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DeathKnight.info Rune UI Project
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Topic: DeathKnight.info Rune UI Project (Read 34936 times)
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Farsight
Vault Dweller
Posts: 2531
DPS Theoryhouse
Re: DeathKnight.info Rune UI Project
«
Reply #90 on:
October 27, 2008, 01:38:43 PM »
Why the hell doesn't DKInfoRunes set up ideal DPS rotations for me AND track my Raid's DPS to ensure I'm always on top? And where the hell is my Ham Sammich? I NEEDZ a Ham Sammich to raid!
WTF Futhark; I could design a better add on while stoned out of my gord, getting a blow job from a syphillitic midget leper in the back alley of some Bangladesh slum.
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Liquidwulfe
Posts: 1789
Unholy DW Pariah.
Re: DeathKnight.info Rune UI Project
«
Reply #91 on:
October 27, 2008, 01:40:00 PM »
Quote from: Farsight on October 27, 2008, 01:38:43 PM
Why the hell doesn't DKInfoRunes set up ideal DPS rotations for me AND track my Raid's DPS to ensure I'm always on top? And where the hell is my Ham Sammich? I NEEDZ a Ham Sammich to raid!
WTF Futhark; I could design a better add on while stoned out of my gord, getting a blow job from a syphillitic midget leper in the back alley of some Bangladesh slum.
And I'm spent.
Logged
Dual Wield Unholy-Liquidwulf-Wildhammer
Farsight
Vault Dweller
Posts: 2531
DPS Theoryhouse
Re: DeathKnight.info Rune UI Project
«
Reply #92 on:
October 27, 2008, 01:41:50 PM »
Me too. That leper was totally worth an egg salad sandwich.
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futhark
Runemaster
M.V.D.K.
Posts: 2317
Re: DeathKnight.info Rune UI Project
«
Reply #93 on:
October 27, 2008, 01:56:57 PM »
DKiRunes has been cancelled. Please refer all AddOn requests to:
I'm just kidding about DKiRunes being cancelled
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DeathKnight.info Runes Download
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development thread
Elder Futhark Armory
Liquidwulfe
Posts: 1789
Unholy DW Pariah.
Re: DeathKnight.info Rune UI Project
«
Reply #94 on:
October 27, 2008, 02:03:19 PM »
Quote from: futhark on October 27, 2008, 01:56:57 PM
DKiRunes has been cancelled. Please refer all AddOn requests to:
I'm just kidding about DKiRunes being cancelled
At least we got our ham sammich.
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Dual Wield Unholy-Liquidwulf-Wildhammer
Farsight
Vault Dweller
Posts: 2531
DPS Theoryhouse
Re: DeathKnight.info Rune UI Project
«
Reply #95 on:
October 27, 2008, 02:09:29 PM »
Mother. Fucking. Win.
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Squid Knight
Tentacle-Clad Crusader
Posts: 2949
Tentacle Grape!
Re: DeathKnight.info Rune UI Project
«
Reply #96 on:
October 28, 2008, 08:39:00 PM »
Quote from: Liquidwulfe on October 27, 2008, 01:27:06 PM
Provide impossible yet demanding requests, then mention how easy programing is.
i want an option to have the runes flutter around the screen like butterflies or a screensaver where it bounces off of corners.. when one is used up i want it to appear as a giant shadow on the screen, like in tekken or something when you do a combo move and chinese characters appear in huge font on the screen (but i want the screen to still be visible). as the runes cool back down, I want them to fade from their place as shadows on the screen, and when it's ready to appear in their fluttering form in a brilliant flash of light, corresponding to the rune's color so that i know i have a rune again.
ezrite?
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Liquidwulfe
Posts: 1789
Unholy DW Pariah.
Re: DeathKnight.info Rune UI Project
«
Reply #97 on:
October 29, 2008, 05:24:27 AM »
Quote from: Squid Knight on October 28, 2008, 08:39:00 PM
i want an option to have the runes flutter around the screen like butterflies or a screensaver where it bounces off of corners.. when one is used up i want it to appear as a giant shadow on the screen, like in tekken or something when you do a combo move and chinese characters appear in huge font on the screen (but i want the screen to still be visible). as the runes cool back down, I want them to fade from their place as shadows on the screen, and when it's ready to appear in their fluttering form in a brilliant flash of light, corresponding to the rune's color so that i know i have a rune again.
ezrite?
http://www.youtube.com/watch?v=HY-03vYYAjA
/win
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Dual Wield Unholy-Liquidwulf-Wildhammer
futhark
Runemaster
M.V.D.K.
Posts: 2317
Re: DeathKnight.info Rune UI Project
«
Reply #98 on:
October 30, 2008, 10:13:04 PM »
Rev 0.4.0
Download:
http://wow.curse.com/downloads/wow-addons/details/dkirunes.aspx
-RUNIC POWER
Still need to implement RP for "simple" and "none" displays; will come in 0.4.1
Enjoy!
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DeathKnight.info Runes Download
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development thread
Elder Futhark Armory
Kuorag
The Frost-born Shu'Halo
Posts: 198
Re: DeathKnight.info Rune UI Project
«
Reply #99 on:
October 30, 2008, 11:44:51 PM »
Quote from: futhark on October 30, 2008, 10:13:04 PM
Rev 0.4.0
Download:
http://wow.curse.com/downloads/wow-addons/details/dkirunes.aspx
-RUNIC POWER
Still need to implement RP for "simple" and "none" displays; will come in 0.4.1
Enjoy!
I'm perfectly fine with just the numbers, so I'm guessing the next patch allows us to turn on/off the RP Bar on the sword?
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"Death Knights of Acherus, the Death March Begins!"
Requiem
Posts: 447
Reduce - Reuse - Reanimate.
Re: DeathKnight.info Rune UI Project
«
Reply #100 on:
October 31, 2008, 12:07:41 AM »
Also will having the talent Runic power mastery be worked into it? Im not planning on it but i bet several frost knights are.
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Build a man a fire,he is warm for a day. Set a man on fire,he is warm for the rest of his life.
Farsight
Vault Dweller
Posts: 2531
DPS Theoryhouse
Re: DeathKnight.info Rune UI Project
«
Reply #101 on:
October 31, 2008, 12:48:58 AM »
Dude, I just filled the cup.
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futhark
Runemaster
M.V.D.K.
Posts: 2317
Re: DeathKnight.info Rune UI Project
«
Reply #102 on:
October 31, 2008, 04:33:03 AM »
Quote from: Kuorag on October 30, 2008, 11:44:51 PM
I'm perfectly fine with just the numbers, so I'm guessing the next patch allows us to turn on/off the RP Bar on the sword?
This patch already allows you to turn off the RP bar, RP number, or both.
Quote from: Requiem on October 31, 2008, 12:07:41 AM
Also will having the talent Runic power mastery be worked into it?
It should be fine with RPM. I'll test it anyway to make sure.
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DeathKnight.info Runes Download
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development thread
Elder Futhark Armory
futhark
Runemaster
M.V.D.K.
Posts: 2317
Re: DeathKnight.info Rune UI Project
«
Reply #103 on:
October 31, 2008, 06:30:25 AM »
Two questions:
1) Is the runic power font too small? I'm worried about people not being able to read it in the heat of the moment.
2) Should the settings be saved per toon, or account wide (the way it is now)? Do you want to have to reconfigure it every time you roll a Death Knight?
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DeathKnight.info Runes Download
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development thread
Elder Futhark Armory
Sanzan
Posts: 70
Re: DeathKnight.info Rune UI Project
«
Reply #104 on:
October 31, 2008, 06:41:01 AM »
Quote from: Farsight on October 31, 2008, 12:48:58 AM
Dude, I just filled the cup.
Totally.
Can't wait to get home and test it o/
Edit:
[1] font looks fine from the ss,
maybe
could go up one font size
[2] account wide imo, as if I were to make a 2nd DK, I'd probably just copypaste the whole UI across anyway
«
Last Edit: October 31, 2008, 06:43:34 AM by Sanzan
»
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