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Author Topic: 8391 DK talent trees  (Read 13350 times)
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Grieverheart
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Posts: 20


« on: May 31, 2008, 07:10:16 AM »

First post here  smiley

As you may know a new patch was released today and DK got many changes (along with other classes) and so I thought it would be nice to collect the new talent trees and some tooltips of changed talents for the DK class and something that may be new DK mount models. You can download it here.

And some additional info:

Pestilence changed name to Infested corpse
Sudden Death changed name to Sudden Doom
Chromatic Rune Mastery changed name to Death Rune Mastery(no description on what death runes do but prolly same as chromatic?)
Dance of the dead changed name to dirge
Unholy rune mastery now has a 10% chance
Summon gargoyle stays until cancelled(the part about runic power removed)

Warriors also got some nice changes and I may post them later.Hope you enjoy  smiley

EDIT:

About warriors:

-Improved Disciplines changed to Sudden Death:
Up to 3 points
Rank 1
Your melee critical hits have a 10% chance of allowing the use of Execute regardless of the target's health state.

-Deathwish and Sweeping Strikes changed places and Sweeping Strikes changed to 5 charges.

Protection got alot of changes:

-Shield Specialization now in tier 1
-Anticipation in tier 2

-New Tier 2 Talent:Incite(has defiance icon):
Up to 3 points
Rank1
Increases your critical strike chance with Cleave,Heroic Strike and Thunderclap by 5%

-Defiance removed(I don't really get this one)

-Imp shield block changed to 2 talent points and now only reduces cooldown by 5 sec(rank 1)

-Improved Disarm:
Up to 3 points
Rank 1
Reduces the cooldown of your Disarm and shield Break abilities by 5 sec and causes the target to take an additional 4% damage while disarmed.

-Don't know if this is new or not but imp shield bash talent now also icreases shield slam damage by 10%(rank 1)

-In place of Shield Slam is a new talent (i guess they're giving Shield Slam as a class skill rather a talent) called Vigilance:
30yd Range
Instant
Focus your protective gaze on a friendly target,increasing their chance to dodge by 5%.In addition,any time they are hit by an attack,your taunt cooldown is refreshed.Lasts until cancelled.This effect can only be on one target at a time.
« Last Edit: May 31, 2008, 07:38:34 AM by Grieverheart » Logged
Kenzi
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« Reply #1 on: May 31, 2008, 07:12:35 AM »

welcome to the site and thanks for the information! anything else you got is welcomed!
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archer0n
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« Reply #2 on: May 31, 2008, 07:25:32 AM »

Posted by Resiana:

From the lastest patch, here the Death Knight changes so far (Talents):

(they also have a new spell called Obliterate apparently)

Death Knight
Blood
- Bladed Armor: Moved to tier 0.
- Deflection: Replaced by Forceful Deflection.
- (NEW) Forceful Deflection: Increases your Parry chance by 1/2/3/4/5% as your attack power increases.
- Subversion: Moved to tier 1.
- Spell Deflection: Now requires Forceful Deflection, new effect: You have a chance equal to your Parry chance of taking 10/20/30% less damage from a direct damage spell.
- Vendetta: Healing effect reduced to 3/6% from 5/10%.
- Blade Barrier: Reduced duration to 8 sec from 15 sec.
- Blood Rune Mastery: Moved to tier 5, now has a 10/20/30% chance to activate. (Same conditions.)
- (NEW) Infested Corpse: Tier 6, effect: When an enemy that grants experience or honor dies while suffering from one of your diseases, its corpse has a 10/20/30% chance of producing 1 Blood Worm. Blood Worms attack your enemies, healing you for the amount of damage they deal for 15 sec or until killed.
- Blood Aura: Moved to tier 7.
- Will of the Necropolis: Now increases total by 10/20/30% up from 5/10/15%.
- Vicious Strikes: Now also increases the critical strike damage bonus of Obliterate ability but no longer increases critical damage bonus from Heart Strike.
- Heart Strike: Changed to "Next melee attack", now lower the target's total health by 20%, up to 3000, for 30 sec.
- Blood Gorged: Reduced damage bonus to 2/4/6/8/10% from 3/6/9/12/15%.

Unholy
- Unholy Command: Reduce the cooldown of the Blood Boil ability by 2/4 sec from 1/2 sec.
- Lichborne: Reduced cooldown to 5 min, was 15 min.
- On a Pale Horse: Additionnal rank, now reduce the duration of all Stun and Fear effects used on the Death Knight by 10/20% and increase mounted speed by 10/20%. (Any mounts.)
- Ferocious Dead: Now also cause Death Pact to grant a heal over time effect for 15 sec equal to 50/100/150% of the amount healed.
- Dirge: Moved to tier 3, new effect: Your Plague Strike, Degeneration, Raise Dead and Summon Gargoyle generate 50/100/150% more additional runic power.
- Shadow of Death: Moved to tier 3, no longer require Ferocious Dead as a prerequiste.
- Improved Corpse Explosion: Moved to tier 4.
- Unholy Rune Mastery: Moved to tier 4.
- Bone Armor: Moved to tier 5.
- Magic Domination: Removed and replaced by Anti-Magic Zone.
- (NEW) Anti-Magic Zone: Cost 1 Unholy, 20 yd range, instant, 2 min cooldown, effect: Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti_Magic Zone absorbs 75% of the damage dealt by the next harmful spell. Absorbs up to 10000 damage.
- Crypt Fever: Effect reduced to 1/2/3% per disease from 2/4/6%.
- Unholy Aura: Moved to tier 7.
- (NEW) Ebon Plaguebringer: Tier 8, effect: Whenever an enemy is infected by a stack of 3 of your diseases, they also become infected by Ebon Plague, which increases their vulnerability to magic damage by 3/6/9/12/15% for 15 sec.

Frost
- Improved Icy Touch: New effect: Increases the damage done by your Icy Touch spell by 5/10%.
- Glacier Rot: Moved to tier 0, no longer increases damage done by Hungering Cold.
- Black Ice: Effect increased to 2/4/6/8/10%.
- (NEW) Icy Talons: Tier 2, requires Improved Icy Touch, effect: You leech heat from targets of your Icy Touch, so that when their melee, ranged and casting speed are reduced, yours speed up by 3/6/9/12/15% for the next 20 sec.
- (NEW) Blood of Icewater: Increases your chance to get a critical strike with spells by 1/2/3/4/5%.
- Nerves of Cold Steel: New effect: Increases your chance to hit with one-handed melee weapons by 1/2/3%.
- Chromatic Rune Mastery: Renamed to Death Rune Mastery. Effect last until the Death Rune is used.
- Chillbanes: Renamed to Chilling Focus. Runic power generated reduced to 25/50/75% from 50/100/150%.
- (NEW) Killing Machine: Tier 3, effect: After landing a melee critical strike, there is a 20/40/60/80/100% chance your next Icy Touch, Mind Freeze or Howling Blast spell will be a critical strike.
- Deathchill: New effect: When activated, increases your critical strike chance with Frost spells by 100% for the next 6 sec.
- Permafrost: Renamed to Chilblains.
- Frigid Dreadplate: Moved to tier 5. New effect: Enemies who hit you in melee have 5/10/15% chance to become unsettled, decreasing their attack speed by 50% for the next 3 swings.
- Frost Rune Mastery: Moved to tier 5, listed % chance is now 25%.
- Howling Blast: Reduced cost to 1 Frost rune, 1 min cooldown, new effect: Blast the target with a frigid wind dealing 719 to 781 Frost damage to all enemies within 10 yards. Deals triple damage to frozen targets.
- Midnight Sun: Removed, replaced by Unbreakable Armor.
- (NEW) Unbreakable Armor: Tier 6, effect: Whenever you use a Frost Rune, you have a 5/10/15% chance of increasing your armor by 30% and your Parry chance by 30% for 10 sec.
- Merciless Combat: New effect: Your Frost attacks do an additionnal 20/40/60% damage when striking targets with less than 20% health.
- Frost Aura: Moved to tier 7.
- Frost Strike: Chance to freeze target is 30%.
- Chill of the Grave: Now increases critical strike damage bonus of the Obliterate abilities by 10/20/30/40/50% but no longer affect Icy Touch.
- Tundra Stalker: No longer increases damage done if the target is afflicted by Howling Blast.
- Hungering Cold: 1 min cooldown, no longer act as a cone-shaped area, instead it cause damage all around the Death Knight within 10 yards. Preventing them from performing any action for 2 sec per 10 runic power. Enemies are considered frozen, but any damage will break the ice.

Other class changes:

Warlock

Affliction
- Eradication: Now increases spell casting by 20% (was 1/2/3%) for 8 sec.
- Death's Embrance: No longer increases the critical strike chance of the Haunt spell, instead increases the critical strike chance of the Shadowburn spell.
- Devastate: Removed, replaced by Cripple.
- (NEW) Cripple: Instant cast, no cooldown, cost 8% base mana, 30 yd range, effect: Cripples the target, reducing movement speed by 75%, pacifying and silencing the target. Cripple causes the target to be immune to physical attacks, but still be vulnerable to spells. Lasts 20 sec. Only 1 target can be crippled at a time.

Destruction
- Decimate: Removed and replaced by Chaos Bolt.
- (NEW) Chaos Bolt: Rank 1 (lvl 60), Cost 715 Mana, 30 yd range, Instant Cast, 8 sec cooldown, effect: Sends a bolt of Chaotic Fire at the enemy, dealing 990to 1256 Fire damage. Chaos Bolt cannot be resisted, and pierces trough absorption and immunity mechanics.

Priest

Discipline
- Penance: New range: 30 yd range for enemy, 40 yd range for friendly.

Holy
- Improved Holy Concentration: Increases the chance you'll enter Holy Concentration by 4/8/12% and also increases spell haste by 20/40/60% for 20 sec, after the Priest gain Holy Concentration.

Shadow
- Improved Shadow Form: Chance to avoid interruption while in Shadowform by 50/100%. Was 25/50%.
- (NEW) Pain and Suffering: Tier 9, Your Mind Flay has a 33/66/100% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 20/40/60%.
- (NEW) Twisted Faith: Tier 10, effect: Increases your Shadow damage by up to 6/12/18/24/30% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by 1/2/3/4/5% for each of your Shadow damage over time effects on the target.

Druid

Balance
- Moonkin Form: Armor contribution from is increased to 400% from 360%.
- Improved Moonkin Form: Haste bonus reduced to 20%. Duration increased to 10 sec.
- Owlkin Frenzy: Spell haste bonus removed, instead will increase damage done by 10/20/30%. Also cause the Moonkin to be immune to pushback while casting Balance spells.
- Nature's Fury: New effect: Your Wrath and Starfire spells have a 20/40/60/80/100% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2/4/6%. Lasts 12 sec. Stacks up to 3 times. No longer convert bonus healing into spell damage.

Feral Combat
- Nurturing Instinct: Increased healing from Agility lowered to 35/70%. Was 50/100%.
- Reinforced Hide: Removed, replaced by King of the Jungle.
- King of the Jungle: While Enraged in Bear form or Dire Bear form, your damage is increased by 5/10/15%, and your Tiger's Fury ability also instantly restores 20/40/60 energy.
- Infected Wounds: Moved to tier 8. No longer reduce casting speed, now reduce attack speed instead.
- Primal Aggression: Moved to tier 9. New effect: Increases damage done by your Maul and Shred attacks on bleeding targets by 2/4/6%, and increases the critical strike chance of your Ferocious Bite aiblity on bleeding targets by 10/20/30/40/50%.
- Berserk: New effect: Reduces the energy cost of your Cat form abilities by 50% while in Cat form, and increases your total health by 100% and causes your Mangle (Bear) and Maul abilities to hit up to 3 maximum targets while in Bear form or Dire Bear form. Berserk instantly clears all effects which cause loss of control of your character, and makes you immune to them for the duraiton.

Restoration
- Improved Tranquility: Reduces threat caused by Tranquility by 50/100% and reduces the cooldown by 30/60%.
- Empowered Touch: Your Healing Touch spell gains an additionnal 20/40% of your bonus healing effects. (Was 10/20%.)
- Living Seed: Moved to tier 7. Increased chance to plant a Living Seed on the target to 33/66/100%. Living Seed effect increased to 30% of the amount healed. (Was 15%.)
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Kenzi
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« Reply #3 on: May 31, 2008, 07:27:35 AM »

looks like lichborne will own now!
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bazz
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« Reply #4 on: May 31, 2008, 07:40:20 AM »

Some HEAVY patchnotes:O
Damn, making a proper talent build will become even harder! Big thanks, hopefully it wont change WAY to much now.

Any info on the new ability?
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Alarite
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« Reply #5 on: May 31, 2008, 07:43:29 AM »

some nerfs, some buffs, from what I can picture seems nicer however. Anyone know what obliterate is?
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Kenny
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« Reply #6 on: May 31, 2008, 07:51:40 AM »

Wow, improving tanking in Blood tree, heavy improve in frost tree for tps/tank (totally needed  buck2), raid buff improvement to unholy... WTF you really don't know what spec to use  laugh
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Grieverheart
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Posts: 20


« Reply #7 on: May 31, 2008, 08:24:45 AM »

Info taken from a private server so I don't know how accurate it is:

Obliterate
Rank 1
A brutal instant attack that deals 150% weapon damage plus 300 and additional for each of your diseases on the target,but consuming the diseases

Also,when targeting myself,on the portrait at where the mana should be is runic power which is displayed in white color and goes up to 100.
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archer0n
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Posts: 7



« Reply #8 on: May 31, 2008, 08:31:03 AM »

Blackdev posted full list on Wiki:

Mage

    * Invisibility countdown changed to 3 seconds

Warrior

    * Mocking blow cooldown changed to 1 minute, and can be used in Battle Stance, Defensive Stance
    * Shield Block now increases Block Value too
    * Defensive Stance now gives 45% increased threat (was 30%)
    * Anger Management - "while in combat" removed from description.
    * Improved disarm additional damage changed to 4%/7%/10%
    * Sweeping Strikes now have 5 charges
    * Improved Shield Block - changed to "Reduces the cooldown of your Shield Block ability by 5 sec."
    * Shield Specialization now gives 20 rage
    * Improved Disciplines replaced with Sudden Death
          o "Your melee critical hits have a 10%/20% chance of allowing the use of Execute regardless of the target's health state."

Druid

    * Soothe Animal now works on dragonkin
    * Challenging Roar cooldown changed to 3 minutes
    * Maul description changed to "A strong attack that increases melee damage by $s1 and causes a high amount of threat."
    * Moonglow now affects Starfall and Wrath too
    * Celestial Focus, Vengeance, Focused Starlight - now affect Starfall too
    * Predatory strikes
          o "Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by 50%/100%/150% of your level and 7%/14%/20% of any attack power on your equipped weapon."
    * Natures Swiftness - added "with a casting time less than 10 sec." to description
    * Improved tranquility threat modifier changed to 30%/60%
    * Ferocious Bite and Rip damage values changed
    * Entangling roots now tick every second
    * Lunar Guidance changed to 4%/8%/12%
    * Nurturing Instinct increased healing changed to 35%/70%
    * Empowered Touch changed to 20%/40%
    * Mangle debuff now affects mangle too
    * Owlkin frenzy - haste effect changed to "immune to pushback while casting Balance spells."
    * Primal Precision 30%/60% changed to 40%/80%
    * Primal Aggression changed to "Increases damage done by your Maul and Shred attacks on bleeding targets by 2%/4%/6%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 10%/20%/30%."
    * Infected Wounds proc chance changed to 33%/66%/100%
    * Reinforced Hide replaced by King of the Jungle
          o "While Enraged in Bear form or Dire Bear form, your damage is increased by 5%/10%/15%, and your Tiger's Fury ability also instantly restores 20/40/60 energy"
    * Living Seed proc chance changed to 33%/66%/100% and effect changed to 30%
    * Starfall secondary damage radius reduced to 5 yards
    * Natures Fury removed effect "Converts $s2% of your bonus healing into bonus spell damage"
    * Berserk Reduces - Energy regeneration replaced by reduced energy cost of all abilities. Also Mangle (Bear) and Maul abilities hit up to 3 maximum targets.
    * Replenish - proc chance changed to 5%/10%/15%
    * Gnaw renamed to Lock Jaw, description says "stuns the target and deals damage", otherwise unchanged
    * Nourish - Additional heal changed to "Heals for an additional 12% for each Rejuvenation, Regrowth, or Lifebloom effect cast by you active on the target."

Death Knight

    * Most places mentioning "Runeblade" changed to "Rune Weapon"
    * Death and Decay damage changed to (100/121/190/241)+0.039*AP and random component removed
    * Death Strike deals 60% weapon damage
    * Icy Touch cooldown reduced to 4 seconds
    * Blood Tap - Level 55, Costs 15% of Base Health
          o "Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 30 seconds"
    * Chromatic Rune Mastery - Replaced by Death Rune Mastery - "Whenever a rune activates, it has a 2% chance of converting into a Death Rune."
    * Degeneration - DOT Stacks up to 3 times. "Unable to be healed by periodic heals" effect removed
    * Mind Freeze - cooldown increased to 10sec and duration increased to 4 seconds
    * Death Coil - Works on undead enemies
    * All presences have 1 second cooldown, but won't trigger GCD
    * Butcher changed to Butchery
          o "Whenever you kill an enemy that grants experience or honor, you generate 10/20 runic power. In addition you generate 1 runic power per 3 sec."
    * Scent of Blood - charges reduced to 2
    * Mark Of Blood - Cooldown removed, can only be placed on enemy
    * Vendetta - Heal reduced to 3%
    * Sudden Death renamed to Sudden Doom
    * Blood Rune Mastery (NYI) - proc chance changed to 10%
    * Unholy Rune Mastery (NYI) - proc chance changed to 10%
    * Heart Strike renamed to Obliterate, 150% weapon damage + 300 per desease
    * Merciless Combat (NYI) changed
          o "Your Frost attacks do an additional 20%/40%/60% damage when striking targets with less than 20% health."
    * Pestilence renamed to Infested Corpse
    * Crypt Fever - stacks up to 3 times
    * Ferocious Dead - added "Death Pact grants a heal over time effect for 15 sec equal to 50% of the amount healed"
    * Lichborn - 15 minutes cooldown removed, 5 minute category cooldown added (shared with what?)
    * Frozen Rune Weapon - Also has a chance to cause your target to be vulnerable to Frost damage
    * Frost Strike - changed: "A strong attack that increases melee damage by 200 and causes your attack to deal Frost damage. Has a 30% chance to freeze the target." GCD removed
    * On a Pale Horse - changed:
          o "You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 10%, and your mounted speed is increased by 10%. This does not stack with other movement speed increasing effects."
    * Midnight Sun replaced with Unbreakable Armor
          o "Whenever you use a Frost Rune, you have a 5% chance of increasing your armor by 30% and your Parry chance by 30% for 10 sec."
    * Chillbanes - renamed to Chilling Focus. Effect changed to 25%/50%/75%
    * Shadow of Death - Duration increased to 45 sec
    * Corpse Explosion - changed
          o "Unleashes all available runic power to cause a targeted corpse to explode for 12 Shadow damage per 10 runic power to all enemies within 20 yards."
    * Improved Icy Touch - changed
          o "Increases the damage done by your Icy Touch spell by 5%/10%."
    * Blade Barrier (NYI) - duration reduced to 8 seconds.
    * Howling Blast - changed
          o "Blast the target with a frigid wind dealing 719-782 Frost damage to all enemies within 10 yards. Deals triple damage to frozen targets."
    * Frozen Dread Plate replaced by Frigid Dreadplate
          o "Enemies who hit you in melee have a 5% chance to become unsettled, decreasing their attack speed by 50% for the next 3 swings."
    * Will of the Necropolis - effect changed to 10%/20%/30%
    * Hungering Cold - NYI removed
          o "Unleashes all available runic power to eradicate all heat from around the Death Knight, freezing enemies within [Huh?] yards and preventing them from performing any action for 2 sec per 10 runic power. Enemies are considered frozen, but any damage will break the ice." Stun renamed to "Frozen."
    * Summon Gargoyle - "The Gargoyle remains until the summoner runs out of Runic Power." changed to flat 1 minute duration
    * Wandering Plague - Changed "This damage will not cancel spells normally cancelled when targets take damage." to "This spell ignores targets with effects cancelled by taking damage"
    * Glacier Rot - Hungering Cold removed from affected spells
    * Spell Deflection - changed to "You have a chance equal to your Parry chance of taking 20%/30% less damage from a direct damage spell."
    * Dance of the Dead - renamed to Dirge
    * Deathchill - Changed to
          o "When activated, increases your critical strike chance with Frost spells by 100% for the next 6 sec."
    * Blood Gorged - changed to
          o "When you are above 75% health, your melee damage is increased by 2%/4%/6%/8%/10%."
    * Tundra Stalker - Howling Blast removed from affected spells list
    * Anti-Magic Field replaced by Anti-Magic Zone - "Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 75% of the damage dealt by the next harmful spell. Absorbs a limited amount of damage"

Warlock

    * Shadow Vulnerability (ISB debuff) now only affects non-periodic spells
    * Shadow Fury - "Can be cast while moving." added to description
    * Spell Lock "silencing the enemy" added to description
    * Soul Depletion talent changed
          o "Your Corruption spell ticks have a 5%/10%/15% chance of consuming 2% Mana, 8 Energy, 4 Rage or 8 Runic Power on affected targets.
    * Death's Embrace - now affects Shadowburn instead of Haunt
    * Decimate - Exhaustion removed from description
    * Demon Form - Immolation self-damage removed
    * Fel Armor - ranks 2 and 3 - possibly added Increases health regeneration by 30% (Not shown in the description)

Hunter

    * Demoralizing Screech - now has 10 sec cooldown
    * Charge - description changed to read "animal" instead of "boar"
    * Gore - "Gores the enemy, causing $s1 damage. This attack has a 50% chance to inflict double damage, or triple damage if used just after a Charge."

Rogue

    * Cheap Shot - "Awards 2 combo points" removed from description
    * Eviscerate - Rank 12 (only) formula changed. For example rank 12 with 1 combo point: ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07}

Priest

    * Improved Divine Spirit - Changed to 3%/6%
    * Circle of healing - cooldown reduced to 6 sec
    * Improved shadow form - Now gives 50%/100% chance to avoid interruption caused by damage.
    * Dark Spirit replaced with Twisted Faith
          o "Increases your Shadow damage by up to 6%/12%/18% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by 1% (?not sure?) for each of your Shadow damage over time effects on the target"
    * Growing Pains replaced with Pain and Suffering
          o Your Mind Flay has a 33%/66%/100% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 20%/40%/60%
    * Improved Holy Concentration - gives 20% spell haste, instead of mana regen while casting

Misc

    * Swift Zebra mount renamed to Swift Zhevra
    * Spell 33153 - Artic Flying - Allows your mount to fly in Northrend.
    * Many healing item effects and item enchants changed, for example Golden Spell Thread was 22damage/66healing, now it gives 35 both damage and healing
    * Drums of Battle - description now reads "haste rating", was "Melee, ranged, and spell haste rating"
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Lascero
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Level 54 Scrubknight


« Reply #9 on: May 31, 2008, 08:51:01 AM »

Quote
Affliction
- Devastate: Removed, replaced by Cripple.
- (NEW) Cripple: Instant cast, no cooldown, cost 8% base mana, 30 yd range, effect: Cripples the target, reducing movement speed by 75%, pacifying and silencing the target. Cripple causes the target to be immune to physical attacks, but still be vulnerable to spells. Lasts 20 sec. Only 1 target can be crippled at a time.

Destruction
- Decimate: Removed and replaced by Chaos Bolt.
- (NEW) Chaos Bolt: Rank 1 (lvl 60), Cost 715 Mana, 30 yd range, Instant Cast, 8 sec cooldown, effect: Sends a bolt of Chaotic Fire at the enemy, dealing 990to 1256 Fire damage. Chaos Bolt cannot be resisted, and pierces trough absorption and immunity mechanics.

What the hell are they smoking?
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Alarite
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« Reply #10 on: May 31, 2008, 08:54:40 AM »

What the hell are they smoking?

Indeed XD
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DragoonV
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« Reply #11 on: May 31, 2008, 09:07:29 AM »

Quote
Anger Management - "while in combat" removed from description.

Umm, does this mean warriors won't lose rage while out of combat?
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uber
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ALL GLORY TO THE HYPNOTOAD


« Reply #12 on: May 31, 2008, 12:24:50 PM »

What the hell are they smoking?

If they add a cooldown and dramatically up the mana cost, then maybe it would be okay. Maybe.
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Lascero
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Level 54 Scrubknight


« Reply #13 on: May 31, 2008, 01:03:05 PM »

If they add a cooldown and dramatically up the mana cost, then maybe it would be okay. Maybe.

Until I see a new tree from a source, I'm tossing it over to the mob abilities pile; nevermind there's not actually something called "Devastate" in the Affliction tree. In PvP, it could basically read: "Forces your target to use his PvP Trinket/Immunity abilities" and it'd have the same effect. Tongue Definitely would need a cooldown.
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kendro
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« Reply #14 on: May 31, 2008, 01:37:04 PM »

If they add a cooldown and dramatically up the mana cost, then maybe it would be okay. Maybe.

It has an 8 second cooldown if I read correctly and 715 mana at lvl 60 is quite a bit, particuarly for a warlock.
The use for this spell is simple, finish off rogues, paladins and destruction warlocks after they pop CloS, bubble, proc nether protection (respectivley) at low health.
Note though that destruction warlocks rely heavily on burst to kill any target in pvp, which the spell seems to be focused for.

What I'm dissapointed about is that blade barrier's duration got reduced to 8 seconds from 15, almost cut in half.  The question could be now, can you use 6 runes in 8 seconds and is there an internal cooldown for the ability? 

Then there is also forceful deflection, is it 5% of your ap?  It says 5% of your ap increase, how is that defined, increased from what point, are they refering to ap trinkets or proc abilties/gear/enchants?

Some nice changes to the unholy tree though (which I plan to spec into anyways just for fun ^.^)
Frost is definatley looking extremley focussed at controlling enemy movement and some nice burst, which would be extremley useful for arena combat.  As far as using the frost tree for tanking though, it's uses seem limited, as to do so, you'd have to stack on spell hit, unlike all other tanks the abilities you focus on the frost tree with have a high usage restriction on them, meaning that if one of your frost abilities don't hit, your tps goes down the drain considerably.  Tankadins know this restriction to the slightest with SoR judge resis's.
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