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Author Topic: Gear Itemization Concerns.  (Read 3544 times)
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Nhull
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Posts: 8


« on: June 01, 2008, 01:17:24 PM »

Hey all I have a few concerns right now I was wondering if they could be cleared up or if they have been already.

A few things I think I know.

1. We scale first with STR. 1 STR = 2 AP.
2. We have an innate AP - > SP conversion, this conversion is improved with Impurity.

Now for the concerns.

Frost, and some of Unholy, appear to largely function on spell mechanics. We have a spell hit talent in unholy, and a spell crit talent in Frost.

Virulence will be enough in PvP, but against boss level mobs 3% is a drop in the bucket of what spells need to hit.
Blood of Ice Water, once again 5% crit while nice on gear that does not further add to ones spell crit, will not be worth it.

I play a ret paladin currently, the entire issue of needing too many stats is well known to anyone who has played one. Blizzard has apparently corrected the spell damage concern with DK's, but I feel that the spell hit/crit concern is one that needs to be addressed.
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Squid Knight
Tentacle-Clad Crusader
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Tentacle Grape!


« Reply #1 on: June 01, 2008, 01:23:35 PM »

i think they combined spell, melee and ranged crit into one stat, or maybe it was hit. or it could be both.
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Troll Death Knight
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Posts: 335


Crafting the theory since '05


« Reply #2 on: June 01, 2008, 01:29:20 PM »

i think they combined spell, melee and ranged crit into one stat, or maybe it was hit. or it could be both.

And haste! ;o

Never forget the haste
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In the Twisting Nether, no one can hear you scream...
Nhull
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Posts: 8


« Reply #3 on: June 01, 2008, 01:30:59 PM »

i think they combined spell, melee and ranged crit into one stat, or maybe it was hit. or it could be both.

Im sorry, are you sure about this? That would be very very handy.  cheesy
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Desecrate
Grey Spy
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Posts: 840


Spy Sappin' Mah Forums.


« Reply #4 on: June 01, 2008, 01:32:12 PM »

I believe Spell Haste and Melee Haste was combined into Haste, and Hit rating and Spell Hit Rating was combined into one stat. It'd probably be the same for Spell crit and Melee crit.

EDIT: Sorry for the typos/errors. I thought someone said hit/crit, but I must've misread. So yeah, burn me at the stake and all that if you need to xD.
« Last Edit: June 02, 2008, 01:49:18 PM by Desecrate » Logged
bazz
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Posts: 181



« Reply #5 on: June 01, 2008, 01:34:50 PM »

Hey all I have a few concerns right now I was wondering if they could be cleared up or if they have been already.

A few things I think I know.

1. We scale first with STR. 1 STR = 2 AP.
2. We have an innate AP - > SP conversion, this conversion is improved with Impurity.

Now for the concerns.

Frost, and some of Unholy, appear to largely function on spell mechanics. We have a spell hit talent in unholy, and a spell crit talent in Frost.

Virulence will be enough in PvP, but against boss level mobs 3% is a drop in the bucket of what spells need to hit.
Blood of Ice Water, once again 5% crit while nice on gear that does not further add to ones spell crit, will not be worth it.

I play a ret paladin currently, the entire issue of needing too many stats is well known to anyone who has played one. Blizzard has apparently corrected the spell damage concern with DK's, but I feel that the spell hit/crit concern is one that needs to be addressed.

You can stop worry about the Spelldamage part, since all our abilities already scaling with AP. Same goes for Impurity, its a AP > actual damage on spells, rather than giving a flat amount of spelldamage to your character. Example: Icy Touch, got a 20% Bonus from AP: BaseDMG+((AP*1.2)*0.2)) wich means, its just boosting our abilities.
Spellcrit&Hit havn't been comfirmed yet, and testing those are quite inacurate without a proper test. And its alpha atm, things tend to change&bugs are getting fixed. From what we have seen, the 5% spellcrit talent in Frost _doesn't_ give the Death Knight 5% spellcrit on the character sheet, so it just boosts your abilities crit %, thus not showing if its spell or melee crit.
Same could go for Virluence, it might just boost the chance to hit with abilities, eventho they are using Melee Hit. It might be that our spells using Melee Hit, but got the cap at 17%~ (vs 3lvls above you) just like spells. Abilities such as Righteous Defence (Paladin Taunt) are behaiving just like this.

For more info about tests and calculations, check out  http://deathknight.info/forum/index.php?topic=810.0 and http://deathknight.info/forum/index.php?topic=800.0
Hope this helped a bit!
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Nhull
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Posts: 8


« Reply #6 on: June 01, 2008, 02:40:16 PM »

Thanks for the info folks, that definitely does take care of some of the problems we see with classes that use both combat systems.
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bazz
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Posts: 181



« Reply #7 on: June 01, 2008, 04:27:10 PM »

I believe Spell Haste and Melee Haste was combined into Haste, and Hit rating and Crit Rating was combined into one stat. It'd probably be the same for Spell hit and Spell crit.
Im starting to read this Haste&Spellhaste Hit&Melee hit Crit&spellcrit  2-in-one stuff Everywere now! Might be a way to make the life easier for Hybrids and/or the easiest sulotion for Paladin/Shaman when they DPS and using so called "spells" Smiley
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Farsight
Vault Dweller
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Posts: 2531


DPS Theoryhouse


« Reply #8 on: June 02, 2008, 09:26:34 AM »

I believe Spell Haste and Melee Haste was combined into Haste,

According to all sources I have, this is true! Can't wait to see the new itemizations!

Quote
Hit rating and Crit Rating was combined into one stat. It'd probably be the same for Spell hit and Spell crit.

*sputters*

Wait, whaaaa?
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Crazy
M.V.D.K.
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Posts: 295



« Reply #9 on: June 02, 2008, 09:32:53 AM »

Hit rating and Crit Rating was combined into one stat

Urm...no?
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Lascero
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Posts: 146


Level 54 Scrubknight


« Reply #10 on: June 02, 2008, 09:47:46 AM »

I think he might've meant Spell Hit Rating and Melee Hit Rating were combined, and Spell crit Rating and Melee Crit rating were combined, not a hybrid Hit/Crit stat. This would be consistent with combining Spell haste and Melee haste, but Blizzard may just be consolidating haste. Is there any hint of this?
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And now to Ollie with the Pillar report. Ollie?
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Crazy
M.V.D.K.
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Posts: 295



« Reply #11 on: June 02, 2008, 09:50:05 AM »

Yes they have merged Melee Crit/Spell Crit and Melee Hit/Spell Hit.

But no hybrid-Crit/Hit points like you said.
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Hive
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Posts: 684


2h Frost Tank/Blood DPS


« Reply #12 on: June 02, 2008, 09:52:02 AM »

So if using 2h...we need 8% to be capped melee wise but anything after that will only benfit our spells?
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Crazy
M.V.D.K.
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Posts: 295



« Reply #13 on: June 02, 2008, 09:53:38 AM »

Excluding talents yes.
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Ashur
Ashur - Darksorrow (EU)
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Posts: 2183



« Reply #14 on: June 02, 2008, 09:58:24 AM »

Whoah, I've never seen those changes, where can I read them?
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Never argue with an idiot: first he will drag you down to his level, then he will beat you with experience.
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