Blackdev posted full list on Wiki:
Mage
* Invisibility countdown changed to 3 seconds
Warrior
* Mocking blow cooldown changed to 1 minute, and can be used in Battle Stance, Defensive Stance
* Shield Block now increases Block Value too
* Defensive Stance now gives 45% increased threat (was 30%)
* Anger Management - "while in combat" removed from description.
* Improved disarm additional damage changed to 4%/7%/10%
* Sweeping Strikes now have 5 charges
* Improved Shield Block - changed to "Reduces the cooldown of your Shield Block ability by 5 sec."
* Shield Specialization now gives 20 rage
* Improved Disciplines replaced with Sudden Death
o "Your melee critical hits have a 10%/20% chance of allowing the use of Execute regardless of the target's health state."
Druid
* Soothe Animal now works on dragonkin
* Challenging Roar cooldown changed to 3 minutes
* Maul description changed to "A strong attack that increases melee damage by $s1 and causes a high amount of threat."
* Moonglow now affects Starfall and Wrath too
* Celestial Focus, Vengeance, Focused Starlight - now affect Starfall too
* Predatory strikes
o "Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by 50%/100%/150% of your level and 7%/14%/20% of any attack power on your equipped weapon."
* Natures Swiftness - added "with a casting time less than 10 sec." to description
* Improved tranquility threat modifier changed to 30%/60%
* Ferocious Bite and Rip damage values changed
* Entangling roots now tick every second
* Lunar Guidance changed to 4%/8%/12%
* Nurturing Instinct increased healing changed to 35%/70%
* Empowered Touch changed to 20%/40%
* Mangle debuff now affects mangle too
* Owlkin frenzy - haste effect changed to "immune to pushback while casting Balance spells."
* Primal Precision 30%/60% changed to 40%/80%
* Primal Aggression changed to "Increases damage done by your Maul and Shred attacks on bleeding targets by 2%/4%/6%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 10%/20%/30%."
* Infected Wounds proc chance changed to 33%/66%/100%
* Reinforced Hide replaced by King of the Jungle
o "While Enraged in Bear form or Dire Bear form, your damage is increased by 5%/10%/15%, and your Tiger's Fury ability also instantly restores 20/40/60 energy"
* Living Seed proc chance changed to 33%/66%/100% and effect changed to 30%
* Starfall secondary damage radius reduced to 5 yards
* Natures Fury removed effect "Converts $s2% of your bonus healing into bonus spell damage"
* Berserk Reduces - Energy regeneration replaced by reduced energy cost of all abilities. Also Mangle (Bear) and Maul abilities hit up to 3 maximum targets.
* Replenish - proc chance changed to 5%/10%/15%
* Gnaw renamed to Lock Jaw, description says "stuns the target and deals damage", otherwise unchanged
* Nourish - Additional heal changed to "Heals for an additional 12% for each Rejuvenation, Regrowth, or Lifebloom effect cast by you active on the target."
Death Knight
* Most places mentioning "Runeblade" changed to "Rune Weapon"
* Death and Decay damage changed to (100/121/190/241)+0.039*AP and random component removed
* Death Strike deals 60% weapon damage
* Icy Touch cooldown reduced to 4 seconds
* Blood Tap - Level 55, Costs 15% of Base Health
o "Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 30 seconds"
* Chromatic Rune Mastery - Replaced by Death Rune Mastery - "Whenever a rune activates, it has a 2% chance of converting into a Death Rune."
* Degeneration - DOT Stacks up to 3 times. "Unable to be healed by periodic heals" effect removed
* Mind Freeze - cooldown increased to 10sec and duration increased to 4 seconds
* Death Coil - Works on undead enemies
* All presences have 1 second cooldown, but won't trigger GCD
* Butcher changed to Butchery
o "Whenever you kill an enemy that grants experience or honor, you generate 10/20 runic power. In addition you generate 1 runic power per 3 sec."
* Scent of Blood - charges reduced to 2
* Mark Of Blood - Cooldown removed, can only be placed on enemy
* Vendetta - Heal reduced to 3%
* Sudden Death renamed to Sudden Doom
* Blood Rune Mastery (NYI) - proc chance changed to 10%
* Unholy Rune Mastery (NYI) - proc chance changed to 10%
* Heart Strike renamed to Obliterate, 150% weapon damage + 300 per desease
* Merciless Combat (NYI) changed
o "Your Frost attacks do an additional 20%/40%/60% damage when striking targets with less than 20% health."
* Pestilence renamed to Infested Corpse
* Crypt Fever - stacks up to 3 times
* Ferocious Dead - added "Death Pact grants a heal over time effect for 15 sec equal to 50% of the amount healed"
* Lichborn - 15 minutes cooldown removed, 5 minute category cooldown added (shared with what?)
* Frozen Rune Weapon - Also has a chance to cause your target to be vulnerable to Frost damage
* Frost Strike - changed: "A strong attack that increases melee damage by 200 and causes your attack to deal Frost damage. Has a 30% chance to freeze the target." GCD removed
* On a Pale Horse - changed:
o "You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 10%, and your mounted speed is increased by 10%. This does not stack with other movement speed increasing effects."
* Midnight Sun replaced with Unbreakable Armor
o "Whenever you use a Frost Rune, you have a 5% chance of increasing your armor by 30% and your Parry chance by 30% for 10 sec."
* Chillbanes - renamed to Chilling Focus. Effect changed to 25%/50%/75%
* Shadow of Death - Duration increased to 45 sec
* Corpse Explosion - changed
o "Unleashes all available runic power to cause a targeted corpse to explode for 12 Shadow damage per 10 runic power to all enemies within 20 yards."
* Improved Icy Touch - changed
o "Increases the damage done by your Icy Touch spell by 5%/10%."
* Blade Barrier (NYI) - duration reduced to 8 seconds.
* Howling Blast - changed
o "Blast the target with a frigid wind dealing 719-782 Frost damage to all enemies within 10 yards. Deals triple damage to frozen targets."
* Frozen Dread Plate replaced by Frigid Dreadplate
o "Enemies who hit you in melee have a 5% chance to become unsettled, decreasing their attack speed by 50% for the next 3 swings."
* Will of the Necropolis - effect changed to 10%/20%/30%
* Hungering Cold - NYI removed
o "Unleashes all available runic power to eradicate all heat from around the Death Knight, freezing enemies within [

] yards and preventing them from performing any action for 2 sec per 10 runic power. Enemies are considered frozen, but any damage will break the ice." Stun renamed to "Frozen."
* Summon Gargoyle - "The Gargoyle remains until the summoner runs out of Runic Power." changed to flat 1 minute duration
* Wandering Plague - Changed "This damage will not cancel spells normally cancelled when targets take damage." to "This spell ignores targets with effects cancelled by taking damage"
* Glacier Rot - Hungering Cold removed from affected spells
* Spell Deflection - changed to "You have a chance equal to your Parry chance of taking 20%/30% less damage from a direct damage spell."
* Dance of the Dead - renamed to Dirge
* Deathchill - Changed to
o "When activated, increases your critical strike chance with Frost spells by 100% for the next 6 sec."
* Blood Gorged - changed to
o "When you are above 75% health, your melee damage is increased by 2%/4%/6%/8%/10%."
* Tundra Stalker - Howling Blast removed from affected spells list
* Anti-Magic Field replaced by Anti-Magic Zone - "Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 75% of the damage dealt by the next harmful spell. Absorbs a limited amount of damage"
Warlock
* Shadow Vulnerability (ISB debuff) now only affects non-periodic spells
* Shadow Fury - "Can be cast while moving." added to description
* Spell Lock "silencing the enemy" added to description
* Soul Depletion talent changed
o "Your Corruption spell ticks have a 5%/10%/15% chance of consuming 2% Mana, 8 Energy, 4 Rage or 8 Runic Power on affected targets.
* Death's Embrace - now affects Shadowburn instead of Haunt
* Decimate - Exhaustion removed from description
* Demon Form - Immolation self-damage removed
* Fel Armor - ranks 2 and 3 - possibly added Increases health regeneration by 30% (Not shown in the description)
Hunter
* Demoralizing Screech - now has 10 sec cooldown
* Charge - description changed to read "animal" instead of "boar"
* Gore - "Gores the enemy, causing $s1 damage. This attack has a 50% chance to inflict double damage, or triple damage if used just after a Charge."
Rogue
* Cheap Shot - "Awards 2 combo points" removed from description
* Eviscerate - Rank 12 (only) formula changed. For example rank 12 with 1 combo point: ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07}
Priest
* Improved Divine Spirit - Changed to 3%/6%
* Circle of healing - cooldown reduced to 6 sec
* Improved shadow form - Now gives 50%/100% chance to avoid interruption caused by damage.
* Dark Spirit replaced with Twisted Faith
o "Increases your Shadow damage by up to 6%/12%/18% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by 1% (?not sure?) for each of your Shadow damage over time effects on the target"
* Growing Pains replaced with Pain and Suffering
o Your Mind Flay has a 33%/66%/100% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 20%/40%/60%
* Improved Holy Concentration - gives 20% spell haste, instead of mana regen while casting
Misc
* Swift Zebra mount renamed to Swift Zhevra
* Spell 33153 - Artic Flying - Allows your mount to fly in Northrend.
* Many healing item effects and item enchants changed, for example Golden Spell Thread was 22damage/66healing, now it gives 35 both damage and healing
* Drums of Battle - description now reads "haste rating", was "Melee, ranged, and spell haste rating"