Not to long ago I embarked on a journey to swap my dps spec from Blood to Frost and it's been a fun ride. It has also taken me pretty deep down the rabbit hole into the mechanics of how to dish out the damage properly and learn many of the small intricacies that when added up can make a substantial difference in performance. I still have a great deal to learn but I'd like to share what I have already learned. If you are interested in turning in your Heart Strike or Scourge Strike for Obliterate, or if you are ...
Thinking back to the post about good Death Knights, we (meaning all the DK players out there) need to destroy the illusion that Death Knights are for average players, face-rollers, newb-bait, and piss poor. I want to see a change in the perception of Death Knights in WoW. Even with the additional content released in patch 3.3, you may still see Death Knight players of lower level spouting rubbish, or horsing around as alts. Even worse is that I think the DK class is still not beyond all the stupidity of calls of being imbalanced. That said I know we can't ...
Greetings everyone! Today, I will be covering Anubarak (25man HM) for dps. Guilds have been struggling on this guy, doing over 100 attempts on this guy. This encounter is by far one of the most hardest blizzard has came up with. People will say Yogg or Algalon are the hardest. I think the only reason Algalon is hard due to the fact that its only one hour a week. Yogg with the keepers up is easy once you get things done. I will admit though Yogg with 0 keepers is pretty hard. What I am writing about today is some ...
Blizzard just announced that Icecrown Citadel will be a staged release much like Crusader's Coliseum was. It will be broken up into four separate sections: The Lower Spire, Plagueworks, Crimson Hall, and Frostwing Halls. The Lower Spire will be released first which includes Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Deathbringer Saurfang so guilds can begin gathering information on these bosses for their 3.3 plan of attack. Blizzard has also announced that the final boss of each wing will have a limited number of attempts per week, much like we saw for Trial of the Grand Crusader as an ...
If I was asked what makes a good class-toon normally I'd be looking for nice gear, following instructions, and being on vent as the top three. However Death Knights have built up a shady reputation over the lifespan of Wrath (DeathTard anyone?), in that everyone has played one, and a lot of people persist in playing them, making the opinions of the class are very broad. To my perception after so many players trying the DK class it seems that even this long after release we are still seeing really bad Death Knights. So bad in fact that it makes me ...
Death Knights
- Icy Touch: This ability now causes a very high amount of threat
while the death knight is in Frost Presence.
- Chains of Ice: The ability now innately applies Frost Fever to a
target.
- Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability
instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed
to 100%.
Talents
Blood
- Abomination’s Might: This effect is now passive instead of being a
proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10%
attack power. The self strength buff remains unchanged.
- Will of …
Building upon the regular gear guides, and the forum post for BiS for 3.2 by Futhark; here is a set of gear lists for items added in patch 3.3.
Updated list of the gear available from emblems, adding Frost emblem items for both PvE DPS and Tanking. Below is a complete table, organised by Emblem and slot.
Thinking back to the post about good Death Knights, we (meaning all the DK players out there) need to destroy the illusion that Death Knights are for average players, face-rollers, newb-bait, and piss poor. I want to see a change in the perception of Death Knights in WoW.
Even with the additional content released in patch 3.3, you may still see Death Knight players of lower level spouting rubbish, or horsing around as alts. Even worse is that I think the DK class is still not beyond all the stupidity of …
We DKs can again control multiple targets, with a hotfix allowing chains of ice to operate on more than one target. Should help in arenas, and the occasional PvE situation like Faction Champions.
This reverts an accidental nerf to chains which came in 3.3.
Greetings everyone! Today, I will be covering Anubarak (25man HM) for dps. Guilds have been struggling on this guy, doing over 100 attempts on this guy. This encounter is by far one of the most hardest blizzard has came up with. People will say Yogg or Algalon are the hardest. I think the only reason Algalon is hard due to the fact that its only one hour a week. Yogg with the keepers up is easy once you get things done. I will admit though Yogg with 0 keepers is …
I know many of you are scratching your head right now thinking, “Rune Strike? Isn’t that for tanking?” Well, you can wipe the dead skin cells off your keyboard because I’m about to show you how Rune Strike can be beneficial to a Blood/Unholy Death Knight in PVP. Keep in mind that Frost will never want to use Rune Strike, as your RP is best served cold with a Frost Strike.
I haven’t used Rune Strike since I was leveling, What does it do again???
Well you aren’t alone since not …
Blizzard just announced that Icecrown Citadel will be a staged release much like Crusader’s Coliseum was. It will be broken up into four separate sections: The Lower Spire, Plagueworks, Crimson Hall, and Frostwing Halls. The Lower Spire will be released first which includes Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Deathbringer Saurfang so guilds can begin gathering information on these bosses for their 3.3 plan of attack. Blizzard has also announced that the final boss of each wing will have a limited number of attempts per week, much like …
If I was asked what makes a good class-toon normally I’d be looking for nice gear, following instructions, and being on vent as the top three. However Death Knights have built up a shady reputation over the lifespan of Wrath (DeathTard anyone?), in that everyone has played one, and a lot of people persist in playing them, making the opinions of the class are very broad.
To my perception after so many players trying the DK class it seems that even this long after release we are still seeing really bad …
When I started “Random Guild” it was a spur of the moment idea due to me and my friend wanting a guild bank to make it easier to share items and also to be able to design our own Tabard.
Two years down the line we had gone from a guild of 2 to 200+ members. This brought with it more bank tabs, more items being deposited but also more hassles.
I try to keep things very casual as I am a casual gamer who will either only log on during special …