|
| Level
| Ability
| Rank
| Description
| Cost
| Cast Time
| Cooldown
| School
| Range
| APC
|
| 55
| Death Gate
| -
| Opens a gate which the Death Knight can use to return to Ebon Hold.
| -
| 10 sec
| -
| Blood
| -
| -
|
| 55
| Blood Strike
| 1
| Instantly strike the enemy, causing 50% weapon damage plus 65, and an additional 32.5 bonus damage per disease.
|
| Instant
| -
| Blood
| Melee Range
| -
|
| 55
| Blood Presence
| -
| Strengthens the Death Knight with the presence of blood, increasing damage by 15% and healing the Death Knight by 2% of damage dealt. Only damage dealt to targets that grant experience or honor can trigger this heal. Only one Presence may be active at a time.
|
| Instant
| 1 sec
| Blood
| -
| -
|
| 55
| Icy Touch
| 1
| Chills the target for 127 to 137 Frost damage and infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 14% for 12 sec.
|
| Instant
| -
| Frost
| 20yds
| 0.1
|
| 55
| Frost Fever
| -
| A disease dealing [0 + AP * 0.055] Frost damage every 3 sec and reducing the target's melee and ranged attack speed by 14% for 12 sec. Caused by Icy Touch and other spells.
| -
| -
| -
| Frost
| -
| 0.055/tick
|
| 55
| Death Coil
| 1
| Fire a blast of unholy energy, causing 167 Shadow damage to an enemy target or healing 250.5 damage from a friendly Undead target.
| 40 RP
| Instant
| -
| Unholy
| 30yds
| 0.15
|
| 55
| Death Grip
| -
| Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 sec.
| -
| Instant
| 35 sec.
| Unholy
| 30yds
| -
|
| 55
| Plague Strike
| 1
| A vicious strike that deals 30% weapon damage plus 37.5 and infects the target with Blood Plague, a disease dealing Shadow damage over time. The strike removes one heal over time effect from the target.
|
| Instant
| -
| Unholy
| Melee Range
| -
|
| 55
| Blood Plague
| -
| A disease dealing [0 + AP * 0.055] Shadow damage every 3 sec for 12 sec. Has a 25% chance to remove one heal over time effect whenever it does damage. Caused by Plague Strike and other abilities.
| -
| -
| -
| Unholy
| -
| 0.055/tick
|
|
|
| 56
| Death Strike
| 1
| A deadly attack that deals 60% weapon damage plus 67.2 and heals the Death Knight for a percent of damage done for each of <his/her> diseases on the target.
| 
| Instant
| -
| Unholy
| Melee Range
| -
|
| 56
| Pestilence
| 1
| Causes 27 to 33 Shadow damage to the target and all targets within 10 yards and spreads any diseases on the target to the additional targets.
|
| Instant
| 10 Sec
| Blood
| Melee Range
| 0.04
|
| 56
| Raise Dead
| 1
| Raises a Ghoul to fight by your side. If no humanoid corpse that yields experience or honor is available, you must supply Corpse Dust to complete the spell. If the corpses of friendly players are raised, they will have control over the Ghoul. You can have a maximum of one Ghoul at a time. Lasts 2 min.
| -
| Instant
| 5 min
| Unholy
| 30 yds
| -
|
|
|
| 57
| Mind Freeze
| -
| Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
| 20RP
| Instant
| 10 sec
| Frost
| Melee Range
| -
|
| 57
| Frost Presence
| -
| The death knight takes on the presence of frost, increasing total health by 10%, armor contribution from items by 60%, and reducing spell damage taken by 5%. Increases threat generated. Only one Presence may be active at a time.
|
| Instant
| 1 sec
| Frost
| -
| -
|
|
|
| 58
| Chains of Ice
| -
| Shackles the target with frozen chains, reducing their movement to zero. The target regains 10% of their movement each second for 10 sec.
|
| Instant
| -
| Frost
| 20yds
| -
|
| 58
| Blood Boil
| 1
| Causes any of the Death Knight's diseases on the target, and all enemies within 30 yards of the target, to painfully erupt, dealing 59 to 71 Shadow damage.
|
| Instant
| -
| Blood
| 30yds
| 0.0635
|
|
|
| 59
| Strangulate
| 1
| Strangulates an enemy, silencing them for 5 sec, and deals 80 Shadow damage at the end of the effect.
|
| Instant
| 2 Min
| Blood
| 30yds
| 0.2
|
| 59
| Blood Strike
| 2
| Instantly strike the enemy, causing 50% weapon damage plus 73.75, and an additional 36.875 bonus damage per disease.
|
| Instant
| -
| Blood
| Melee Range
| -
|
|
|
| 60
| Death and Decay
| 1
| Corrupts the ground targeted by the Death Knight, causing 26 Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat.
|
| Instant
| 30 sec
| Unholy
| 30yds
| 0.023/tick
|
| 60
| Plague Strike
| 2
| A vicious strike that deals 30% weapon damage plus 45.3 and infects the target with Blood Plague, a disease dealing Shadow damage over time. The strike removes one heal over time effect from the target.
|
| Instant
| -
| Unholy
| Melee Range
|
|
|
| 61
| Icy Touch
| 2
| Chills the target for 144 to 156 Frost damage and infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 14% for 12 sec.
|
| Instant
| -
| Frost
| 20yds
| 0.1
|
| 61
| Obliterate
| 1
| A brutal instant attack that deals 100% weapon damage plus 124, and an additional 62 bonus damage per disease, but consumes the diseases.
|
| Instant
| -
| Frost
| Melee Range
| -
|
| 61
| Path of Frost
| -
| The Death Knight's freezing aura creates ice beneath <his/her> feet, allowing <him/her> and <his/her> party or raid to walk on water for 10 min. Works while mounted. Any damage will cancel the effect.
|
| Instant
| -
| Frost
| -
| -
|
|
|
| 62
| Icebound Fortitude
| -
| The Death Knight freezes his/her blood to become immune to Stun effects and reduce all damage taken by 50% for 12 sec. Does not remove existing Stun effects.
| 20RP
| Instant
| 1 min
| Frost
| -
| -
|
| 62
| Pestilence
| 2
| Causes 32 to 38 Shadow damage to the target and all targets within 10 yards and spreads any diseases on the target to the additional targets.
|
| Instant
| 10 sec
| Blood
| Melee Range
| 0.04
|
| 62
| Death Coil
| 2
| Fire a blast of unholy energy, causing 208 Shadow damage to an enemy target or healing 312 damage from a friendly Undead target.
| 40 RP
| Instant
| -
| Unholy
| 30yds
| 0.15
|
|
|
| 63
| Death Strike
| 2
| A deadly attack that deals 60% weapon damage plus 78 and heals the Death Knight for a percent of damage done for each of <his/her> diseases on the target.
| 
| Instant
| -
| Unholy
| Melee Range
| -
|
|
|
| 64
| Blood Tap
| 1
| Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 20 sec.
| 6% of base health
| Instant
| 1 min.
| Blood
| -
| -
|
| 64
| Blood Strike
| 3
| Instantly strike the enemy, causing 50% weapon damage plus 86.75, and an additional 43.375 bonus damage per disease.
|
| Instant
| -
| Blood
| Melee Range
| -
|
|
|
| 65
| Strangulate
| 2
| Strangulates an enemy, silencing them for 5 sec, and deals 95 Shadow damage at the end of the effect.
|
| Instant
| 30 sec
| Blood
| 30yds
| 0.2
|
| 65
| Dark Command
| -
| Commands the target to attack you, but has no effect if the target is already attacking you.
| -
| Instant
| 8 sec
| Blood
| 20yds
| -
|
| 65
| Horn of Winter
| 1
| The Death Knight blows the Horn of Winter, increasing total Strength and Agility of all party or raid members within 30 yards by 86. Lasts 2 min.
| 20 RP
| Instant
| -
| Frost
| -
| -
|
| 65
| Plague Strike
| 3
| A vicious strike that deals 30% weapon damage plus 53.4 and infects the target with Blood Plague, a disease dealing Shadow damage over time. The strike removes one heal over time effect from the target.
|
| Instant
| -
| Unholy
| Melee Range
| -
|
|
|
| 66
| Blood Boil
| 2
| Causes any of the Death Knight's diseases on the target, and all enemies within 30 yards of the target, to painfully erupt, dealing 77 to 93 Shadow damage.
|
| Instant
| -
| Blood
| 30yds
| 0.0635
|
| 66
| Death Pact
| -
| Sacrifices an undead minion, healing the Death Knight for 20% of <his/her> maximum health.
| 40 RP
| Instant
| 2 min
| Blood
| 30yds
| -
|
|
|
| 67
| Icy Touch
| 3
| Chills the target for 161 to 173 Frost damage and infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 14% for 12 sec.
|
| Instant
| -
| Frost
| 20yds
| 0.1
|
| 67
| Obliterate
| 2
| A brutal instant attack that deals 100% weapon damage plus 152.5, and an additional 76.25 bonus damage per disease, but consumes the diseases.
|
| Instant
| -
| Frost
| Melee Range
|
| 67
| Death and Decay
| 2
| Corrupts the ground targeted by the Death Knight, causing 34 Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat.
|
| Instant
| 30 sec
| Unholy
| 30yds
| 0.023/tick
|
| 67
| Rune Strike
| -
| Strike the target for 200% weapon damage plus [AP / 5]. Only usable after an attack is dodged or parried. Can't be dodged, blocked, or parried.
| 20RP
| Next Melee
| -
| Unholy
| Melee Range
|
|
|
| 68
| Pestilence
| 3
| Causes 41 to 49 Shadow damage to the target and all targets within 10 yards and spreads any diseases on the target to the additional targets.
|
| Instant
| 10 sec
| Blood
| Melee Range
| 0.04
|
| 68
| Death Coil
| 3
| Fire a blast of unholy energy, causing 275 Shadow damage to an enemy target or healing 412.5 damage from a friendly Undead target.
| 40 RP
| Instant
| -
| Unholy
| 30yds
| 0.15
|
| 68
| Anti-Magic Shell
| 1
| Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by harmful spells and preventing application of harmful magical effects. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional runic power. Lasts 5 sec.
| 20 RP
| Instant
| 1min
| Unholy
| -
|
|
|
| 69
| Blood Strike
| 4
| Instantly strike the enemy, causing 50% weapon damage plus 102.75, and an additional 51.375 bonus damage per disease.
|
| Instant
| -
| Blood
| Melee Range
|
| 69
| Strangulate
| 3
| Strangulates an enemy, silencing them for 5 sec, and deals 110 Shadow damage at the end of the effect.
|
| Instant
| 2 Min
| Blood
| 30yds
| 0.2
|
|
|
| 70
| Unholy Presence
| -
| Infuses the death knight with unholy fury, increasing attack speed by 15%, movement speed by 15% and reducing the global cooldown on all abilities by 0.5 sec. Only one Presence may be active at a time.
|
| Instant
| 1 sec
| Unholy
| -
|
| 70
| Plague Strike
| 4
| A vicious strike that deals 30% weapon damage plus 64.8 and infects the target with Blood Plague, a disease dealing Shadow damage over time. The strike removes one heal over time effect from the target.
|
| Instant
| -
| Unholy
| Melee Range
|
| 70
| Death Strike
| 3
| A deadly attack that deals 60% weapon damage plus 99 and heals the Death Knight for a percent of damage done for each of <his/her> diseases on the target.
| 
| Instant
| -
| Unholy
| Melee Range
|
|
|
| 72
| Blood Boil
| 3
| Causes any of the Death Knight's diseases on the target, and all enemies within 30 yards of the target, to painfully erupt, dealing 99 to 121 Shadow damage.
|
| Instant
| -
| Blood
| 30yds
| 0.0635
|
|
|
| 73
| Icy Touch
| 4
| Chills the target for 187 to 203 Frost damage and infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 14% for 12 sec.
|
| Instant
| -
| Frost
| 20yds
| 0.1
|
| 73
| Obliterate
| 3
| A brutal instant attack that deals 100% weapon damage plus 238.5, and an additional [1.1925e + 006 / 10000] bonus damage per disease, but consumes the diseases.
|
| Instant
| -
| Frost
| Melee Range
|
| 73
| Death and Decay
| 3
| Corrupts the ground targeted by the Death Knight, causing 49 Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat.
|
| Instant
| 30 sec
| Unholy
| 30yds
| 0.023/tick
|
|
|
| 74
| Blood Strike
| 5
| Instantly strike the enemy, causing 50% weapon damage plus 156.25, and an additional 78.125 bonus damage per disease.
|
| Instant
| -
| Blood
| Melee Range
|
| 74
| Pestilence
| 4
| Causes 54 to 66 Shadow damage to the target and all targets within 10 yards and spreads any diseases on the target to the additional targets.
|
| Instant
| 10 sec
| Blood
| Melee Range
| 0.04
|
| 74
| Strangulate
| 4
| Strangulates an enemy, silencing them for 5 sec, and deals 150 Shadow damage at the end of the effect.
|
| Instant
| 2 Min
| Blood
| 30yds
| 0.2
|
|
|
| 75
| Horn of Winter
| 2
| The Death Knight blows the Horn of Winter, increasing total Strength and Agility of all party or raid members within 30 yards by 155. Lasts 2 min.
| 20 RP
| Instant
| -
| Frost
| -
|
| 75
| Empower Rune Weapon
| -
| Empower your rune weapon, immediately activating all your runes and generating 25 runic power.
| -
| Instant
| 5 min
| Frost
| -
|
| 75
| Plague Strike
| 5
| A vicious strike that deals 30% weapon damage plus 94.2 and infects the target with Blood Plague, a disease dealing Shadow damage over time. The strike removes one heal over time effect from the target.
|
| Instant
| -
| Unholy
| Melee Range
|
| 75
| Death Strike
| 4
| A deadly attack that deals 60% weapon damage plus 150 and heals the Death Knight for a percent of damage done for each of <his/her> diseases on the target.
| 
| Instant
| -
| Unholy
| Melee Range
|
|
|
| 76
| Death Coil
| 4
| Fire a blast of unholy energy, causing 381 Shadow damage to an enemy target or healing 571.5 damage from a friendly Undead target.
| 40 RP
| Instant
| -
| Unholy
| 30yds
| 0.15
|
|
|
| 78
| Blood Boil
| 4
| Causes any of the Death Knight's diseases on the target, and all enemies within 30 yards of the target, to painfully erupt, dealing 117 to 143 Shadow damage.
|
| Instant
| -
| Blood
| 30yds
| 0.0635
|
| 78
| Icy Touch
| 5
| Chills the target for 227 to 245 Frost damage and infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 14% for 12 sec.
|
| Instant
| -
| Frost
| 20yds
| 0.1
|
|
|
| 79
| Pestilence
| 5
| Causes 65 to 79 Shadow damage to the target and all targets within 10 yards and spreads any diseases on the target to the additional targets.
|
| Instant
| 10 Sec
| Blood
| Melee Range
| 0.04
|
| 79
| Strangulate
| 5
| Strangulates an enemy, silencing them for 5 sec, and deals 180 Shadow damage at the end of the effect.
|
| Instant
| 2 Min
| Blood
| 30yds
| 0.2
|
| 79
| Obliterate
| 4
| A brutal instant attack that deals 100% weapon damage plus 292, and an additional [1.46e + 006 / 10000] bonus damage per disease, but consumes the diseases.
|
| Instant
| -
| Frost
| Melee Range
|
|
|
| 80
| Blood Strike
| 6
| Instantly strike the enemy, causing 50% weapon damage plus 191, and an additional 95.5 bonus damage per disease.
|
| Instant
| -
| Blood
| Melee Range
|
| 80
| Death Coil
| 5
| Fire a blast of unholy energy, causing 443 Shadow damage to an enemy target or healing 664.5 damage from a friendly Undead target.
| 40 RP
| Instant
| -
| Unholy
| 30yds
| 0.15
|
| 80
| Plague Strike
| 6
| A vicious strike that deals 30% weapon damage plus 113.4 and infects the target with Blood Plague, a disease dealing Shadow damage over time. The strike removes one heal over time effect from the target.
|
| Instant
| -
| Unholy
| Melee Range
|
| 80
| Death Strike
| 5
| A deadly attack that deals 60% weapon damage plus 178.2 and heals the Death Knight for a percent of damage done for each of <his/her> diseases on the target.
|
| Instant
| -
| Unholy
| Melee Range
|
| 80
| Death and Decay
| 4
| Corrupts the ground targeted by the Death Knight, causing 62 Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat.
|
| Instant
| 30 sec
| Unholy
| 30yds
| 0.023/tick
|
| 80
| Army of the Dead
| -
| Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. While channelling Army of the Dead, the Death Knight takes less damage equal to <his/her> Dodge plus Parry chance.
|
| Channeled
| 20 min
| Unholy
| -
|
|
|