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Author Topic: Death Knight Level 58-60 Speed Leveling Guide - Revised/Finalized  (Read 29715 times)
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Dhannek
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Posts: 26



« on: October 27, 2008, 08:02:42 PM »

This is a revised and finalized version of the similar guide I posted before.  This forum has weird list coding, so don't mind the bizarre spacing issues.   A mirror of this is up at WoW-Pro.com.


Dhannek's Death Knight Level 58-60 Speed Leveling Guide:

Table of Contents:
I. Intro.
II. Required Materials
III. Optional Materials/Equipment
IV. Speed Leveling Guide - Horde
V. Speed leveling Guide - Alliance

I. Intro:

This is a guide to help Death Knights speed through levels 58 to 60 as quickly as possible, using quests consisting of items that are un-soulbound that may be gathered beforehand and simply mailed to the Death Knight.  The counterpart to this guide is the Death Knight Levels 60-70 Shopping List Guide, which includes more items to collect beforehand for turn in quests that reward experience at level 60 through 68 and recommended Bind-on-Equip weapons and armor for Death Knights.

To begin with, in leveling a Death Knight past their specific instanced starting zone, I’ve found that at Light’s Hope Chapel (right next to where all Death Knights can Death Gate to,) there are quite a few very quests that reward a great amount of XP for just turning in non-soulbound quest items.  Additionally, these items could be either farmed or bought off the auction house beforehand and simply mailed to the Death Knight soon after character creation, thus making these quests very efficient in gaining XP quickly.

However, the only down side to these quests is that a player must have a friendly reputation with the Argent Dawn, a faction that Death Knights start at neutral with.  To circumvent this, a Death Knight can simply do some of the Western Plaguelands quests to quickly gain reputation for the later turn ins.  While most Death Knights will simply finish the initial Death Knight start zone at level 58 and go to straight Outland and its Hellfire Peninsula, this a guide for future Death Knights who want to gain as much early experience as quickly as possible, to be able to get to Hellfire Peninsula at level 60 instead of 58. Being at level 60 before entering Outland has certain advantages, such as having access to both Death & Decay and the ability for the Death Knight to have a full 51 points to spend on upper-tier talents. Also, with the Death Knight’s amazing quest gear that they receive right out of their initial zone, leveling to 60 using Western Plaguelands’ quests allows for very amazingly quick experience gain. This is due to the fact that the Plaguelands were tuned for much lower levels of quality in gear than the Death Knight's gear, allowing a Death Knight to simply mow through the enemies with ease that used to give any other class trouble. 

Death Knights who follow this guide and have all of the prerequisite required materials beforehand should be easily able to get to level 60 within just over an hour of completing the initial Death Knight zone.  This is about the same amount of time that it would take to grind 58-60 on the much tougher Hellfire Peninsula enemies alone.

Note: Obviously this guide was written for those of us who are waiting for the Wrath of the Lich King expansion to be released, and thus have the ‘free time' to gather things like the Light's Hope Chapel's turn ins and three hundred Wool/Silk/Mageweave/Runecloth. After the expansion has been released for a while, this guide will most likely be depreciated a bit, at least on the turn ins portion. However, the Western Plaguelands' quests will still be a very easy way to get pre-60 XP, especially due to the fact that Death Knights have both the amazing skills and gear to simply mow through the Plaguelands versus the enemies in Outland that are generally much tougher and thus take longer to grind.

II. Required Materials:
III. Optional Materials/Equipment:
« Last Edit: November 12, 2008, 02:38:32 AM by Dhannek » Logged
Dhannek
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Posts: 26



« Reply #1 on: October 27, 2008, 08:03:03 PM »


IV. Speed Leveling Guide - Horde:
« Last Edit: November 12, 2008, 02:39:06 AM by Dhannek » Logged
Dhannek
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Posts: 26



« Reply #2 on: October 27, 2008, 08:03:36 PM »


V. Speed Leveling Guide - Alliance:Last Updated 10/27/2008 - Dhannek.
« Last Edit: November 12, 2008, 02:39:30 AM by Dhannek » Logged
Getoverhere
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Posts: 1



« Reply #3 on: October 28, 2008, 07:19:22 AM »

Thanks for taking the time to create and post this. I plan on gather mats as you've suggested and following this guide. It's most helpful and appreciated.
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Farsight
Vault Dweller
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Posts: 2531


DPS Theoryhouse


« Reply #4 on: October 28, 2008, 08:45:19 AM »

DUDE!

This guide is excellent! Well done, indeed!
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mintsauce
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Posts: 1


« Reply #5 on: October 28, 2008, 03:21:53 PM »

Hi dude, just registered to say thank you. Ignore the mmo champion retards, it is appreciated work!
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Acalei
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Posts: 16



« Reply #6 on: October 28, 2008, 05:16:19 PM »

Let me start by saying that this is a fantastic guide. That being said, would it not be beneficial to an alliance DK to hand in the blasted lands farming quests? (A Boar's Vitality etc)As I understand it, they go grey at 60ish, but handing them at 58 would be a nice boost. Alliance DKs will already be in SW for Where Kings Walk, so jumping down to blasted lands for a quick hand in and a buff seems worth it to me. Assuming full xp from the quests that ends up being an additional 34k.

Again, great guide, thank you for the post!
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Gimmax
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Posts: 126



« Reply #7 on: October 28, 2008, 05:21:15 PM »

Wouldn't it be worth doing atleast some of the Blightcaller questline as Alliance, seeing you pick it up in Stormwind.
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Acalei
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Posts: 16



« Reply #8 on: October 28, 2008, 05:28:14 PM »

Wouldn't it be worth doing atleast some of the Blightcaller questline as Alliance, seeing you pick it up in Stormwind.


A good point I think, even just doing up to the part where you have to talk to the guy at chillwind gives a nice boost. I understand not bloating the amount of quests needed to be able to do the AD hand ins at LHC, but the first few quests are literally on the way.
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Liquidwulfe
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Posts: 1789


Unholy DW Pariah.


« Reply #9 on: October 28, 2008, 06:35:30 PM »

Well, the guide is just the fastest way to get to 60.  Shave off all that is unnecessary^^
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Nighe
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Posts: 36



« Reply #10 on: October 28, 2008, 07:42:14 PM »

Kudos. Much kudos.
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Dhannek
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Posts: 26



« Reply #11 on: October 28, 2008, 09:12:54 PM »

A good point I think, even just doing up to the part where you have to talk to the guy at chillwind gives a nice boost. I understand not bloating the amount of quests needed to be able to do the AD hand ins at LHC, but the first few quests are literally on the way.
Indeed, I shaved off as much as possible.  The quests that don't give AD rep are only one here because they are on the way (Hearthing back to UC/SW for "Good Luck Charm" chain, etc) and because they just barely put you over 60.  I wish I could have cut those out (along with the Kirsta part), but they were on the way.

Nathanos Blightcaller is a bit out of the way, as you have to run further past Gahhron's Withering to get to him, and then run all the way back to Bulwark/Chillwind to turn in the last Caldron quest.

Let me start by saying that this is a fantastic guide. That being said, would it not be beneficial to an alliance DK to hand in the blasted lands farming quests? (A Boar's Vitality etc)As I understand it, they go grey at 60ish, but handing them at 58 would be a nice boost. Alliance DKs will already be in SW for Where Kings Walk, so jumping down to blasted lands for a quick hand in and a buff seems worth it to me. Assuming full xp from the quests that ends up being an additional 34k.

Again, great guide, thank you for the post!
As said before, the Boar's Vitality & Co quests in Blasted Lands go gray at 60, which is what you should be at this time (wowhead has the data wrong and says it goes grey at 61).  Which is good, because those are even more of a pain to farm for than cloth.  In regards to your specific post, Alliance pretty much has its hands full of flying to Darnassus/Exodar/IF when in Stormwind (and Death Gating back to the plaguelands when done) and going down to Blasted Lands pre-60 would be a bit of a detour-- along the same lines as going down to Silithus to turn in the Encrypted texts turn in quest and such.   Plus, there is no real logical time for Horde to turn in the Blasted Lands quests until the end, and I wanted to try to make these two guides not really favor one or another. 

Lastly, I didn't realize what a geyser of stupidity the MMO-Champion forums are-- someone remind me to never post on there ever again.  Every other reply to my guide has been HURF BLURF HELLFIRE IS QUICKER SCRUB LOLOL U SPEND MORE TIME READING DIS GUIDE (CUZ READING IS HARD FOR ME) THAN ACTUALLY LEVELIN

Goes to show you that the average WoW players fails to read anything, especially guides that explicitly state that they are intended for people who have nothing else better to do until the expansion drops and wouldn't mind starting HFP at 60 to have 51 talent points and get more level 60+ XP out of HFP on the slog from 60-68.

Of course these are the same people who fail to ever read quest text/descriptions that are already so dumbed down there are even summaries of the quest objectives for at the top of each quest for people who don't know how to read more than one paragraph.  Or people who fail to read the tooltips on the first button of a certain horse for a certain horse quest that explicitly says "Press this to turn in the horse to a certain Salanar the Horseman!"
« Last Edit: October 28, 2008, 09:18:09 PM by Dhannek » Logged
Arilyn
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Posts: 5


« Reply #12 on: October 28, 2008, 10:44:37 PM »

The only concerns I have with this guide are regarding respawn rates. Specifically that of Jabbering Ghoul, Wandering Skeleton, and Unfinished Business (mostly part 1). The Jabbering Ghoul and Wandering Skeleton take roughly 10 minutes to respawn (an eternity), and every DK that does that quest will slow it down for the next person/group of people. With Unfinished Business P1, there are very limited spawns to get the kills you need. I can't see more than four DKs doing that quest at the same time because there just aren't enough spawns. Not to mention there are mobs that replace the ones you need for the quest, forcing you to kill them and wait on respawn to hopefully get a different mob in it's place. That brings me to the respawn rate of the Scarlet 'x' mobs, which is around 2-3 minutes each (agonizingly long).

I can just see these quests (and several others) becoming an annoying bottleneck for people wishing to level quickly. The cauldron line is worth doing because it opens up the AD turn-ins, but I'm not so sure if anything else is worth doing if you want to level as fast as possible. Hellfire Peninsula isn't so hard as to require level 60 or 51 point talents, especially considering the gear we're starting with and the leveling-prowess of our class.

Dhannek, do you have proof that this way is faster than just questing in HFP after doing Cloth/AD/Blasted Lands turnins? Or is the main draw of this guide just to start HFP at 60?
« Last Edit: October 28, 2008, 10:48:14 PM by Arilyn » Logged
Rekota
Unholy Knight
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Posts: 44


I feel your heart beat through my skin


« Reply #13 on: October 29, 2008, 12:39:28 AM »

Dhannek, do you have proof that this way is faster than just questing in HFP after doing Cloth/AD/Blasted Lands turnins? Or is the main draw of this guide just to start HFP at 60?

Er, not Dhannek and I know the question isn't directed towards me, but I myself plan to do this guide... because I've been to Hellfire twice and I learned something... You get your quests at 58, you go do them, you level to 59... come back, pick up a few more quests... do them, do an instance or two, kill random stuff and get 60, then half of Thrallmar/HH opens up to you quest wise. For the same of speed leveling, it seems more prudent to get to 60 as fast as possible without touching HFP stuff, so you can just grab everything in one go and not have to run back every few levels to get a quest that takes place in an area you passed twice already.

Just my two cents.

Oh, and awesome guide. I'm just in the process of collecting the suggested materials.
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Raije
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Posts: 38



« Reply #14 on: October 29, 2008, 12:40:34 AM »

The only concerns I have with this guide are regarding respawn rates. Specifically that of Jabbering Ghoul, Wandering Skeleton, and Unfinished Business (mostly part 1). The Jabbering Ghoul and Wandering Skeleton take roughly 10 minutes to respawn (an eternity), and every DK that does that quest will slow it down for the next person/group of people. With Unfinished Business P1, there are very limited spawns to get the kills you need. I can't see more than four DKs doing that quest at the same time because there just aren't enough spawns. Not to mention there are mobs that replace the ones you need for the quest, forcing you to kill them and wait on respawn to hopefully get a different mob in it's place. That brings me to the respawn rate of the Scarlet 'x' mobs, which is around 2-3 minutes each (agonizingly long).

I can just see these quests (and several others) becoming an annoying bottleneck for people wishing to level quickly. The cauldron line is worth doing because it opens up the AD turn-ins, but I'm not so sure if anything else is worth doing if you want to level as fast as possible. Hellfire Peninsula isn't so hard as to require level 60 or 51 point talents, especially considering the gear we're starting with and the leveling-prowess of our class.

Dhannek, do you have proof that this way is faster than just questing in HFP after doing Cloth/AD/Blasted Lands turnins? Or is the main draw of this guide just to start HFP at 60?

I honestly expect almost every DK to go straight to HFP, so I doubt respawn on these will be much of an issue.

Also, as far as the BL quests, I think they're still worth turning in (if people have already farmed everything/looking for more things to farm). GREY QUESTS STILL GIVE EXP. Albeit not as much, but every little bit helps considering all you have to do is click the mouse button 10-15 times, in addition to getting a nice buff and 5 buff items.

I personally farmed the items myself, and it really didn't take that long. Maybe 30mins-1hr, but honestly, I have nothing better to do during my days than farm everything I can for my DK.
« Last Edit: October 29, 2008, 12:43:13 AM by Raije » Logged
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