early to make any conclusions about the class and reactions have been both good and bad. We already know they are making blood the &#8220;tank&#8221; tree, but they gave some properties of the frost and unholy trees that will be pretty interesting.
Frost
Melee damage
Melee Haste
Runic Power Generation
Unholy
Melee damage
Melee and spell critical damage
Disease Damage
They also released the plans behind the new rune system. Personally I liked the &#8220;always busy&#8221; and &#8220;tight&#8221; rotations of ...

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			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fdeathknight.info%2F2010%2F04%2Fdeath-knight-cataclysm-preview%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fdeathknight.info%2F2010%2F04%2Fdeath-knight-cataclysm-preview%2F" height="61" width="51" /></a></div><p>Blizz released their DK preview for Cataclysm yesterday and there are some pretty interesting changes. It&#8217;s still far to early to make any conclusions about the class and reactions have been both good and bad. We already know they are making blood the &#8220;tank&#8221; tree, but they gave some properties of the frost and unholy trees that will be pretty interesting.</p>
<blockquote><p><span><span style="text-decoration: underline;">Frost</span><br />
Melee damage<br />
Melee Haste<br />
<strong>Runic Power Generation</strong></p>
<p><span style="text-decoration: underline;">Unholy</span><br />
Melee damage<br />
Melee and spell critical damage<br />
<strong>Disease Damage</strong></span></p></blockquote>
<p><span id="more-4063"></span>They also released the plans behind the new rune system. Personally I liked the &#8220;always busy&#8221; and &#8220;tight&#8221; rotations of DK&#8217;s, but I obviously haven&#8217;t tried the new rune system yet so the jury is still out. It should make playability easier and be more forgiving. For players already well skilled in the current rune system, the good news for you is this means on movement fights when you aren&#8217;t in range, it will take longer before you are wasting your rune time. So that should be a small cheer.</p>
<p>They also plan to bring back 2h frost which will make some players very excited, I can think of a couple DKi members that are probably doing back flips! So there should be 3 distinctly different playstyles available for dps: 2H Frost, DW Frost, and Unholy. They haven&#8217;t mentioned anything about a DW Unholy so we&#8217;ll keep an eye out for any hints in the possibility.</p>
<p>They&#8217;ve also added 2 new strikes and an &#8220;Outbreak&#8221; ability. The outbreak ability should help us out a great deal on trash, when stuff dies to quick to put up diseases. It should also help on boss fights where diseases drop off, either due to movement or air phases or however. Our ramp time should be diminished, allowing us to dig right into the damage.</p>
<p>To read the full Blizzard release and discuss the DK future with more members, please head to<a href="http://deathknight.info/forum/index.php?topic=8284.0"> this post</a>.</p>


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		<title>Blood will be the tanking tree in Cataclysm</title>
		<link>http://deathknight.info/2010/04/blood-will-be-the-tanking-tree-in-cataclysm/</link>
		<comments>http://deathknight.info/2010/04/blood-will-be-the-tanking-tree-in-cataclysm/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 16:29:24 +0000</pubDate>
		<dc:creator>Masterkiller</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://deathknight.info/?p=4056</guid>
		<description><![CDATA[Blizz has announced that the three trees will no longer be both dps and tank. Instead, the Blood tree is becoming the tank tree while Frost and Unholy are the dps trees. They will be releasing more details tomorrow so stay tuned.
Read more.
Source

We&#8217;re doing our Cataclysm preview on the death knight  changes later this week, but we knew one change risked overshadowing  all the others, so we figured we&#8217;d go ahead and drop the proverbial  Blood bomb today.
In Cataclysm, death knights will have a dedicated tanking tree, ...

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			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fdeathknight.info%2F2010%2F04%2Fblood-will-be-the-tanking-tree-in-cataclysm%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fdeathknight.info%2F2010%2F04%2Fblood-will-be-the-tanking-tree-in-cataclysm%2F" height="61" width="51" /></a></div><p>Blizz has announced that the three trees will no longer be both dps and tank. Instead, the Blood tree is becoming the tank tree while Frost and Unholy are the dps trees. They will be releasing more details tomorrow so stay tuned.</p>
<p>Read more.</p>
<p><span id="more-4056"></span><a href="[More...]  http://forums.worldofwarcraft.com/thread.html?topicId=24038461060">Source</a></p>
<blockquote>
<p><span>We&#8217;re doing our Cataclysm preview on the death knight  changes later this week, but we knew one change risked overshadowing  all the others, so we figured we&#8217;d go ahead and drop the proverbial  Blood bomb today.</p>
<p>In Cataclysm, death knights will have a dedicated tanking tree, much  like the other three tank classes. That tree will be Blood.</p>
<p>We’ll go into more detail in the upcoming preview, but we wanted to  take the opportunity to explain the reasoning for such a big change.</p>
<p>Why the about face? We actually thought the “tri tank” experiment  worked out okay. We suspected there would always be a “best” tanking  tree, because that’s the way these things shake out, but we hoped it  would be close enough that many players could tank with their favorite  tree. When we tried out this design for Wrath of the Lich King, we were  using it as a test case to see if we wanted to do similar things with  the warrior and paladin talent trees.</p>
<p>A lot has happened since that time. We introduced the dual-spec  feature, allowing players to have a tanking spec and dps spec that they  could switch between. We introduced Dungeon Finder, which makes it  easier to find players who want to tank, and even let players level up  using a dedicated tank spec. In Cataclysm, we are introducing the  concept of passive talent tree bonuses and we think that feature is a  lot stronger when the talent tree has a particular focus (such as  damage, tanking or healing). For example, it’s safer to give more  passive damage to a tanking tree than we can a dps tree. Above all, we  were just spending a lot of effort trying to balance three trees (though  it was really six trees, since each tree was trying to do two things).</p>
<p>It started to feel unfair to the other tank classes that we had to  spend so much effort tweaking three types of DK tanks, and it even  started to feel unfair to the DK that we couldn’t focus their tanking  experience. One bit of feedback that really struck home was the DK  players who said, essentially, “I look at the Protection tree and I’m  jealous of all of the cool tools they have to help their tanking. As a  DK, I have to pick and choose tanking talents from within a sea of dps  talents.” Rather than have a strong focus, the trees felt a little  watered down because they were trying to do so much. With Frost as a  dual-wield, spell and runic power focused tree, Unholy as a disease and  minion focused tree, and Blood as a self-healing, defensive cooldown,  tanking tree, we think the focus of each tree is a lot clearer and  cooler.</p>
<p>In Cataclysm, Blood will be the death knight version of a Protection  tree. It will have passive talent tree bonuses that reflect tanking. It  will have tools, such as a Demo Shout equivalent, necessary for  tanking. Several of the more fun tanking talents from Frost and Unholy  will be moved into Blood. We will be able to revise (or even remove)  clunky mechanics like Rune Strike and focus on letting DKs generate  threat with their normal Blood tanking rotation.</p>
<p>This is major change, and we understand it will be met with some  disappointment from players who really liked the flexibility, those who  appreciated the unorthodox talent tree design, or those few of you who  really liked Blood dps. Nevertheless, we are convinced that this is the  right change for the game.</p>
<p>More exciting death knight news coming up soon in the preview. </span></p></blockquote>


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		<title>Cataclysm Death Knight info coming</title>
		<link>http://deathknight.info/2010/04/cataclysm-death-knight-info-coming/</link>
		<comments>http://deathknight.info/2010/04/cataclysm-death-knight-info-coming/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 14:23:09 +0000</pubDate>
		<dc:creator>Masterkiller</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://deathknight.info/?p=4054</guid>
		<description><![CDATA[According to Blizzard, they will begin releasing information about the classes this week.
&#8220;Beginning Wednesday, April 7 we will begin releasing class previews  containing an overview of some of the changes currently being planned  for each of the 10 World of Warcraft classes. The type of information  you can expect from these posts are a list of the new spells from 80-85,  the new passive mastery bonuses for all talent trees, a brief outline  of some of the talent changes we&#8217;re currently planning, and in some ...

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			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fdeathknight.info%2F2010%2F04%2Fcataclysm-death-knight-info-coming%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fdeathknight.info%2F2010%2F04%2Fcataclysm-death-knight-info-coming%2F" height="61" width="51" /></a></div><p>According to Blizzard, they will begin releasing information about the classes this week.</p>
<p>&#8220;Beginning Wednesday, April 7 we will begin releasing class previews  containing an overview of some of the changes currently being planned  for each of the 10 World of Warcraft classes. The type of information  you can expect from these posts are a list of the new spells from 80-85,  the new passive mastery bonuses for all talent trees, a brief outline  of some of the talent changes we&#8217;re currently planning, and in some  cases new low level spells for select classes.&#8221;</p>
<p>Death Knights will get a preview of their cataclysm changes on April 8. Stay tooned&#8230;err tuned!</p>
<p><a href="http://blue.mmo-champion.com/29/24038460683-cataclysm-class-information-coming.html">(source)</a></p>


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		<slash:comments>6</slash:comments>
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		<title>Cataclysm beta to begin in April?</title>
		<link>http://deathknight.info/2010/03/cataclysm-beta-to-begin-in-april/</link>
		<comments>http://deathknight.info/2010/03/cataclysm-beta-to-begin-in-april/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 13:07:47 +0000</pubDate>
		<dc:creator>Masterkiller</dc:creator>
				<category><![CDATA[cataclysm]]></category>

		<guid isPermaLink="false">http://deathknight.info/?p=4050</guid>
		<description><![CDATA[mmo-champion.com reports:
Cataclysm Testing Will  Start in April
Many people wonder when will the beta of  Cataclysm will start, it&#8217;s time to (try to) answer that question!
As  far as I know, the Beta is supposed to start in April. At this point  it&#8217;s not very clear if there will be a Friends &#38; Family Alpha, if  there is one it hasn&#8217;t been widely advertised internally.

This  is probably why Blizzard decided to spoil the Cataclysm Prologue in 3.9 a few weeks ago  and waaaay before it&#8217;s ...

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			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fdeathknight.info%2F2010%2F03%2Fcataclysm-beta-to-begin-in-april%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fdeathknight.info%2F2010%2F03%2Fcataclysm-beta-to-begin-in-april%2F" height="61" width="51" /></a></div><p>mmo-champion.com reports:</p>
<p><span style="line-height: 1.3em; font-size: small;"><strong>Cataclysm Testing Will  Start in April</strong></span><br />
Many people wonder when will the beta of  Cataclysm will start, it&#8217;s time to (try to) answer that question!</p>
<p>As  far as I know, the Beta is supposed to start in April. At this point  it&#8217;s not very clear if there will be a Friends &amp; Family Alpha, if  there is one it hasn&#8217;t been widely advertised internally.</p>
<p><span id="more-4050"></span></p>
<p>This  is probably why Blizzard decided to spoil the <a href="http://www.mmo-champion.com/news-2/an-assault-on-two-fronts-patch-3-9/" target="_blank"><strong>Cataclysm Prologue in 3.9</strong></a> a few weeks ago  and waaaay before it&#8217;s deployed on live servers. They&#8217;re not huge fans  of spoilers and the only reason to do it is to make sure people know  what&#8217;s going on when they eventually play on Beta servers.</p>
<p>From a  technical point of view, I guess it also explains why most of the  assets for both Patch 3.3.5 and Patch 3.9 have been deployed with Patch  3.3. It&#8217;s probably much easier to maintain a Beta and a Live build at  the same time when you don&#8217;t have to deploy tons of files just because  you had to add something on live servers.</p>
<p>Of course, this is a  pretty risky news because Beta tests can be postponed if something funny  happens but as far as I&#8217;m concerned, it should definitely happen in  April. If the beta lasts as long as WotLK&#8217;s you can expect a release of  the expansion in September/October, most likely before the Blizzcon.</p>
<p>And  before someone smart posts in comments, I do realize it&#8217;s not hard to  predict that. We all know that Cataclysm will be released in 2010, we  all know how much time a beta test takes and we all know the beta will  start in April/May/June. But I&#8217;ll just pretend it was an April&#8217;s Fool  joke if I&#8217;m wrong, you can do that in May.</p>
<p><strong><span style="color: red;">No matter what happens, you will NOT get any beta  invitation before it&#8217;s officially announced. Anything you receive is a  huge scam to steal your account.</span></strong></p>


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		<title>3/24 In-game Fixes</title>
		<link>http://deathknight.info/2010/03/324-in-game-fixes/</link>
		<comments>http://deathknight.info/2010/03/324-in-game-fixes/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 16:32:39 +0000</pubDate>
		<dc:creator>Masterkiller</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://deathknight.info/?p=4047</guid>
		<description><![CDATA[Quote from: Bornakk

Listed below are recent fixes we have applied to the  game. Keep in mind that some of these changes may not be active until  after the realm has been restarted.
To review previous in-game  fixes, please visit:
3/24

The Glory of the Icecrown Raider (10 player)  meta achievement no longer requires Neck-Deep in Vile to be completed.
For  the Sindragosa encounter, Frost Breath cast under 35% HP no longer has a  snare component and there are no longer diminishing returns on Taunt  effects.
The High Test ...

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			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fdeathknight.info%2F2010%2F03%2F324-in-game-fixes%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fdeathknight.info%2F2010%2F03%2F324-in-game-fixes%2F" height="61" width="51" /></a></div><div><span>Quote from: <strong>Bornakk<br />
</strong></span></div>
<div>Listed below are recent fixes we have applied to the  game. Keep in mind that some of these changes may not be active until  after the realm has been restarted.</p>
<p>To review previous in-game  fixes, please visit:</p>
<p><strong>3/24</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>The Glory of the Icecrown Raider (10 player)  meta achievement no longer requires Neck-Deep in Vile to be completed.</li>
<li>For  the Sindragosa encounter, Frost Breath cast under 35% HP no longer has a  snare component and there are no longer diminishing returns on Taunt  effects.</li>
<li>The High Test Eternium Fishing Line now correctly adds  +5 fishing skill.</li>
<li>The Weather-Beaten Fishing Hat now applies the  +75 fishing buff as intended.</li>
<li>Transmuting Spellweave,  Ebonweave, and Moonshroud items no longer places a buff on the player.</li>
<li>The  NPC Halthenis is properly appearing again which allowing Hunters to  complete the Beast Training quest.</li>
<li>Horde and Alliance Master  Engineers should once again be able access the Auction House through  Reginald Arcfire and Brassbolt Mechawrench respectively.</li>
<li>Druids  are able to use Swiftmend on targets that have received a rejuvenation  from their 4-piece Tier 10 bonus as intended.</li>
<li>Pyroblast should  correctly benefit from Torment the Weak for players with the Molten Fury  talent.</li>
<li>The Warrior 4-piece Tier 10 bonus should now have the  appropriate chance to proc.</li>
</ul>
</div>


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