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Summary
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Rune display based on the contest and community feedback of DeathKnight.info
- vectorvixen's amazing rune designs with the alpha color scheme (purple unholy, white death)
- three displays: KotEB sword, simple box, no background
- movable, rotatable, and sizable
- Runic Power indication with numeric value
- bars within the blade can be set to Runic Power, Health Points, Anti-Health points, or nothing
- unique cooldown "burn" animation (toggle-able)
- "rune slide" ability during cooldown with customization options
- support for OmniCC timers
- option to fade out when out of combat
- can access options from Interface window or typing /dkirunes or /dki
Latest Update:
Rev 1.0.2Download:
http://wow.curse.com/downloads/wow-addons/details/dkirunes.aspx
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Original Beginning of thread:
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So
in this thread, I wanted to create a rune interface with the same runes I have in my avatar. I started poking around the code of the awesome
EbonBlade UI and realized that it would probably serve the DK.i community better if I did a rune ui with
vectorvixen's

runes instead.
Here's what I have so far. This is the Ebon Blade graphic with vv's runes in place:

There's also the option to remove the sword graphic, if you want an easier to see interface:

Here's the option that I think really makes the mod shine; putting the sword and runes right down where you are already looking. I also customized the cooldown imagery so that it starts blackend, and a little flame appears and traces the outline of the rune. The trace gives an indication of how much time is left until cooldown is over. It looks really great in game so far (only have the graphics for

done so far). Here you see the cooldown for the first rune has less to go than the second:

(looks better in-game, I swear; damn JPGs!)
And then, to really indicate that the rune is refreshed, I have it pop out and back to normal again, which has been a really effective signal:

So that's what I've got so far. I hope to have vectorvixen and Kenzi's blessing to put it out for everyone with the DeathKnight.info moniker on it, and I hope you guys would enjoy using it.
Outstanding issues:
No Rune Power IndicatorIt would be nice to have an indicator of the rune power below the player, but I wanted to leave it up to you guys where I should go with it. A simple bar over the light interface would do, but what about with the sword graphic? Trace the blade edge? Something down the center? What?
Sword GraphicDoes the EbonBlade look okay? Should I use Frostmourne or another sword instead? I kind of want to throw the
alpha sword and axe images in there for flavor, but they would look horrible/incomplete when switched down to below the player.
Unholy and Death colors 
and

were designed before the final color scheme was decided. I've considered changing them to the green and purple we know today, but then it clashes with these forums. Kinda torn here.
Any feedback is appreciated. This UI is intended for all of us afterall. (people read the Mods and Macros and UI's board... right? )