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Death Knight Level 58-60 Speed Leveling Guide - Revised/Finalized
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Topic: Death Knight Level 58-60 Speed Leveling Guide - Revised/Finalized (Read 29715 times)
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Dhannek
Posts: 26
Death Knight Level 58-60 Speed Leveling Guide - Revised/Finalized
«
on:
October 27, 2008, 08:02:42 PM »
This is a revised and finalized version of the similar guide I posted before. This forum has weird list coding, so don't mind the bizarre spacing issues. A mirror of this is up at
WoW-Pro.com
.
Dhannek's Death Knight Level 58-60 Speed Leveling Guide
:
Table of Contents
:
I. Intro.
II. Required Materials
III. Optional Materials/Equipment
IV. Speed Leveling Guide - Horde
V. Speed leveling Guide - Alliance
I.
Intro
:
This is a guide to help Death Knights speed through levels 58 to 60 as quickly as possible, using quests consisting of items that are un-soulbound that may be gathered beforehand and simply mailed to the Death Knight. The counterpart to this guide is the Death Knight Levels 60-70 Shopping List Guide, which includes more items to collect beforehand for turn in quests that reward experience at level 60 through 68 and recommended Bind-on-Equip weapons and armor for Death Knights.
To begin with, in leveling a Death Knight past their specific instanced starting zone, I’ve found that at Light’s Hope Chapel (right next to where all Death Knights can Death Gate to,) there are quite a few very quests that reward a great amount of XP for just turning in non-soulbound quest items. Additionally, these items could be either farmed or bought off the auction house beforehand and simply mailed to the Death Knight soon after character creation, thus making these quests very efficient in gaining XP quickly.
However, the only down side to these quests is that a player must have a friendly reputation with the Argent Dawn, a faction that Death Knights start at neutral with. To circumvent this, a Death Knight can simply do some of the Western Plaguelands quests to quickly gain reputation for the later turn ins. While most Death Knights will simply finish the initial Death Knight start zone at level 58 and go to straight Outland and its Hellfire Peninsula, this a guide for future Death Knights who want to gain as much early experience as quickly as possible, to be able to get to Hellfire Peninsula at level 60 instead of 58. Being at level 60 before entering Outland has certain advantages, such as having access to both Death & Decay and the ability for the Death Knight to have a full 51 points to spend on upper-tier talents. Also, with the Death Knight’s amazing quest gear that they receive right out of their initial zone, leveling to 60 using Western Plaguelands’ quests allows for very amazingly quick experience gain. This is due to the fact that the Plaguelands were tuned for much lower levels of quality in gear than the Death Knight's gear, allowing a Death Knight to simply mow through the enemies with ease that used to give any other class trouble.
Death Knights who follow this guide and have all of the prerequisite required materials beforehand should be easily able to get to level 60 within just over an hour of completing the initial Death Knight zone. This is about the same amount of time that it would take to grind 58-60 on the much tougher Hellfire Peninsula enemies alone.
Note:
Obviously this guide was written for those of us who are waiting for the Wrath of the Lich King expansion to be released, and thus have the ‘free time' to gather things like the Light's Hope Chapel's turn ins and three hundred Wool/Silk/Mageweave/Runecloth. After the expansion has been released for a while, this guide will most likely be depreciated a bit, at least on the turn ins portion. However, the Western Plaguelands' quests will still be a very easy way to get pre-60 XP, especially due to the fact that Death Knights have both the amazing skills and gear to simply mow through the Plaguelands versus the enemies in Outland that are generally much tougher and thus take longer to grind.
II.
Required Materials
:
300
Wool Cloth
(for
[60] A Donation Of Wool
for all 5 factions.)
300
Silk Cloth
(for
[60] A Donation of Silk
for all 5 factions.)
300
Mageweave Cloth
(for
[60] A Donationn of Mageweave
for all 5 factions.)
300
Runecloth
(for
[60 A Donation of Runecloth
for all 5 factions.)
30
Bone Fragments
(for
[60] Bonescythe Digs
)
30
Crypt Fiend Parts
(for
[60] Cryptstalker Armor Doesn't Make Itself...
)
30
Core Of Elements
(for
[60] The Elemental Equation
)
30
Dark Iron Scraps
(for
[60] Binding The Dreadnaught
)
30
Savage Fronds
(for
[60] Savage Flora
)
2
Thorium Bars
(for
[58] That's Asking A Lot
)
1
Golden Rod
(for
[58] That's Asking A Lot
)
8
Hi-Explosive Bombs
(for
[58] That's Asking A Lot
)
8
Unstable Triggers
(for
[58] That's Asking A Lot
)
III.
Optional Materials/Equipment
:
1
Imperfect Draenethyst Fragment
(for
[55] Everything Counts In Large Amounts
)
1
Flawless Draenethyst Sphere
(for
[55] To Serve Kum'isha
)
1
Blade of Misfortune
(Level 60.
Highly recommended
: this is the best weapon for Death Knights until the
Honed Voidaxe
at level 65.)
1
Boots of the Decimator
(Level 60.)
1
Breastplate of Blade Turning
(Level 60. Marginal upgrade until the
Battlemaster's Breastplate
halfway into Hellfire Peninsula.)
(Refer to the counterpart guide: The Death Knight Level 60-70 Ultimate Shopping List, for more optional materials for quest turn ins and equipment recommendations past level 60.)
«
Last Edit: November 12, 2008, 02:38:32 AM by Dhannek
»
Logged
Dhannek
Posts: 26
Death Knight Level 58-60 Speed Leveling Guide - Horde
«
Reply #1 on:
October 27, 2008, 08:03:03 PM »
IV.
Speed Leveling Guide - Horde
:
1.
Finish quests in the initial start zone for Death Knights. After helping to take back the Ebon Hold from the Scourge, you will eventually be forced to take a portal to Orgrimmar and attempt to get on Thrall’s good side. After you talk to Thrall to turn in
[55] Warchief's Blessing
, you will be officially done with all of the initial Death Knight quests.
OPTIONAL
:
After the battle for Light’s Hope, you will be offered a choice between two quest rewards:
Greataxe of the Ebon Blade
or
Greatsword of the Ebon Blade
. Undoubtedly most people will choose the Greatsword solely due to its very unique Death Knight look, but the axe is actually marginally better and offers the advantage of helping you level up your Two-Handed Axe skill from the initial 270 while following this guide to level 60 (from which you can then use a
Blade of Misfortune
, if you obtained one). It is important that Death Knights keep both their Two-Handed Sword and Two-Handed Axe skills somewhat up to date as they level, as there are amazing weapons for both types at varying level ranges and you do not want to be too far behind when you switch off. This is entirely optional however, as the Two-Handed Axe skill points you will get while following this guide to level 60 is minimal compared to how much more you will need to train up to properly use the next upgrade past the
Blade of Misfortune
, which is the
Honed Voidaxe
from the Ring of Blood quest line at level 65 in Nagrand.
2.
Find
Rashona Straglash
(63, 50) in the Drag and turn in
[60] A Donation Of Wool Cloth
,
[60] A Donation of Silk Cloth
,
[60] A Donation of Mageweave
and
[60] A Donation Of Runecloth
. (There is a mailbox nearby in the Drag if you have yet to pick up all of the three hundred of each type of cloth required.)
3.
Ride over to the Valley of Spirits and find
Vehena
(38, 86) in the two story troll hut with the mage trainers. Turn in
[60] A Donation Of Wool Cloth
,
[60] A Donation of Silk Cloth
,
[60] A Donation of Mageweave
and
[60] A Donation Of Runecloth
.
4.
From Orgrimmar, fly to Thunder Bluff. On the middle rise, find
Rumstag Proudstrider
(43, 42) and turn in
[60] A Donation Of Wool Cloth
,
[60] A Donation of Silk Cloth
,
[60] A Donation of Mageweave
and
[60] A Donation Of Runecloth
.
5.
Death Gate back to the Ebon Hold. Train all of your level 58 skills and talents, and also don’t forget to put a runeforged enchant on your new
Greataxe of the Ebon Blade
or
Greatsword of the Ebon Blade
!
6.
Pick up the Ebon Hold’s flight path point from the ghoul named
Grimwing
on the balcony of the first floor.
7.
From the Ebon Hold, fly to Silver Moon City. Find
Sorim Lightsong
(66, 53) in the Bazaar and turn in
[60] A Donation Of Wool Cloth
,
[60] A Donation of Silk Cloth
,
[60] A Donation of Mageweave
and
[60] A Donation Of Runecloth
.
8.
Travel to the Undercity using the teleporter in the back of the Sunfury Spire.
9.
Find
Ralston Farnsley
(71, 29) in the inner ring of the Magic Quarter and turn in
[60] A Donation Of Wool Cloth
,
[60] A Donation of Silk Cloth
,
[60] A Donation of Mageweave
and
[60] A Donation Of Runecloth
.
10.
IMPORTANT
:
Set your hearth in Undercity. The inn keeper is on the top floor/ring of the Trade Quarter.
11.
Pick up
[50] A Call To Arms: The Plaguelands!
from
Harbinger Balthazad
, in the Trade Quarter. He wanders around.
12.
Ride over to the Bulwark on the border of the Western Plaguelands, and turn in
[50] A Call To Arms: The Plaguelands!
to
High Executor Derrington
(83, 69). Accept the follow up
[53] Scarlet Diversions
from him and pick up a
Flame in a Bottle
from the now-clickable
Box of Incendiaries
at his side. Then find
Mehlar Dawnblade
(83, 71) on the other side of the Bulwark and accept
[58] The So-Called Mark Of The Lightbringer
from him.
OPTIONAL
:
Get and equip an
Argent Dawn Commission
from
Argent Officer Garush
(83, 68), if you wish to collect scourge stones as you will be slaughtering quite a few undead enemies that will drop them.
13.
(38, 54) Ride over to Felstone field and find the ghost of
Janice Felstone
on the second floor of the farm house (the northern building). Accept
[52] Better Late Than Never
from her.
14.
(38, 55) In the barn next to the house, look on the ground for
Janice’s Parcel
. Click on it to turn
[52] Better Late Than Never
, and then click on it again to accept the follow up that is also named
[52] Better Late Than Never
.
15.
(40, 53) Find the Scarlet Camp between Felstone Field and Dalson’s Tears for
[53] Scarlet Diversions
. Then click on the tent to burn it down (if you can’t click on the tent, that is because you forgot the
Flame in a Bottle
from the box at the Bulwark, and you need to go back and get it!), and then click on the
Scourge Banner
in your inventory to plant it.
16.
Hearth back to the Undercity. Find
Royal Overseer Bauhaus
(69, 43), who is the Trade Quarter by the Guild Charter area, and turn in
[52] Better Late Than Never
. Accept the follow up
[52] The Jeremiah Blues
, and then turn it in to
Jeremiah Payson
(66, 44) (better known as the cockroach vendor), who can be found under the walkway leading up to the bank. Then accept the follow up
[52] Good Luck Charm
.
17.
Ride back to the Bulwark. Turn in
[53] Scarlet Diversions
and accept
[53] The Scourge Cauldrons
and
[56] All Along the Watchtowers
. Then turn in
[53] The Scourge Cauldrons
to
Shadow Priestess Vandis
(83, 71) on the other side of the Bulwark and accept the follow up
[53] Target: Felstone Field
.
18.
(37, 57) Ride back to Felstone Field, where you will find and kill
Cauldron Lord Bilemaw
and loot the
Felstone Field Cauldron Key
. Click the cauldron to turn in
[53] Target: Felstone Field
and accept the follow up
[53] Return to the Bulwark
. (If the Cauldron Lord is not around, keep killing undead in the field until he spawns. This is the same for the other three Cauldron Lords in future steps.)
19.
(38, 53) Turn in
[52] Good Luck Charm
to
Janice Felstone
on the second floor of the house and accept the follow up
[54] Two Halves Become One
.
20.
(38, 57) Outside the farm house try to find a
Jabbering Ghoul
, who is a greenish ghoul wielding a pitchfork (he spawns at 38, 57 if you do not initially see him). Kill him and loot the
Good Luck Other-Half-Charm
, which needs to be right-clicked in your inventory to combine with the
Good Luck Half-Charm
given to you when you accepted the quest. Once combined into the
Good Luck Charm
, return to the ghost of Janice Felstone in the farm house to turn in
[54] Two Halves Become One
.
21.
Return to the Bulwark, and turn in
[53] Return to the Bulwark
and accept the follow up
[55] Target: Dalson’s Tears
.
22.
(46, 52) Ride over to Dalson’s Tears, and do as you did at Felstone Field by finding and killing
Cauldron Lord Malvinious
and looting the
Dalson's Tears Cauldron Key
. Click on the cauldron to turn in
[55] Target: Dalson’s Tears
and accept the follow up
[55] Return to the Bulwark
.
23.
(47, 50) In the barn next to the field at Dalson’s Tears, find and click on
Mrs. Dalson’s Diary
on the floor. Accept and complete
[55] Mrs. Dalson’s Diary
that it gives you.
24.
(47, 49) Find an appropriately named
Wandering Skeleton
, who wanders behind the barn and farmhouse. Kill it and get the
Dalson Outhouse Key
that it will drop. (If you can’t find the skeleton, it is probably because it apparently shares a spawn with other Scourge enemies in the area. Kill a few, skip to step 27 and come back later for steps 25-26.)
25.
(48, 49) Use the
Dalson Outhouse Key
obtained earlier on the outhouse with a blue question mark over it for
[55] Locked Away
, and a ghoul named
Farmer Dalson
will spawn. Kill him and he will drop a
Dalson Cabinet Key
.
26.
(47, 49) On the second floor of the farm house next to the barn and outhouse, find a
Locked Cabinet
. Accept and complete
[55] Locked Away
from it using the
Dalson Cabinet Key
obtained in the previous step.
27.
(51, 28) Ride north to a small valley at the end of this area, where you will find
Kirsta Deepshadow
. Accept
[56] Unfinished Business
from her.
28.
(50, 40) Ride down to the beginning of the road to Hearthglen and kill 2
Scarlet Mages
and 2
Scarlet Knights
for the first half of
[56] Unfinished Business
.
29.
(51, 44) Just further south is another camp. Kill 2
Scarlet Hunters
and 2
Scarlet Medics
for the second half of
[56] Unfinished Business
.
30.
(51, 28) Return to
Kirsta Deepshadow
and turn in
[56] Unfinished Business
. Accept the follow up, also named the same thing:
[57] Unfinished Business
.
31.
(57, 35) Up a path in the hills to the east of the main road, you will find
Huntsman Radley
. Kill her for the first half of
[57] Unfinished Business
.
32.
(55, 23) Further up the road, you will find a Scarlet Tower where
Cavalier Durgen
wanders around. Kill him for the second half of
[57] Unfinished Business
.
33.
(55, 23) Climb to the very top of the tower and find a clickable
Holy Coffer
. Loot it and receive the
Mark of the Lightbringer
for
[58] The So-Called Mark of the Lightbringer
.
34.
(51, 28) Return to
Kirsta Deepshadow
and turn in
[57] Unfinished Business
. Skip the follow up quest and then return to the Bulwark. (If you could not find the
Wandering Skeleton
for step 25, go back to Dalson’s Tears and complete steps 25-27.)
35.
Once back at the Bulwark, turn in
[55] Return to the Bulwark
and accept the follow up
[55] Target: Writhing Haunt
. Also turn in
[58] The So-Called Mark of the Lightbringer
, but skip the follow up quest.
36.
(39, 72) Find and mark tower number one for
[56] All Along The Watchtowers
with the
Beacon Torch
given to you from the Bulwark. (Be cautious to make sure you are at the proper tower locations for this quest’s steps, as the torch only has 5 charges. If you run out of charges, you will have to drop the quest and accept it again to get a fresh torch!)
37.
(39, 66) On the northeastern side of Anderhol, find the two story ruined inn and on the second floor is the infamous
Chromie
. Accept
[56] A Matter Of Time
from her.
38.
(42, 65) Find and mark tower two for
[56] All Along The Watchtowers
. (The torch has a two minute cooldown, which is why it is quicker to do other steps while waiting to use it again instead of marking all four towers at once.)
39.
(46, 69) The glowing silos needed for
[56] A Matter Of Time
can be found on the western edge of Anderhol (if a silo is not glowing then someone else might have already 'used' it). Right click the
Temporal Displacer
that Chromie gave you and one or more
Temporal Parasites
will spawn, which you will have to kill. (If you have a ghoul out, dismiss it or else it will one-shot them and you won’t get credit for the kills!) More waves of worms may spawn after you kill the previous ones, so it is easy to quickly amass the ten required.
40.
(52, 65) Ride over to the Writhing Haunt where you will find and kill
Cauldron Lord Razarch
for his
Writhing Haunt Cauldron Key
. Once you obtain the key, click on the cauldron to turn in
[55] Target: Writhing Haunt
and accept the follow up
[55] Return to the Bulwark
.
41.
(44, 64) Ride back here to find and mark tower three for
[56] All Along The Watchtowers
.
42.
(39, 66) Come back to
Chromie
at the inn and turn in
[56] A Matter Of Time
. Accept the follow up
[56] Counting Out Time
.
43.
(47, 72) Make you way across Anderhol to the south east to find and mark tower four for
[56] All Along The Watchtowers
.
44.
As you make your way back across Anderhol, search the ruins for the now-clickable
Small Lockboxes
. Loot them to receive 5
Andorhal Watches
for
[56] Counting Out Time
.
45.
(39, 66) Return one last time to
Chromie
at the ruined inn, and turn in
[56] Counting Out Time
. Skip the follow up, as it is just a repeating version of the previous quest with a minuscule XP reward. (Say good bye to Chromie, however you may be seeing her again in your future!)
46.
Return to the Bulwark, where you will turn in
[56] All Along The Watchtowers
and
[55] Return To The Bulwark
. Accept the follow up
[58] Target: Gahhron’s Withering
.
47.
(62, 58) Ride across the zone once more, to Gahhron’s Withering. As before, find and kill
Cauldron Lord Soulwrath
, and loot his
Gahrron's Withering Cauldron Key
. Use the key on the cauldron to turn in
[58] Target: Gahhron’s Withering
and accept the follow up
[58] Return To The Bulwark
.
48.
Victoriously return for one last time to the Bulwark and turn in
[58] Return To The Bulwark
. Accept and complete the follow up
[58] Mission Accomplished!
. You should now be well past friendly with the Argent Dawn. (If you are not, you did something very wrong and you should go AoE grind at Felstone Field or Andorhal until you kill enough to be friendly with them. You will need to be friendly to do the following turn ins.)
49.
Say good riddance to the Bulwark, and Death Gate back to Archerus: The Ebon Hold. Immediately fly down to Light’s Hope Chapel, which will be the fruit of your labor for grinding Argent Dawn reputation in the Western Plaguelands! The Ebon Hold does not have a mail box, so once at Light's Hope Chapel, use theirs to pick up the items needed for the following steps and also your
Blade of Misfortune
(if you obtained one).
50.
Turn in 2
Thorium Bars
, 1
Golden Rod
, 8
Hi-Explosive Bombs
and 8
Unstable Triggers
to
Smokey LaRue
(80, 58) for
[58] That's Asking A Lot
. Skip the follow up.
51.
Turn in 30
Savage Fronds
to
Rayne
(81, 59) for
[60] Savage Flora
52.
Turn in 30
Crypt Fiend Parts
to
Huntsman Leopold
(81, 58) for
[60] Cryptstalker Armor Doesn't Make Itself...
.
53.
Turn in 30
Core Of Elements
to
Archmage Angela Dosantos
(81, 58) for
[60] The Elemental Equation
.
54.
Turn in 30
Bone Fragments
to
Rohan the Assassin
(81, 58) for
[60] Bonescythe Digs
.
55.
Turn in 30
Dark Iron Scraps
to
Korfax, Champion of the Light
(81, 58) for
[60] Binding The Dreadnaught
.
56.
After turning all of above, you should be well over level 60. Death Gate back to Ebon Hold and train your newly acquired level 59-60 spells. Also equip the wondrous
Blade of Misfortune
if you have it, and don’t forget to runeforge an enchant onto it before you leave.
57.
Hearth back to the Undercity, and then ride outside and take a zeppelin to Grom’gol.
58.
From Grom'gol, fly to Stonard in the Swamps of Sorrow and then ride south to the Blasted Lands. (Be sure to pick up your
Imperfect Draenethyst Fragment
or
Flawless Draenethyst Sphere
from the Stonard mail box if you collected them beforehand.)
59.
OPTIONAL
:
If you were able to obtain either an
Imperfect Draenethyst Fragment
or a
Flawless Draenethyst Sphere
beforehand, then turn them in to
Kum’isha the Collector
(51, 35) for
[55] Everything Counts In Large Amounts
and
[55] To Serve Kum'isha
. Skip the follow ups, as they don’t reward XP for the same turn ins.
60.
Ride down to the Dark Portal and onward to Outland! Congratulations, as you have achieved an incredible amount of XP in a record amount of time, and can now start Hellfire Peninsula’s quests at level 60 instead of 58 like the majority of other Death Knights most likely will! This means that not only will you have a marginally easier time with the enemies and quests in Hellfire Peninsula, but you will also have access level 60 skills like Death & Decay and also 51 point talent points to spend on a max-tier talent tree skill!
«
Last Edit: November 12, 2008, 02:39:06 AM by Dhannek
»
Logged
Dhannek
Posts: 26
Death Knight Level 58-60 Speed Leveling Guide - Alliance
«
Reply #2 on:
October 27, 2008, 08:03:36 PM »
V.
Speed Leveling Guide - Alliance
:
1.
Finish quests in the initial start zone for Death Knights. After helping to take back the Ebon Hold from the Scourge, you will eventually be forced to take a portal to Stormwind and attempt to get on the now-returned King Varian Wrynn’s good side. After you talk to Wrynn to turn in
[55] Where Kings Walk
you will be officially done with all of the initial Death Knight quests.
OPTIONAL
:
After the battle for Light’s Hope, you will be offered a choice between two quest rewards:
Greataxe of the Ebon Blade
or
Greatsword of the Ebon Blade
. Undoubtedly most people will choose the Greatsword solely due to its very unique Death Knight look, but the axe is actually marginally better and offers the advantage of helping you level up your Two-Handed Axe skill from the initial 270 while following this guide to level 60 (from which you can then use a
Blade of Misfortune
, if you obtained one). It is important that Death Knights keep both their Two-Handed Sword and Two-Handed Axe skills somewhat up to date as they level, as there are amazing weapons for both types at varying level ranges and you do not want to be too far behind when you switch off. This is entirely optional however, as the Two-Handed Axe skill points you will get while following this guide to level 60 is minimal compared to how much more you will need to train up to properly use the next upgrade past the
Blade of Misfortune
, which is the
Honed Voidaxe
from the Ring of Blood quest line at level 65 in Nagrand.
2.
IMPORTANT
:
Set your hearth in Stormwind.
3.
Find a mailbox and pick up all the three hundred cloth required in this guide. Then find
Clavicus Knavingham
(44, 73) in the Magic Quarter, and turn in
[60] A Donation Of Wool Cloth
,
[60] A Donation of Silk Cloth
,
[60] A Donation of Mageweave
and
[60] A Donation Of Runecloth
.
4.
Ride over to the Stormwind Docks and take the boat to Auberdine in Darkshore. Once in Auberdine, either wait for the next boat or just take the flight path to Rut'theran Village and then ride up to Darnassus. Find
Raedon Duskstriker
(63, 23) in the Craftmen’s Terrance and turn in
[60] A Donation Of Wool Cloth
,
[60] A Donation of Silk Cloth
,
[60] A Donation of Mageweave
and
[60] A Donation Of Runecloth
.
5.
Either ride the flightpath or boat back to Auberdine, and then take the next boat to Azuremyst Isle. Once there, ride into the Exodar and find
Dugiru
(63, 67) in the Trader’s Tier. Turn in
[60] A Donation Of Wool Cloth
,
[60] A Donation of Silk Cloth
,
[60] A Donation of Mageweave
and
[60] A Donation Of Runecloth
.
6.
Pick up
[50] A Call To Arms: The Plaguelands!
from
Herald Bran'daan
(55, 48) at the Seat of the Naaru.
7.
Death Gate back to the Ebon Hold. Train all of your level 58 skills and talents, and also don’t forget to put a runeforged enchant on your new
Greataxe of the Ebon Blade
or
Greatsword of the Ebon Blade
!
8.
Pick up the Ebon Hold’s flight path point from the ghoul named
Grimwing
on the balcony of the first floor.
9.
Fly to Chillwind Camp at the southern edge of the Western Plaguelands, and find
Commander Ashlam Valorfist
(42, 84). Turn in
[50] A Call To Arms: The Plaguelands!
to him and accept the follow up
[52] Clear the Way
from him. Then find
Anchorite Truuen
and accept
[58] The Mark of the Lightbringer
from him. (If he is not around, it's probably because his follow up is an escort quest, and thus someone might be off escorting him through Sorrow Hill. Try to find him later if you can't find him now, preferably before step 19.)
OPTIONAL
:
Get and equip an
Argent Dawn Commission
from
Argent Officer Lightspark
(42, 83), if you wish to collect scourge stones as you will be slaughtering quite a few undead enemies that will drop them.
10.
Follow the path just north east of Chillwind Camp to the cemetery of Sorrow Hill. Kill 10
Skeletal Flayers
and 10
Slavering Ghouls
, and then return to Chillwind Camp.
11.
Back at Chillwind Camp, turn in
[52] Clear the Way
and accept
[53] The Scourge Cauldrons
and
[56] All Along the Watchtowers
. Then turn in
[53] The Scourge Cauldrons
to
High Priestess MacDonnell
(42, 84) on the other side of Chillwind Camp and accept the follow up
[53] Target: Felstone Field
.
12.
(37, 57) Ride through Anderhol to Felstone Field, where you will find and kill
Cauldron Lord Bilemaw
and loot the
Felstone Field Cauldron Key
. Click the cauldron to turn in
[53] Target: Felstone Field
and accept the follow up
[53] Return to Chillwind Camp
. (If the Cauldron Lord is not around, keep killing undead in the field until he spawns. This is the same for the other three Cauldron Lords in future steps.)
13.
(38, 54) Find the ghost of
Janice Felstone
on the second floor of the farm house (the northern building) next to the field. Accept
[52] Better Late Than Never
from her.
14.
(38, 55) In the barn next to the house, look on the ground for
Janice’s Parcel
. Click on it to turn
[52] Better Late Than Never
, and then click on it again to accept the follow up that is also named
[52] Better Late Than Never
.
15.
Hearth back to Stormwind, and find
Royal Factor Bathrilor
(57, 48) who is on the second floor of the town hall, on the north east corner of Cathedral Square. Turn in
[52] Better Late Than Never
to him, and accept the follow up
[52] Good Natured Emma
. Then find
Ol’ Emma
, who wanders on the Canal Side of the northern edge of the Trade District or on the canal of the southern side of the Cathedral District (approximately 52, 43). Once found, turn in
[52] Good Natured Emma
to her and accept the follow up
[52] Good Luck Charm
.
16.
Either ride the Deeprun Tram or the flightpath from Stormwind to Ironforge. Once there, find
Bubulo Acerbus
(74, 47) in Tinker Town and turn in
[60] A Donation Of Wool Cloth
,
[60] A Donation of Silk Cloth
,
[60] A Donation of Mageweave
and
[60] A Donation Of Runecloth
.
17.
Then find
Mistina Steelshield
(43, 32) on the north side of the Great Forge. Turn in
[60] A Donation Of Wool Cloth
,
[60] A Donation of Silk Cloth
,
[60] A Donation of Mageweave
and
[60] A Donation Of Runecloth
.
18.
Death Gate back to the Ebon Hold, and then fly back to Chillwind Point.
19.
Once back at Chillwind Camp, turn in
[53] Return to the Bulwark
and accept the follow up
[53] Target: Dalson’s Tears
.
20.
(38, 53) Ride back to Felstone Field and turn in
[52] Good Luck Charm
to
Janice Felstone
on the second floor of the farm house. Accept the follow up
[54] Two Halves Become One
.
21.
(38, 57) Outside the farm house try to find a
Jabbering Ghoul
, who is a greenish ghoul wielding a pitchfork (he spawns at 38, 57 if you do not initially see him). Kill him and loot the
Good Luck Other-Half-Charm
, which needs to be right-clicked in your inventory to combine with the
Good Luck Half-Charm
given to you when you accepted the quest. Once combined into the
Good Luck Charm
, return to the ghost of Janice Felstone in the farm house to turn in
[54] Two Halves Become One
.
22.
(46, 52) Ride over to Dalson’s Tears, and do as you did at Felstone Field by finding and killing
Cauldron Lord Malvinious
and looting the
Dalson's Tears Cauldron Key
. Click on the cauldron to turn in
[55] Target: Dalson’s Tears
and accept the follow up
[55] Return to Chillwind Camp
.
23.
(47, 50) In the barn next to the field at Dalson’s Tears, find and click on
Mrs. Dalson’s Diary
on the floor. Accept and complete
[55] Mrs. Dalson’s Diary
that it gives you.
24.
(47, 49) Find an appropriately named
Wandering Skeleton
, who wanders behind the barn and farmhouse. Kill it and get the
Dalson Outhouse Key
that it will drop. (If you can’t find the skeleton, it is probably because it apparently shares a spawn with other Scourge enemies in the area. Kill a few, skip to step 27 and come back later for steps 25-26.)
25.
(48, 49) Use the
Dalson Outhouse Key
obtained earlier on the outhouse with a blue question mark over it for
[55] Locked Away
, and a ghoul named
Farmer Dalson
will spawn. Kill him and he will drop a
Dalson Cabinet Key
.
26.
(47, 49) On the second floor of the farm house next to the barn and outhouse, find a
Locked Cabinet
. Accept and complete
[55] Locked Away
from it using the
Dalson Cabinet Key
obtained in the previous step.
27.
(51, 28) Ride north to a small valley at the end of this area, where you will find
Kirsta Deepshadow
. Accept
[56] Unfinished Business
from her.
28.
(50, 40) Ride down to the beginning of the road to Hearthglen and kill 2
Scarlet Mages
and 2
Scarlet Knights
for the first half of
[56] Unfinished Business
.
29.
(51, 44) Just further south is another camp. Kill 2
Scarlet Hunters
and 2
Scarlet Medics
for the second half of
[56] Unfinished Business
.
30.
(51, 28) Return to
Kirsta Deepshadow
and turn in
[56] Unfinished Business
. Accept the follow up, also named the same thing:
[57] Unfinished Business
.
31.
(57, 35) Up a path in the hills to the east of the main road, you will find
Huntsman Radley
. Kill her for the first half of
[57] Unfinished Business
.
32.
(55, 23) Further up the road, you will find a Scarlet Tower where
Cavalier Durgen
wanders around. Kill him for the second half of
[57] Unfinished Business
.
33.
(55, 23) Climb to the very top of the tower and find a clickable
Holy Coffer
. Loot it and receive the
Mark of the Lightbringer
for
[58] The Mark of the Lightbringer
.
34.
(51, 28) Return to
Kirsta Deepshadow
and turn in
[57] Unfinished Business
. Skip the follow up quest and then return to Chillwind Camp. (If you could not find the
Wandering Skeleton
for step 25, go back to Dalson’s Tears and complete steps 25-27.)
35
: Once back at Chillwind Camp, turn in
[55] Return to Chilwind Camp
and accept the follow up
[55] Target: Writhing Haunt
. Also turn in
[58] The Mark of the Lightbringer
, if he is around. (If you can't find him, then he is off doing the follow up, which is an escort quest. If that is the case, just wait until later to turn this in.)
36.
OPTIONAL
:
Accept
Anchorite Truuen's
(42, 84) follow up
[58] Tomb of the Lightbringer
. (This is optional as he may not be around to even turn in the previous quest to, as someone else might be currently escorting him. If this is the case, just wait to do this later or skip it all together.)
37.
(47, 72) Ride north from Sorrow Hill into Anderhol. Find and mark tower four for
[56] All Along The Watchtowers
with the
Beacon Torch
given to you from Chillwind Camp. (Be cautious to make sure you are at the proper tower locations for this quest’s steps, as the torch only has 5 charges. If you run out of charges, you will have to drop the quest and accept it again to get a fresh torch!)
38.
(39, 66) On the northeastern side of Anderhol, find the two story ruined inn and on the second floor is the infamous
Chromie
. Accept
[56] A Matter Of Time
from her.
39.
(42, 65) Find and mark tower two for
[56] All Along The Watchtowers
. (The torch has a two minute cooldown, which is why it is quicker to do other steps while waiting to use it again instead of marking all four towers at once.)
40.
(46, 69) The glowing silos needed for
[56] A Matter Of Time
can be found on the western edge of Anderhol (if a silo is not glowing then someone else might have already 'used' it). Right click the
Temporal Displacer
that Chromie gave you and one or more
Temporal Parasites
will spawn, which you will have to kill. (If you have a ghoul out, dismiss it or else it will one-shot them and you won’t get credit for the kills!) More waves of worms may spawn after you kill the previous ones, so it is easy to quickly amass the ten required.
41.
(52, 65) Ride over to the Writhing Haunt where you will find and kill
Cauldron Lord Razarch
for his
Writhing Haunt Cauldron Key
. Once you obtain the key, click on the cauldron to turn in
[55] Target: Writhing Haunt
and accept the follow up
[55] Return to Chillwind Camp
.
42.
(44, 64) Ride back here to find and mark tower three for
[56] All Along The Watchtowers
.
43.
(39, 66) Come back to
Chromie
at the inn and turn in
[56] A Matter Of Time
. Accept the follow up
[56] Counting Out Time
.
44.
Search the ruins for the now-clickable
Small Lockboxes
. Loot them to receive 5
Andorhal Watches
for
[56] Counting Out Time
.
45.
(39, 72) On the south-west side of Andorhal, find and mark tower four for
[56] All Along The Watchtowers
.
46.
(39, 66) Return one last time to
Chromie
at the ruined inn, and turn in
[56] Counting Out Time
. Skip the follow up, as it is just a repeating version of the previous quest with a minuscule XP reward. (Say good bye to Chromie, however you may be seeing her again in your future!)
47.
Return to Chillwind Camp, where you will turn in
[56] All Along The Watchtowers
,
[58] Tomb of the Lightbringer
(if you did it), and
[55] Return To Chillwind Camp
. Accept the follow up
[58] Target: Gahhron’s Withering
.
48.
(62, 58) Ride across Sorrow Hill and Andorhal once more, to Gahhron’s Withering. As before, find and kill
Cauldron Lord Soulwrath
, and loot his
Gahrron's Withering Cauldron Key
. Use the key on the cauldron to turn in
[58] Target: Gahhron’s Withering
and accept the follow up
[58] Return To Chillwind Camp
[/b].
49.
Victoriously return for one last time to Chillwind Camp and turn
[58] Return To Chillwind Camp
[/b]. Accept and complete the follow up
[58] Mission Accomplished!
. You should now be well past friendly with the Argent Dawn. (If you are not, you did something very wrong and you should go AoE grind at Andorhal until you kill enough to be friendly with them. You will need to be friendly to do the following turn ins.)
50.
Say good riddance to Chillwind Camp and Death Gate back to Archerus: The Ebon Hold. Immediately fly down to Light’s Hope Chapel, which will be the fruit of your labor for grinding Argent Dawn reputation in the Western Plaguelands! The Ebon Hold does not have a mail box, so once at Light's Hope Chapel, use theirs to pick up the items needed for the following steps and also your
Blade of Misfortune
(if you obtained one).
51.
Turn in 2
Thorium Bars
, 1
Golden Rod
, 8
Hi-Explosive Bombs
and 8
Unstable Triggers
to
Smokey LaRue
(80, 58) for
[58] That's Asking A Lot
. Skip the follow up.
52.
Turn in 30
Savage Fronds
to
Rayne
(81, 59) for
[60] Savage Flora
53.
Turn in 30
Crypt Fiend Parts
to
Huntsman Leopold
(81, 58) for
[60] Cryptstalker Armor Doesn't Make Itself...
.
54.
Turn in 30
Core Of Elements
to
Archmage Angela Dosantos
(81, 58) for
[60] The Elemental Equation
.
55.
Turn in 30
Bone Fragments
to
Rohan the Assassin
(81, 58) for
[60] Bonescythe Digs
.
56.
Turn in 30
Dark Iron Scraps
to
Korfax, Champion of the Light
(81, 58) for
[60] Binding The Dreadnaught
.
57.
After turning all of above, you should be well over level 60. Death Gate back to Ebon Hold and train your newly acquired level 59-60 spells. Also equip the wondrous
Blade of Misfortune
if you have it, and don’t forget to runeforge an enchant onto it before you leave.
58.
Hearth back to Stormwind, and fly down to Nethergarde Keep in the Blasted Lands. (Be sure to pick up your
Imperfect Draenethyst Fragment
or
Flawless Draenethyst Sphere
from the Nethergarde mail box if you collected them beforehand. Also, pick up a
Nethergarde Bitter
for
[62] Gaining Mirren's Trust
, which is later in Hellfire Peninsula.)
59.
OPTIONAL
:
If you were able to obtain either an
Imperfect Draenethyst Fragment
or a
Flawless Draenethyst Sphere
beforehand, then turn them in to
Kum’isha the Collector
(51, 35) for
[55] Everything Counts In Large Amounts
and
[55] To Serve Kum'isha
. Skip the follow ups, as they don’t reward XP for the same turn ins.
60.
Ride down to the Dark Portal and onward to Outland! Congratulations, as you have achieved an incredible amount of XP in a record amount of time, and can now start Hellfire Peninsula’s quests at level 60 instead of 58 like the majority of other Death Knights most likely will! This means that not only will you have a marginally easier time with the enemies and quests in Hellfire Peninsula, but you will also have access level 60 skills like Death & Decay and also 51 point talent points to spend on a max-tier talent tree skill!
Last Updated 10/27/2008 - Dhannek.
«
Last Edit: November 12, 2008, 02:39:30 AM by Dhannek
»
Logged
Getoverhere
Posts: 1
Re: Death Knight Level 58-60 Speed Leveling Guide - Revised/Finalized
«
Reply #3 on:
October 28, 2008, 07:19:22 AM »
Thanks for taking the time to create and post this. I plan on gather mats as you've suggested and following this guide. It's most helpful and appreciated.
Logged
Farsight
Vault Dweller
Posts: 2531
DPS Theoryhouse
Re: Death Knight Level 58-60 Speed Leveling Guide - Revised/Finalized
«
Reply #4 on:
October 28, 2008, 08:45:19 AM »
DUDE!
This guide is excellent! Well done, indeed!
Logged
mintsauce
Posts: 1
Re: Death Knight Level 58-60 Speed Leveling Guide - Revised/Finalized
«
Reply #5 on:
October 28, 2008, 03:21:53 PM »
Hi dude, just registered to say thank you. Ignore the mmo champion retards, it is appreciated work!
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Acalei
Posts: 16
Re: Death Knight Level 58-60 Speed Leveling Guide - Revised/Finalized
«
Reply #6 on:
October 28, 2008, 05:16:19 PM »
Let me start by saying that this is a fantastic guide. That being said, would it not be beneficial to an alliance DK to hand in the blasted lands farming quests? (
A Boar's Vitality
etc)As I understand it, they go grey at 60ish, but handing them at 58 would be a nice boost. Alliance DKs will already be in SW for Where Kings Walk, so jumping down to blasted lands for a quick hand in and a buff seems worth it to me. Assuming full xp from the quests that ends up being an additional 34k.
Again, great guide, thank you for the post!
Logged
Gimmax
Posts: 126
Re: Death Knight Level 58-60 Speed Leveling Guide - Revised/Finalized
«
Reply #7 on:
October 28, 2008, 05:21:15 PM »
Wouldn't it be worth doing atleast some of the
Blightcaller
questline as Alliance, seeing you pick it up in Stormwind.
Logged
OpenRDX
Acalei
Posts: 16
Re: Death Knight Level 58-60 Speed Leveling Guide - Revised/Finalized
«
Reply #8 on:
October 28, 2008, 05:28:14 PM »
Quote from: Gimmax on October 28, 2008, 05:21:15 PM
Wouldn't it be worth doing atleast some of the
Blightcaller
questline as Alliance, seeing you pick it up in Stormwind.
A good point I think, even just doing up to the part where you have to talk to the guy at chillwind gives a nice boost. I understand not bloating the amount of quests needed to be able to do the AD hand ins at LHC, but the first few quests are literally on the way.
Logged
Liquidwulfe
Posts: 1789
Unholy DW Pariah.
Re: Death Knight Level 58-60 Speed Leveling Guide - Revised/Finalized
«
Reply #9 on:
October 28, 2008, 06:35:30 PM »
Well, the guide is just the fastest way to get to 60. Shave off all that is unnecessary^^
Logged
Dual Wield Unholy-Liquidwulf-Wildhammer
Nighe
Posts: 36
Re: Death Knight Level 58-60 Speed Leveling Guide - Revised/Finalized
«
Reply #10 on:
October 28, 2008, 07:42:14 PM »
Kudos. Much kudos.
Logged
Dhannek
Posts: 26
Re: Death Knight Level 58-60 Speed Leveling Guide - Revised/Finalized
«
Reply #11 on:
October 28, 2008, 09:12:54 PM »
Quote from: Acalei on October 28, 2008, 05:28:14 PM
A good point I think, even just doing up to the part where you have to talk to the guy at chillwind gives a nice boost. I understand not bloating the amount of quests needed to be able to do the AD hand ins at LHC, but the first few quests are literally on the way.
Indeed, I shaved off as much as possible. The quests that don't give AD rep are only one here because they are on the way (Hearthing back to UC/SW for "Good Luck Charm" chain, etc) and because they just barely put you over 60. I wish I could have cut those out (along with the Kirsta part), but they were on the way.
Nathanos Blightcaller is a bit out of the way, as you have to run further past Gahhron's Withering to get to him, and then run all the way back to Bulwark/Chillwind to turn in the last Caldron quest.
Quote from: Acalei on October 28, 2008, 05:16:19 PM
Let me start by saying that this is a fantastic guide. That being said, would it not be beneficial to an alliance DK to hand in the blasted lands farming quests? (
A Boar's Vitality
etc)As I understand it, they go grey at 60ish, but handing them at 58 would be a nice boost. Alliance DKs will already be in SW for Where Kings Walk, so jumping down to blasted lands for a quick hand in and a buff seems worth it to me. Assuming full xp from the quests that ends up being an additional 34k.
Again, great guide, thank you for the post!
As said before, the Boar's Vitality & Co quests in Blasted Lands go gray at 60, which is what you should be at this time (wowhead has the data wrong and says it goes grey at 61). Which is good, because those are even more of a pain to farm for than cloth. In regards to your specific post, Alliance pretty much has its hands full of flying to Darnassus/Exodar/IF when in Stormwind (and Death Gating back to the plaguelands when done) and going down to Blasted Lands pre-60 would be a bit of a detour-- along the same lines as going down to Silithus to turn in the Encrypted texts turn in quest and such. Plus, there is no real logical time for Horde to turn in the Blasted Lands quests until the end, and I wanted to try to make these two guides not really favor one or another.
Lastly, I didn't realize what a geyser of stupidity the MMO-Champion forums are-- someone remind me to never post on there ever again. Every other reply to my guide has been HURF BLURF HELLFIRE IS QUICKER SCRUB LOLOL U SPEND MORE TIME READING DIS GUIDE (CUZ READING IS HARD FOR ME) THAN ACTUALLY LEVELIN
Goes to show you that the average WoW players fails to read anything, especially guides that explicitly state that they are intended for people who have nothing else better to do until the expansion drops and wouldn't mind starting HFP at 60 to have 51 talent points and get more level 60+ XP out of HFP on the slog from 60-68.
Of course these are the same people who fail to ever read quest text/descriptions that are already so dumbed down there are even summaries of the quest objectives for at the top of each quest for people who don't know how to read more than one paragraph. Or people who fail to read the tooltips on the first button of a certain horse for a certain horse quest that explicitly says "Press this to turn in the horse to a certain Salanar the Horseman!"
«
Last Edit: October 28, 2008, 09:18:09 PM by Dhannek
»
Logged
Arilyn
Posts: 5
Re: Death Knight Level 58-60 Speed Leveling Guide - Revised/Finalized
«
Reply #12 on:
October 28, 2008, 10:44:37 PM »
The only concerns I have with this guide are regarding respawn rates. Specifically that of Jabbering Ghoul, Wandering Skeleton, and Unfinished Business (mostly part 1). The Jabbering Ghoul and Wandering Skeleton take roughly 10 minutes to respawn (an eternity), and every DK that does that quest will slow it down for the next person/group of people. With Unfinished Business P1, there are very limited spawns to get the kills you need. I can't see more than four DKs doing that quest at the same time because there just aren't enough spawns. Not to mention there are mobs that replace the ones you need for the quest, forcing you to kill them and wait on respawn to hopefully get a different mob in it's place. That brings me to the respawn rate of the Scarlet 'x' mobs, which is around 2-3 minutes each (agonizingly long).
I can just see these quests (and several others) becoming an annoying bottleneck for people wishing to level quickly. The cauldron line is worth doing because it opens up the AD turn-ins, but I'm not so sure if anything else is worth doing if you want to level as fast as possible. Hellfire Peninsula isn't so hard as to require level 60 or 51 point talents, especially considering the gear we're starting with and the leveling-prowess of our class.
Dhannek, do you have proof that this way is faster than just questing in HFP after doing Cloth/AD/Blasted Lands turnins? Or is the main draw of this guide just to start HFP at 60?
«
Last Edit: October 28, 2008, 10:48:14 PM by Arilyn
»
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Rekota
Unholy Knight
Posts: 44
I feel your heart beat through my skin
Re: Death Knight Level 58-60 Speed Leveling Guide - Revised/Finalized
«
Reply #13 on:
October 29, 2008, 12:39:28 AM »
Quote from: Arilyn on October 28, 2008, 10:44:37 PM
Dhannek, do you have proof that this way is faster than just questing in HFP after doing Cloth/AD/Blasted Lands turnins? Or is the main draw of this guide just to start HFP at 60?
Er, not Dhannek and I know the question isn't directed towards me, but I myself plan to do this guide... because I've been to Hellfire twice and I learned something... You get your quests at 58, you go do them, you level to 59... come back, pick up a few more quests... do them, do an instance or two, kill random stuff and get 60, then half of Thrallmar/HH opens up to you quest wise. For the same of speed leveling, it seems more prudent to get to 60 as fast as possible without touching HFP stuff, so you can just grab everything in one go and not have to run back every few levels to get a quest that takes place in an area you passed twice already.
Just my two cents.
Oh, and awesome guide. I'm just in the process of collecting the suggested materials.
Logged
Raije
Posts: 38
Re: Death Knight Level 58-60 Speed Leveling Guide - Revised/Finalized
«
Reply #14 on:
October 29, 2008, 12:40:34 AM »
Quote from: Arilyn on October 28, 2008, 10:44:37 PM
The only concerns I have with this guide are regarding respawn rates. Specifically that of Jabbering Ghoul, Wandering Skeleton, and Unfinished Business (mostly part 1). The Jabbering Ghoul and Wandering Skeleton take roughly 10 minutes to respawn (an eternity), and every DK that does that quest will slow it down for the next person/group of people. With Unfinished Business P1, there are very limited spawns to get the kills you need. I can't see more than four DKs doing that quest at the same time because there just aren't enough spawns. Not to mention there are mobs that replace the ones you need for the quest, forcing you to kill them and wait on respawn to hopefully get a different mob in it's place. That brings me to the respawn rate of the Scarlet 'x' mobs, which is around 2-3 minutes each (agonizingly long).
I can just see these quests (and several others) becoming an annoying bottleneck for people wishing to level quickly. The cauldron line is worth doing because it opens up the AD turn-ins, but I'm not so sure if anything else is worth doing if you want to level as fast as possible. Hellfire Peninsula isn't so hard as to require level 60 or 51 point talents, especially considering the gear we're starting with and the leveling-prowess of our class.
Dhannek, do you have proof that this way is faster than just questing in HFP after doing Cloth/AD/Blasted Lands turnins? Or is the main draw of this guide just to start HFP at 60?
I honestly expect almost every DK to go straight to HFP, so I doubt respawn on these will be much of an issue.
Also, as far as the BL quests, I think they're still worth turning in (if people have already farmed everything/looking for more things to farm). GREY QUESTS STILL GIVE EXP. Albeit not as much, but every little bit helps considering all you have to do is click the mouse button 10-15 times, in addition to getting a nice buff and 5 buff items.
I personally farmed the items myself, and it really didn't take that long. Maybe 30mins-1hr, but honestly, I have nothing better to do during my days than farm everything I can for my DK.
«
Last Edit: October 29, 2008, 12:43:13 AM by Raije
»
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